view src/protocols/jabber/pool.c @ 4359:5fb47ec9bfe4

[gaim-migrate @ 4625] Wow, okay, where to begin with this one ;) I rewrote the whole conversation backend. It is now core/UI split. Here's how it works.. Every conversation is represented by a gaim_conversation structure. This branches out into gaim_im and gaim_chat structures. Every conversation lives in (well, normally, but it doesn't have to) a gaim_window structure. This is a _CORE_ representation of a window. There can be multiple gaim_window structures around. The gaim_window and gaim_conversation structures have UI-specific operation structures associated with them. At the moment, the only UI is GTK+, and this will be for some time. Don't start thinking you can write a QT UI now. It's just not going to happen. Everything that is done on a conversation is done through the core API. This API does core processing and then calls the UI operations for the rendering and anything else. Now, what does this give the user? - Multiple windows. - Multiple tabs per window. - Draggable tabs. - Send As menu is moved to the menubar. - Menubar for chats. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. For developers: - Fully documented API - Core/UI split - Variable checking and mostly sane handling of incorrect variables. - Logical structure to conversations, both core and UI. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. - Oh yeah, and the beginning of a stock icon system. Now, there are things that aren't there yet. You will see tabs even if you have them turned off. This will be fixed in time. Also, the preferences will change to work with the new structure. I'm starting school in 2 days, so it may not be done immediately, but hopefully in the next week. Enjoy! committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Mon, 20 Jan 2003 09:10:23 +0000
parents 988485669631
children
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/* --------------------------------------------------------------------------
 *
 * License
 *
 * The contents of this file are subject to the Jabber Open Source License
 * Version 1.0 (the "JOSL").  You may not copy or use this file, in either
 * source code or executable form, except in compliance with the JOSL. You
 * may obtain a copy of the JOSL at http://www.jabber.org/ or at
 * http://www.opensource.org/.  
 *
 * Software distributed under the JOSL is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied.  See the JOSL
 * for the specific language governing rights and limitations under the
 * JOSL.
 *
 * Copyrights
 * 
 * Portions created by or assigned to Jabber.com, Inc. are 
 * Copyright (c) 1999-2002 Jabber.com, Inc.  All Rights Reserved.  Contact
 * information for Jabber.com, Inc. is available at http://www.jabber.com/.
 *
 * Portions Copyright (c) 1998-1999 Jeremie Miller.
 * 
 * Acknowledgements
 * 
 * Special thanks to the Jabber Open Source Contributors for their
 * suggestions and support of Jabber.
 * 
 * Alternatively, the contents of this file may be used under the terms of the
 * GNU General Public License Version 2 or later (the "GPL"), in which case
 * the provisions of the GPL are applicable instead of those above.  If you
 * wish to allow use of your version of this file only under the terms of the
 * GPL and not to allow others to use your version of this file under the JOSL,
 * indicate your decision by deleting the provisions above and replace them
 * with the notice and other provisions required by the GPL.  If you do not
 * delete the provisions above, a recipient may use your version of this file
 * under either the JOSL or the GPL. 
 * 
 * 
 * --------------------------------------------------------------------------*/

#include "lib.h"

#ifdef _WIN32
#include "win32dep.h"
#endif

#ifdef POOL_DEBUG
int pool__total = 0;
int pool__ltotal = 0;
HASHTABLE pool__disturbed = NULL;
void *_pool__malloc(size_t size)
{
    pool__total++;
    return malloc(size);
}
void _pool__free(void *block)
{
    pool__total--;
    free(block);
}
#else
#define _pool__malloc malloc
#define _pool__free free
#endif


/* make an empty pool */
pool _pool_new(char *zone)
{
    pool p;
    while((p = _pool__malloc(sizeof(_pool))) == NULL) sleep(1);
    p->cleanup = NULL;
    p->heap = NULL;
    p->size = 0;

#ifdef POOL_DEBUG
    p->lsize = -1;
    p->zone[0] = '\0';
    strcat(p->zone,zone);
    sprintf(p->name,"%X",p);

    if(pool__disturbed == NULL)
    {
        pool__disturbed = 1; /* reentrancy flag! */
        pool__disturbed = ghash_create(POOL_DEBUG,(KEYHASHFUNC)str_hash_code,(KEYCOMPAREFUNC)j_strcmp);
    }
    if(pool__disturbed != 1)
        ghash_put(pool__disturbed,p->name,p);
#endif

    return p;
}

/* free a heap */
void _pool_heap_free(void *arg)
{
    struct pheap *h = (struct pheap *)arg;

    _pool__free(h->block);
    _pool__free(h);
}

/* mem should always be freed last */
void _pool_cleanup_append(pool p, struct pfree *pf)
{
    struct pfree *cur;

    if(p->cleanup == NULL)
    {
        p->cleanup = pf;
        return;
    }

    /* fast forward to end of list */
    for(cur = p->cleanup; cur->next != NULL; cur = cur->next);

    cur->next = pf;
}

/* create a cleanup tracker */
struct pfree *_pool_free(pool p, pool_cleaner f, void *arg)
{
    struct pfree *ret;

