Mercurial > pidgin
view plugins/mono/loader/signal-glue.c @ 13190:60b863ecd89b
[gaim-migrate @ 15553]
perl scripts can use signal priority now.
Also it's always bothered me that the debug and signal stuff was just stuck at
the bottom of Gaim.xs so I've moved them to their own files,
committer: Tailor Script <tailor@pidgin.im>
author | Etan Reisner <pidgin@unreliablesource.net> |
---|---|
date | Wed, 08 Feb 2006 23:13:56 +0000 |
parents | 67fbd2ff4c4e |
children |
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#include "mono-glue.h" #include "mono-helper.h" #include "debug.h" #include "blist.h" #include "signals.h" #include "value.h" typedef struct { MonoObject *func; char *signal; GaimValue **values; GaimValue *ret_value; int num_vals; } SignalData; static GaimCallback get_callback(SignalData *sig_data); static gpointer dispatch_callback(SignalData *sig_data, int num_vals, ...) { MonoArray *array; MonoObject *obj; int i; gpointer meth_args[1]; gpointer gaim_obj; va_list args; va_start(args, num_vals); array = mono_array_new(ml_get_domain(), mono_get_object_class(), num_vals); for (i = 0; i < num_vals; i++) { if (gaim_value_get_type(sig_data->values[i]) == GAIM_TYPE_SUBTYPE) { gaim_obj = va_arg(args, gpointer); obj = ml_object_from_gaim_subtype(gaim_value_get_subtype(sig_data->values[i]), gaim_obj); mono_array_set(array, MonoObject*, i, obj); } else { gaim_obj = va_arg(args, gpointer); obj = ml_object_from_gaim_type(gaim_value_get_type(sig_data->values[i]), gaim_obj); mono_array_set(array, MonoObject*, i, obj); } } va_end(args); meth_args[0] = array; return ml_delegate_invoke(sig_data->func, meth_args); } static void cb_void__pointer(void *arg1, void *data) { dispatch_callback((SignalData*)data, ((SignalData*)data)->num_vals, arg1); } static void cb_void__pointer_pointer_pointer(void *arg1, void *arg2, void *arg3, void *data) { dispatch_callback((SignalData*)data, ((SignalData*)data)->num_vals, arg1, arg2, arg3); } int gaim_signal_connect_glue(MonoObject* h, MonoObject *plugin, MonoString *signal, MonoObject *func) { char *sig; void **instance = NULL; SignalData *sig_data; GaimMonoPlugin *mplug; MonoClass *klass; sig = mono_string_to_utf8(signal); gaim_debug(GAIM_DEBUG_INFO, "mono", "connecting signal: %s\n", sig); instance = (void*)mono_object_unbox(h); sig_data = g_new0(SignalData, 1); sig_data->func = func; sig_data->signal = sig; gaim_signal_get_values(*instance, sig, &sig_data->ret_value, &sig_data->num_vals, &sig_data->values); klass = mono_object_get_class(plugin); mplug = ml_find_plugin_by_class(klass); mplug->signal_data = g_list_append(mplug->signal_data, (gpointer)sig_data); return gaim_signal_connect(*instance, sig, (gpointer)klass, get_callback(sig_data), (gpointer)sig_data); } static int determine_index(GaimType type) { switch (type) { case GAIM_TYPE_SUBTYPE: case GAIM_TYPE_STRING: case GAIM_TYPE_OBJECT: case GAIM_TYPE_POINTER: case GAIM_TYPE_BOXED: return 1; break; default: return type; break; } } static gpointer callbacks[]= { NULL, cb_void__pointer, NULL, cb_void__pointer_pointer_pointer }; static int callbacks_array_size = sizeof(callbacks) / sizeof(GaimCallback); static GaimCallback get_callback(SignalData *sig_data) { int i, index = 0; if (sig_data->ret_value == NULL) index = 0; else index = determine_index(gaim_value_get_type(sig_data->ret_value)); for (i = 0; i < sig_data->num_vals; i++) { index += determine_index(gaim_value_get_type(sig_data->values[i])); } gaim_debug(GAIM_DEBUG_INFO, "mono", "get_callback index = %d\n", index); if (index >= callbacks_array_size || callbacks[index] == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "mono", "couldn't find a callback function for signal: %s\n", sig_data->signal); return NULL; } gaim_debug(GAIM_DEBUG_MISC, "mono", "using callback at index: %d\n", index); return GAIM_CALLBACK(callbacks[index]); }