Mercurial > pidgin
view libpurple/savedstatuses.c @ 15373:5fe8042783c1
Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author | Sean Egan <seanegan@gmail.com> |
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date | Sat, 20 Jan 2007 02:32:10 +0000 |
parents | |
children | 6d8728fd3dda |
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/** * @file savedstatuses.c Saved Status API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "debug.h" #include "idle.h" #include "notify.h" #include "savedstatuses.h" #include "dbus-maybe.h" #include "status.h" #include "util.h" #include "xmlnode.h" /** * The maximum number of transient statuses to save. This * is used during the shutdown process to clean out old * transient statuses. */ #define MAX_TRANSIENTS 5 /** * The default message to use when the user becomes auto-away. */ #define DEFAULT_AUTOAWAY_MESSAGE _("I'm not here right now") /** * The information stores a snap-shot of the statuses of all * your accounts. Basically these are your saved away messages. * There is an overall status and message that applies to * all your accounts, and then each individual account can * optionally have a different custom status and message. * * The changes to status.xml caused by the new status API * are fully backward compatible. The new status API just * adds the optional sub-statuses to the XML file. */ struct _GaimSavedStatus { char *title; GaimStatusPrimitive type; char *message; /** The timestamp when this saved status was created. This must be unique. */ time_t creation_time; time_t lastused; unsigned int usage_count; GList *substatuses; /**< A list of GaimSavedStatusSub's. */ }; /* * TODO: If a GaimStatusType is deleted, need to also delete any * associated GaimSavedStatusSub's? */ struct _GaimSavedStatusSub { GaimAccount *account; const GaimStatusType *type; char *message; }; static GList *saved_statuses = NULL; static guint save_timer = 0; static gboolean statuses_loaded = FALSE; /* * This hash table keeps track of which timestamps we've * used so that we don't have two saved statuses with the * same 'creation_time' timestamp. The 'created' timestamp * is used as a unique identifier. * * So the key in this hash table is the creation_time and * the value is a pointer to the GaimSavedStatus. */ static GHashTable *creation_times; static void schedule_save(void); /********************************************************************* * Private utility functions * *********************************************************************/ static void free_saved_status_sub(GaimSavedStatusSub *substatus) { g_return_if_fail(substatus != NULL); g_free(substatus->message); GAIM_DBUS_UNREGISTER_POINTER(substatus); g_free(substatus); } static void free_saved_status(GaimSavedStatus *status) { g_return_if_fail(status != NULL); g_free(status->title); g_free(status->message); while (status->substatuses != NULL) { GaimSavedStatusSub *substatus = status->substatuses->data; status->substatuses = g_list_remove(status->substatuses, substatus); free_saved_status_sub(substatus); } GAIM_DBUS_UNREGISTER_POINTER(status); g_free(status); } /* * Set the timestamp for when this saved status was created, and * make sure it is unique. */ static void set_creation_time(GaimSavedStatus *status, time_t creation_time) { g_return_if_fail(status != NULL); /* Avoid using 0 because it's an invalid hash key */ status->creation_time = creation_time != 0 ? creation_time : 1; while (g_hash_table_lookup(creation_times, &status->creation_time) != NULL) status->creation_time++; g_hash_table_insert(creation_times, &status->creation_time, status); } /** * A magic number is calcuated for each status, and then the * statuses are ordered by the magic number. The magic number * is the date the status was last used offset by one day for * each time the status has been used (but only by 10 days at * the most). * * The goal is to have recently used statuses at the top of * the list, but to also keep frequently used