    /* make the storage for the tracker */
    while((ret = _pool__malloc(sizeof(struct pfree))) == NULL) sleep(1);
    ret->f = f;
    ret->arg = arg;
    ret->next = NULL;

    return ret;
}

/* create a heap and make sure it get's cleaned up */
struct pheap *_pool_heap(pool p, int size)
{
    struct pheap *ret;
    struct pfree *clean;

    /* make the return heap */
    while((ret = _pool__malloc(sizeof(struct pheap))) == NULL) sleep(1);
    while((ret->block = _pool__malloc(size)) == NULL) sleep(1);
    ret->size = size;
    p->size += size;
    ret->used = 0;

    /* append to the cleanup list */
    clean = _pool_free(p, _pool_heap_free, (void *)ret);
    clean->heap = ret; /* for future use in finding used mem for pstrdup */
    _pool_cleanup_append(p, clean);

    return ret;
}

pool _pool_new_heap(int size, char *zone)
{
    pool p;
    p = _pool_new(zone);
    p->heap = _pool_heap(p,size);
    return p;
}

void *pmalloc(pool p, int size)
{
    void *block;

    if(p == NULL)
    {
        fprintf(stderr,"Memory Leak! [pmalloc received NULL pool, unable to track allocation, exiting]\n");
        abort();
    }

    /* if there is no heap for this pool or it's a big request, just raw, I like how we clean this :) */
    if(p->heap == NULL || size > (p->heap->size / 2))
    {
        while((block = _pool__malloc(size)) == NULL) sleep(1);
        p->size += size;
        _pool_cleanup_append(p, _pool_free(p, _pool__free, block));
        return block;
    }

    /* we have to preserve boundaries, long story :) */
    if(size >= 4)
        while(p->heap->used&7) p->heap->used++;

    /* if we don't fit in the old heap, replace it */
    if(size > (p->heap->size - p->heap->used))
        p->heap = _pool_heap(p, p->heap->size);

    /* the current heap has room */
    block = (char *)p->heap->block + p->heap->used;
    p->heap->used += size;
    return block;
}

void *pmalloc_x(pool p, int size, char c)
{
   void* result = pmalloc(p, size);
   if (result != NULL)
           memset(result, c, size);
   return result;
}  

/* easy safety utility (for creating blank mem for structs, etc) */
void *pmalloco(pool p, int size)
{
    void *block = pmalloc(p, size);
    memset(block, 0, size);
    return block;
}  

/* XXX efficient: move this to const char * and then loop throug the existing heaps to see if src is within a block in this pool */
char *pstrdup(pool p, const char *src)
{
    char *ret;

    if(src == NULL)
        return NULL;

    ret = pmalloc(p,strlen(src) + 1);
    strcpy(ret,src);

    return ret;
}

/* when move above, this one would actually return a new block */
char *pstrdupx(pool p, const char *src)
{
    return pstrdup(p, src);
}

int pool_size(pool p)
{
    if(p == NULL) return 0;

    return p->size;
}

void pool_free(pool p)
{
    struct pfree *cur, *stub;

    if(p == NULL) return;

    cur = p->cleanup;
    while(cur != NULL)
    {
        (*cur->f)(cur->arg);
        stub = cur->next;
        _pool__free(cur);
        cur = stub;
    }

#ifdef POOL_DEBUG
    ghash_remove(pool__disturbed,p->name);
#endif

    _pool__free(p);

}

/* public cleanup utils, insert in a way that they are run FIFO, before mem frees */
void pool_cleanup(pool p, pool_cleaner f, void *arg)
{
    struct pfree *clean;

    clean = _pool_free(p, f, arg);
    clean->next = p->cleanup;
    p->cleanup = clean;
}

#ifdef POOL_DEBUG
void debug_log(char *zone, const char *msgfmt, ...);
int _pool_stat(void *arg, const void *key, void *data)
{
    pool p = (pool)data;

    if(p->lsize == -1)
        debug_log("leak","%s: %X is a new pool",p->zone,p->name);
    else if(p->size > p->lsize)
        debug_log("leak","%s: %X grew %d",p->zone,p->name, p->size - p->lsize);
    else if((int)arg)
        debug_log("leak","%s: %X exists %d",p->zone,p->name, p->size);
    p->lsize = p->size;
    return 1;
}

void pool_stat(int full)
{
    ghash_walk(pool__disturbed,_pool_stat,(void *)full);
    if(pool__total != pool__ltotal)
        debug_log("leak","%d\ttotal missed mallocs",pool__total);
    pool__ltotal = pool__total;
    return;
}
#else
void pool_stat(int full)
{
    return;
}
#endif