Mercurial > pidgin
view plugins/gaiminc.c @ 7469:603a58cd23dc
[gaim-migrate @ 8082]
This should fix the problem where some MSN users in the buddy list were
showing the offline emblem, indicating that gaim and the server disagree as
to whether or not the buddy should be there. That icon was for testing
purposes, and should never have been seen by a user. The problem was that
in the code, we were looking for a list of all buddies, and would add new
ones if not found. The problem was that we'd get duplicates, as some would
be in foo@bar.com form, and some in FOO@bar.com form, or mixed-case, or
whatever. Now, our msn_normalize() converts a string to lowercase first.
We'll see how well this works, but it fixed the problem here.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Mon, 10 Nov 2003 22:13:18 +0000 |
parents | 083d1e4a9c78 |
children | d7fd01f7bdcb |
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//#include <gtk/gtk.h> #include <time.h> #include <stdio.h> #include <fcntl.h> #include <string.h> #include "gaim.h" #define GAIMINC_PLUGIN_ID "core-gaiminc" static void echo_hi(void *m) { /* this doesn't do much, just lets you know who we are :) */ show_about(NULL, NULL); } static void reverse(struct gaim_connection *gc, char **who, char **message, void *m) { /* this will drive you insane. whenever you receive a message, * the text of the message (HTML and all) will be reversed. */ int i, l; char tmp; /* this check is necessary in case bad plugins do bad things */ if (message == NULL || *message == NULL) return; l = strlen(*message); if (!strcmp(*who, gc->username)) return; for (i = 0; i < l/2; i++) { tmp = (*message)[i]; (*message)[i] = (*message)[l - i - 1]; (*message)[l - i - 1] = tmp; } } static void bud(struct gaim_connection *gc, char *who, void *m) { /* whenever someone comes online, it sends them a message. if i * cared more, i'd make it so it popped up on your screen too */ serv_send_im(gc, who, "Hello!", 0); } /* * EXPORTED FUNCTIONS */ static gboolean plugin_load(GaimPlugin *plugin) { /* this is for doing something fun when we sign on */ gaim_signal_connect(gaim_connections_get_handle(), "signed-on", plugin, GAIM_CALLBACK(echo_hi), NULL); /* this is for doing something fun when we get a message */ gaim_signal_connect(gaim_conversations_get_handle(), "received-im", plugin, GAIM_CALLBACK(reverse), NULL); /* this is for doing something fun when a buddy comes online */ gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-on", plugin, GAIM_CALLBACK(bud), NULL); return TRUE; } static GaimPluginInfo info = { 2, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ GAIMINC_PLUGIN_ID, /**< id */ N_("Gaim Demonstration Plugin"), /**< name */ VERSION, /**< version */ /** summary */ N_("An example plugin that does stuff - see the description."), /** description */ N_("This is a really cool plugin that does a lot of stuff:\n" "- It tells you who wrote the program when you log in\n" "- It reverses all incoming text\n" "- It sends a message to people on your list immediately" " when they sign on"), "Eric Warmenhoven <eric@warmenhoven.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL /**< extra_info */ }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(gaiminc, init_plugin, info)