statuses near * the top. */ static gint saved_statuses_sort_func(gconstpointer a, gconstpointer b) { const GaimSavedStatus *saved_status_a = a; const GaimSavedStatus *saved_status_b = b; time_t time_a = saved_status_a->lastused + (MIN(saved_status_a->usage_count, 10) * 86400); time_t time_b = saved_status_b->lastused + (MIN(saved_status_b->usage_count, 10) * 86400); if (time_a > time_b) return -1; if (time_a < time_b) return 1; return 0; } /** * Transient statuses are added and removed automatically by * Gaim. If they're not used for a certain length of time then * they'll expire and be automatically removed. This function * does the expiration. */ static void remove_old_transient_statuses() { GList *l, *next; GaimSavedStatus *saved_status, *current_status; int count; time_t creation_time; current_status = gaim_savedstatus_get_current(); /* * Iterate through the list of saved statuses. Delete all * transient statuses except for the first MAX_TRANSIENTS * (remember, the saved statuses are already sorted by popularity). */ count = 0; for (l = saved_statuses; l != NULL; l = next) { next = l->next; saved_status = l->data; if (gaim_savedstatus_is_transient(saved_status)) { if (count == MAX_TRANSIENTS) { if (saved_status != current_status) { saved_statuses = g_list_remove(saved_statuses, saved_status); creation_time = gaim_savedstatus_get_creation_time(saved_status); g_hash_table_remove(creation_times, &creation_time); free_saved_status(saved_status); } } else count++; } } if (count == MAX_TRANSIENTS) schedule_save(); } /********************************************************************* * Writing to disk * *********************************************************************/ static xmlnode * substatus_to_xmlnode(GaimSavedStatusSub *substatus) { xmlnode *node, *child; node = xmlnode_new("substatus"); child = xmlnode_new_child(node, "account"); xmlnode_set_attrib(child, "protocol", gaim_account_get_protocol_id(substatus->account)); xmlnode_insert_data(child, gaim_account_get_username(substatus->account), -1); child = xmlnode_new_child(node, "state"); xmlnode_insert_data(child, gaim_status_type_get_id(substatus->type), -1); if (substatus->message != NULL) { child = xmlnode_new_child(node, "message"); xmlnode_insert_data(child, substatus->message, -1); } return node; } static xmlnode * status_to_xmlnode(GaimSavedStatus *status) { xmlnode *node, *child; char buf[21]; GList *cur; node = xmlnode_new("status"); if (status->title != NULL) { xmlnode_set_attrib(node, "name", status->title); } else { /* * Gaim 1.5.0 and earlier require a name to be set, so we * do this little hack to maintain backward compatability * in the status.xml file. Eventually this should be removed * and we should determine if a status is transient by * whether the "name" attribute is set to something or if * it does not exist at all. */ xmlnode_set_attrib(node, "name", "Auto-Cached"); xmlnode_set_attrib(node, "transient", "true"); } snprintf(buf, sizeof(buf), "%lu", status->creation_time); xmlnode_set_attrib(node, "created", buf); snprintf(buf, sizeof(buf), "%lu", status->lastused); xmlnode_set_attrib(node, "lastused", buf); snprintf(buf, sizeof(buf), "%u", status->usage_count); xmlnode_set_attrib(node, "usage_count", buf); child = xmlnode_new_child(node, "state"); xmlnode_insert_data(child, gaim_primitive_get_id_from_type(status->type), -1); if (status->message != NULL) { child = xmlnode_new_child(node, "message"); xmlnode_insert_data(child, status->message, -1); } for (cur = status->substatuses; cur != NULL; cur = cur->next) { child = substatus_to_xmlnode(cur->data); xmlnode_insert_child(node, child); } return node; } static xmlnode * statuses_to_xmlnode(void) { xmlnode *node, *child; GList *cur; node = xmlnode_new("statuses"); xmlnode_set_attrib(node, "version", "1.0"); for (cur = saved_statuses; cur != NULL; cur = cur->next) { child = status_to_xmlnode(cur->data); xmlnode_insert_child(node, child); } return node; } static void sync_statuses(void) { xmlnode *node; char *data; if (!statuses_loaded) { gaim_debug_error("status", "Attempted to save statuses before they " "were read!\n"); return; } node = statuses_to_xmlnode(); data = xmlnode_to_formatted_str(node, NULL); gaim_util_write_data_to_file("status.xml", data, -1); g_free(data); xmlnode_free(node); } static gboolean save_cb(gpointer data) { sync_statuses(); save_timer = 0; return FALSE; } static void schedule_save(void) { if (save_timer == 0) save_timer = gaim_timeout_add(5000, save_cb, NULL); } /********************************************************************* * Reading from disk * *********************************************************************/ static GaimSavedStatusSub * parse_substatus(xmlnode *substatus) { GaimSavedStatusSub *ret; xmlnode *node; char *data; ret = g_new0(GaimSavedStatusSub, 1); /* Read the account */ node = xmlnode_get_child(substatus, "account"); if (node != NULL) { char *acct_name; const char *protocol; acct_name = xmlnode_get_data(node); protocol = xmlnode_get_attrib(node, "protocol"); if ((acct_name != NULL) && (protocol != NULL)) ret->account = gaim_accounts_find(acct_name, protocol); g_free(acct_name); } if (ret->account == NULL) { g_free(ret); return NULL; } /* Read the state */ node = xmlnode_get_child(substatus, "state"); if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL)) { ret->type = gaim_status_type_find_with_id( ret->account->status_types, data); g_free(data); } /* Read the message */ node = xmlnode_get_child(substatus, "message"); if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL)) { ret->message = data; } GAIM_DBUS_REGISTER_POINTER(ret, GaimSavedStatusSub); return ret; } /** * Parse a saved status and add it to the saved_statuses linked list. * * Here's an example of the XML for a saved status: * <status name="Girls"> * <state>away</state> * <message>I like the way that they walk * And it's chill to hear them talk * And I can always make them smile * From White Castle to the Nile</message> * <substatus> * <account protocol='prpl-oscar'>markdoliner</account> * <state>available</state> * <message>The ladies man is here to answer your queries.</message> * </substatus> * <substatus> * <account protocol='prpl-oscar'>giantgraypanda</account> * <state>away</state> * <message>A.C. ain't in charge no more.</message> * </substatus> * </status> * * I know. Moving, huh? */ static GaimSavedStatus * parse_status(xmlnode *status) { GaimSavedStatus *ret; xmlnode *node; const char *attrib; char *data; int i; ret = g_new0(GaimSavedStatus, 1); attrib = xmlnode_get_attrib(status, "transient"); if ((attrib == NULL) || (strcmp(attrib, "true"))) { /* Read the title */ attrib = xmlnode_get_attrib(status, "name"); ret->title = g_strdup(attrib); } if (ret->title != NULL) { /* Ensure the title is unique */ i = 2; while (gaim_savedstatus_find(ret->title) != NULL) { g_free(ret->title); ret->title = g_strdup_printf("%s %d", attrib, i); i++; } } /* Read the creation time */ attrib = xmlnode_get_attrib(status, "created"); set_creation_time(ret, (attrib != NULL ? atol(attrib) : 0)); /* Read the last used time */ attrib = xmlnode_get_attrib(status, "lastused"); ret->lastused = (attrib != NULL ? atol(attrib) : 0); /* Read the usage count */ attrib = xmlnode_get_attrib(status, "usage_count"); ret->usage_count = (attrib != NULL ? atol(attrib) : 0); /* Read the primitive status type */ node = xmlnode_get_child(status, "state"); if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL)) { ret->type = gaim_primitive_get_type_from_id(data); g_free(data); } /* Read the message */ node = xmlnode_get_child(status, "message"); if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL)) { ret->message = data; } /* Read substatuses */ for (node = xmlnode_get_child(status, "substatus"); node != NULL; node = xmlnode_get_next_twin(node)) { GaimSavedStatusSub *new; new = parse_substatus(node); if (new != NULL) ret->substatuses = g_list_prepend(ret->substatuses, new); } GAIM_DBUS_REGISTER_POINTER(ret, GaimSavedStatus); return ret; } /** * Read the saved statuses from a file in the Gaim user dir. * * @return TRUE on success, FALSE on failure (if the file can not * be opened, or if it contains invalid XML). */ static void load_statuses(void) { xmlnode *statuses, *status; statuses_loaded = TRUE; statuses = gaim_util_read_xml_from_file("status.xml", _("saved statuses")); if (statuses == NULL) return; for (status = xmlnode_get_child(statuses, "status"); status != NULL; status = xmlnode_get_next_twin(status)) { GaimSavedStatus *new; new = parse_status(status); saved_statuses = g_list_prepend(saved_statuses, new); } saved_statuses = g_list_sort(saved_statuses, saved_statuses_sort_func); xmlnode_free(statuses); } /************************************************************************** * Saved status API **************************************************************************/ GaimSavedStatus * gaim_savedstatus_new(const char *title, GaimStatusPrimitive type) { GaimSavedStatus *status; /* Make sure we don't already have a saved status with this title. */ if (title != NULL) g_return_val_if_fail(gaim_savedstatus_find(title) == NULL, NULL); status = g_new0(GaimSavedStatus, 1); GAIM_DBUS_REGISTER_POINTER(status, GaimSavedStatus); status->title = g_strdup(title); status->type = type; set_creation_time(status, time(NULL)); saved_statuses = g_list_insert_sorted(saved_statuses, status, saved_statuses_sort_func); schedule_save(); return status; } void gaim_savedstatus_set_title(GaimSavedStatus *status, const char *title) { g_return_if_fail(status != NULL); /* Make sure we don't already have a saved status with this title. */ g_return_if_fail(gaim_savedstatus_find(title) == NULL); g_free(status->title); status->title = g_strdup(title); schedule_save(); } void gaim_savedstatus_set_type(GaimSavedStatus *status, GaimStatusPrimitive type) { g_return_if_fail(status != NULL); status->type = type; schedule_save(); } void gaim_savedstatus_set_message(GaimSavedStatus *status, const char *message) { g_return_if_fail(status != NULL); g_free(status->message); if ((message != NULL) && (*message == '\0')) status->message = NULL; else status->message = g_strdup(message); schedule_save(); } void gaim_savedstatus_set_substatus(GaimSavedStatus *saved_status, const GaimAccount *account, const GaimStatusType *type, const char *message) { GaimSavedStatusSub *substatus; g_return_if_fail(saved_status != NULL); g_return_if_fail(account != NULL); g_return_if_fail(type != NULL); /* Find an existing substatus or create a new one */ substatus = gaim_savedstatus_get_substatus(saved_status, account); if (substatus == NULL) { substatus = g_new0(GaimSavedStatusSub, 1); GAIM_DBUS_REGISTER_POINTER(substatus, GaimSavedStatusSub); substatus->account = (GaimAccount *)account; saved_status->substatuses = g_list_prepend(saved_status->substatuses, substatus); } substatus->type = type; g_free(substatus->message); substatus->message = g_strdup(message); schedule_save(); } void gaim_savedstatus_unset_substatus(GaimSavedStatus *saved_status, const GaimAccount *account) { GList *iter; GaimSavedStatusSub *substatus; g_return_if_fail(saved_status != NULL); g_return_if_fail(account != NULL); for (iter = saved_status->substatuses; iter != NULL; iter = iter->next) { substatus = iter->data; if (substatus->account == account) { saved_status->substatuses = g_list_delete_link(saved_status->substatuses, iter); g_free(substatus->message); g_free(substatus); return; } } } /* * This gets called when an account is deleted. We iterate through * all of our saved statuses and delete any substatuses that may * exist for this account. */ static void gaim_savedstatus_unset_all_substatuses(const GaimAccount *account, gpointer user_data) { GList *iter; GaimSavedStatus *status; g_return_if_fail(account != NULL); for (iter = saved_statuses; iter != NULL; iter = iter->next) { status = (GaimSavedStatus *)iter->data; gaim_savedstatus_unset_substatus(status, account); } } gboolean gaim_savedstatus_delete(const char *title) { GaimSavedStatus *status; time_t creation_time, current, idleaway; status = gaim_savedstatus_find(title); if (status == NULL) return FALSE; saved_statuses = g_list_remove(saved_statuses, status); creation_time = gaim_savedstatus_get_creation_time(status); g_hash_table_remove(creation_times, &creation_time); free_saved_status(status); schedule_save(); /* * If we just deleted our current status or our idleaway status, * then set the appropriate pref back to 0. */ current = gaim_prefs_get_int("/core/savedstatus/default"); if (current == creation_time) gaim_prefs_set_int("/core/savedstatus/default", 0); idleaway = gaim_prefs_get_int("/core/savedstatus/idleaway"); if (idleaway == creation_time) gaim_prefs_set_int("/core/savedstatus/idleaway", 0); return TRUE; } const GList * gaim_savedstatuses_get_all(void) { return saved_statuses; } GList * gaim_savedstatuses_get_popular(unsigned int how_many) { GList *popular = NULL; GList *cur; int i; GaimSavedStatus *next; /* Copy 'how_many' elements to a new list */ i = 0; cur = saved_statuses; while ((i < how_many) && (cur != NULL)) { next = cur->data; if ((!gaim_savedstatus_is_transient(next) || gaim_savedstatus_get_message(next) != NULL)) { popular = g_list_prepend(popular, cur->data); i++; } cur = cur->next; } popular = g_list_reverse(popular); return popular; } GaimSavedStatus * gaim_savedstatus_get_current(void) { if (gaim_savedstatus_is_idleaway()) return gaim_savedstatus_get_idleaway(); else return gaim_savedstatus_get_default(); } GaimSavedStatus * gaim_savedstatus_get_default() { int creation_time; GaimSavedStatus *saved_status = NULL; creation_time = gaim_prefs_get_int("/core/savedstatus/default"); if (creation_time != 0) saved_status = g_hash_table_lookup(creation_times, &creation_time); if (saved_status == NULL) { /* * We don't have a current saved status! This is either a new * Gaim user or someone upgrading from Gaim 1.5.0 or older, or * possibly someone who deleted the status they were currently * using? In any case, add a default status. */ saved_status = gaim_savedstatus_new(NULL, GAIM_STATUS_AVAILABLE); gaim_prefs_set_int("/core/savedstatus/default", gaim_savedstatus_get_creation_time(saved_status)); } return saved_status; } GaimSavedStatus * gaim_savedstatus_get_idleaway() { int creation_time; GaimSavedStatus *saved_status = NULL; creation_time = gaim_prefs_get_int("/core/savedstatus/idleaway"); if (creation_time != 0) saved_status = g_hash_table_lookup(creation_times, &creation_time); if (saved_status == NULL) { /* We don't have a specified "idle" status! Weird. */ saved_status = gaim_savedstatus_find_transient_by_type_and_message( GAIM_STATUS_AWAY, DEFAULT_AUTOAWAY_MESSAGE); if (saved_status == NULL) { saved_status = gaim_savedstatus_new(NULL, GAIM_STATUS_AWAY); gaim_savedstatus_set_message(saved_status, DEFAULT_AUTOAWAY_MESSAGE); gaim_prefs_set_int("/core/savedstatus/idleaway", gaim_savedstatus_get_creation_time(saved_status)); } } return saved_status; } gboolean gaim_savedstatus_is_idleaway() { return gaim_prefs_get_bool("/core/savedstatus/isidleaway"); } void gaim_savedstatus_set_idleaway(gboolean idleaway) { GList *accounts, *node; GaimSavedStatus *old, *saved_status; if (gaim_savedstatus_is_idleaway() == idleaway) /* Don't need to do anything */ return; /* Changing our status makes us un-idle */ if (!idleaway) gaim_idle_touch(); old = gaim_savedstatus_get_current(); gaim_prefs_set_bool("/core/savedstatus/isidleaway", idleaway); saved_status = idleaway ? gaim_savedstatus_get_idleaway() : gaim_savedstatus_get_default(); if (idleaway && (gaim_savedstatus_get_type(old) != GAIM_STATUS_AVAILABLE)) /* Our global status is already "away," so don't change anything */ return; accounts = gaim_accounts_get_all_active(); for (node = accounts; node != NULL; node = node->next) { GaimAccount *account; GaimPresence *presence; GaimStatus *status; account = node->data; presence = gaim_account_get_presence(account); status = gaim_presence_get_active_status(presence); if (!idleaway || gaim_status_is_available(status)) gaim_savedstatus_activate_for_account(saved_status, account); } g_list_free(accounts); gaim_signal_emit(gaim_savedstatuses_get_handle(), "savedstatus-changed", saved_status, old); } GaimSavedStatus * gaim_savedstatus_get_startup() { int creation_time; GaimSavedStatus *saved_status = NULL; creation_time = gaim_prefs_get_int("/core/savedstatus/startup"); if (creation_time != 0) saved_status = g_hash_table_lookup(creation_times, &creation_time); if (saved_status == NULL) { /* * We don't have a status to apply. * This may be the first login, or the user wants to * restore the "current" status. */ saved_status = gaim_savedstatus_get_current(); } return saved_status; } GaimSavedStatus * gaim_savedstatus_find(const char *title) { GList *iter; GaimSavedStatus *status; g_return_val_if_fail(title != NULL, NULL); for (iter = saved_statuses; iter != NULL; iter = iter->next) { status = (GaimSavedStatus *)iter->data; if ((status->title != NULL) && !strcmp(status->title, title)) return status; } return NULL; } GaimSavedStatus * gaim_savedstatus_find_by_creation_time(time_t creation_time) { GList *iter; GaimSavedStatus *status; for (iter = saved_statuses; iter != NULL; iter = iter->next) { status = (GaimSavedStatus *)iter->data; if (status->creation_time == creation_time) return status; } return NULL; } GaimSavedStatus * gaim_savedstatus_find_transient_by_type_and_message(GaimStatusPrimitive type, const char *message) { GList *iter; GaimSavedStatus *status; for (iter = saved_statuses; iter != NULL; iter = iter->next) { status = (GaimSavedStatus *)iter->data; if ((status->type == type) && gaim_savedstatus_is_transient(status) && !gaim_savedstatus_has_substatuses(status) && (((status->message == NULL) && (message == NULL)) || ((status->message != NULL) && (message != NULL) && !strcmp(status->message, message)))) { return status; } } return NULL; } gboolean gaim_savedstatus_is_transient(const GaimSavedStatus *saved_status) { g_return_val_if_fail(saved_status != NULL, TRUE); return (saved_status->title == NULL); } const char * gaim_savedstatus_get_title(const GaimSavedStatus *saved_status) { const char *message; g_return_val_if_fail(saved_status != NULL, NULL); /* If we have a title then return it */ if (saved_status->title != NULL) return saved_status->title; /* Otherwise, this is a transient status and we make up a title on the fly */ message = gaim_savedstatus_get_message(saved_status); if ((message == NULL) || (*message == '\0')) { GaimStatusPrimitive primitive; primitive = gaim_savedstatus_get_type(saved_status); return gaim_primitive_get_name_from_type(primitive); } else { char *stripped; static char buf[64]; stripped = gaim_markup_strip_html(message); gaim_util_chrreplace(stripped, '\n', ' '); strncpy(buf, stripped, sizeof(buf)); buf[sizeof(buf) - 1] = '\0'; if ((strlen(stripped) + 1) > sizeof(buf)) { /* Truncate and ellipsize */ char *tmp = g_utf8_find_prev_char(buf, &buf[sizeof(buf) - 4]); strcpy(tmp, "..."); } g_free(stripped); return buf; } } GaimStatusPrimitive gaim_savedstatus_get_type(const GaimSavedStatus *saved_status) { g_return_val_if_fail(saved_status != NULL, GAIM_STATUS_OFFLINE); return saved_status->type; } const char * gaim_savedstatus_get_message(const GaimSavedStatus *saved_status) { g_return_val_if_fail(saved_status != NULL, NULL); return saved_status->message; } time_t gaim_savedstatus_get_creation_time(const GaimSavedStatus *saved_status) { g_return_val_if_fail(saved_status != NULL, 0); return saved_status->creation_time; } gboolean gaim_savedstatus_has_substatuses(const GaimSavedStatus *saved_status) { g_return_val_if_fail(saved_status != NULL, FALSE); return (saved_status->substatuses != NULL); } GaimSavedStatusSub * gaim_savedstatus_get_substatus(const GaimSavedStatus *saved_status, const GaimAccount *account) { GList *iter; GaimSavedStatusSub *substatus; g_return_val_if_fail(saved_status != NULL, NULL); g_return_val_if_fail(account != NULL, NULL); for (iter = saved_status->substatuses; iter != NULL; iter = iter->next) { substatus = iter->data; if (substatus->account == account) return substatus; } return NULL; } const GaimStatusType * gaim_savedstatus_substatus_get_type(const GaimSavedStatusSub *substatus) { g_return_val_if_fail(substatus != NULL, NULL); return substatus->type; } const char * gaim_savedstatus_substatus_get_message(const GaimSavedStatusSub *substatus) { g_return_val_if_fail(substatus != NULL, NULL); return substatus->message; } void gaim_savedstatus_activate(GaimSavedStatus *saved_status) { GList *accounts, *node; GaimSavedStatus *old = gaim_savedstatus_get_current(); g_return_if_fail(saved_status != NULL); /* Make sure our list of saved statuses remains sorted */ saved_status->lastused = time(NULL); saved_status->usage_count++; saved_statuses = g_list_remove(saved_statuses, saved_status); saved_statuses = g_list_insert_sorted(saved_statuses, saved_status, saved_statuses_sort_func); accounts = gaim_accounts_get_all_active(); for (node = accounts; node != NULL; node = node->next) { GaimAccount *account; account = node->data; gaim_savedstatus_activate_for_account(saved_status, account); } g_list_free(accounts); gaim_prefs_set_int("/core/savedstatus/default", gaim_savedstatus_get_creation_time(saved_status)); gaim_savedstatus_set_idleaway(FALSE); gaim_signal_emit(gaim_savedstatuses_get_handle(), "savedstatus-changed", saved_status, old); } void gaim_savedstatus_activate_for_account(const GaimSavedStatus *saved_status, GaimAccount *account) { const GaimStatusType *status_type; const GaimSavedStatusSub *substatus; const char *message = NULL; g_return_if_fail(saved_status != NULL); g_return_if_fail(account != NULL); substatus = gaim_savedstatus_get_substatus(saved_status, account); if (substatus != NULL) { status_type = substatus->type; message = substatus->message; } else { status_type = gaim_account_get_status_type_with_primitive(account, saved_status->type); if (status_type == NULL) return; message = saved_status->message; } if ((message != NULL) && (gaim_status_type_get_attr(status_type, "message"))) { gaim_account_set_status(account, gaim_status_type_get_id(status_type), TRUE, "message", message, NULL); } else { gaim_account_set_status(account, gaim_status_type_get_id(status_type), TRUE, NULL); } } void * gaim_savedstatuses_get_handle(void) { static int handle; return &handle; } void gaim_savedstatuses_init(void) { void *handle = gaim_savedstatuses_get_handle(); creation_times = g_hash_table_new(g_int_hash, g_int_equal); /* * Using 0 as the creation_time is a special case. * If someone calls gaim_savedstatus_get_current() or * gaim_savedstatus_get_idleaway() and either of those functions * sees a creation_time of 0, then it will create a default * saved status and return that to the user. */ gaim_prefs_add_none("/core/savedstatus"); gaim_prefs_add_int("/core/savedstatus/default", 0); gaim_prefs_add_int("/core/savedstatus/startup", 0); gaim_prefs_add_bool("/core/savedstatus/startup_current_status", TRUE); gaim_prefs_add_int("/core/savedstatus/idleaway", 0); gaim_prefs_add_bool("/core/savedstatus/isidleaway", FALSE); load_statuses(); gaim_signal_register(handle, "savedstatus-changed", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_SAVEDSTATUS), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_SAVEDSTATUS)); gaim_signal_connect(gaim_accounts_get_handle(), "account-removed", handle, GAIM_CALLBACK(gaim_savedstatus_unset_all_substatuses), NULL); } void gaim_savedstatuses_uninit(void) { remove_old_transient_statuses(); if (save_timer != 0) { gaim_timeout_remove(save_timer); save_timer = 0; sync_statuses(); } while (saved_statuses != NULL) { GaimSavedStatus *saved_status = saved_statuses->data; saved_statuses = g_list_remove(saved_statuses, saved_status); free_saved_status(saved_status); } g_hash_table_destroy(creation_times); gaim_signals_unregister_by_instance(gaim_savedstatuses_get_handle()); }