view src/protocols/jabber/jabber.h @ 13925:60f39c405dff

[gaim-migrate @ 16442] It is currently possible for yourself to not show up in your own buddy list at signon with Jabber. To reproduce: 1. Sign on and add yourself to your buddy list 2. Sign off and exit Gaim 3. Delete your blist.xml 4. Sign on The same bug would also appear when signing into your Jabber account using Gaim for the first time. Normally this works because the Jabber PRPL fakes showing your status whenever jabber_presence_send() is called. However, the call to jabber_presence_send() can happen BEFORE we receive the roster from the server (it usually does, I think) so the PRPL tries to set the status for yourself, but your GaimBuddy node doesn't exist yet. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 06 Jul 2006 08:24:26 +0000
parents 25e63008d3bb
children 614c56622453
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/**
 * @file jabber.h
 *
 * gaim
 *
 * Copyright (C) 2003 Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_JABBER_H_
#define _GAIM_JABBER_H_

#ifdef HAVE_LIBXML
#include <libxml/parser.h>
#endif
#include <glib.h>
#include "connection.h"
#include "roomlist.h"
#include "sslconn.h"
#include "gaim_buffer.h"

#include "jutil.h"
#include "xmlnode.h"

#ifdef HAVE_CYRUS_SASL
#include <sasl/sasl.h>
#endif

#define CAPS0115_NODE "http://gaim.sf.net/caps"

typedef enum {
	JABBER_CAP_NONE           = 0,
	JABBER_CAP_XHTML          = 1 << 0,
	JABBER_CAP_COMPOSING      = 1 << 1,
	JABBER_CAP_SI             = 1 << 2,
	JABBER_CAP_SI_FILE_XFER   = 1 << 3,
	JABBER_CAP_BYTESTREAMS    = 1 << 4,
	JABBER_CAP_IBB            = 1 << 5,
	JABBER_CAP_CHAT_STATES    = 1 << 6,
	JABBER_CAP_IQ_SEARCH      = 1 << 7,
	JABBER_CAP_IQ_REGISTER    = 1 << 8,
	JABBER_CAP_RETRIEVED      = 1 << 31
} JabberCapabilities;

typedef enum {
	JABBER_STREAM_OFFLINE,
	JABBER_STREAM_CONNECTING,
	JABBER_STREAM_INITIALIZING,
	JABBER_STREAM_AUTHENTICATING,
	JABBER_STREAM_REINITIALIZING,
	JABBER_STREAM_CONNECTED
} JabberStreamState;

typedef struct _JabberStream
{
	int fd;

#ifdef HAVE_LIBXML
	xmlParserCtxt *context;
#else
	GMarkupParseContext *context;
#endif
	xmlnode *current;

	enum {
		JABBER_PROTO_0_9,
		JABBER_PROTO_1_0
	} protocol_version;
	enum {
		JABBER_AUTH_UNKNOWN,
		JABBER_AUTH_DIGEST_MD5,
		JABBER_AUTH_PLAIN,
		JABBER_AUTH_IQ_AUTH,
		JABBER_AUTH_CYRUS
	} auth_type;
	char *stream_id;
	JabberStreamState state;

	/* SASL authentication */
	char *expected_rspauth;

	GHashTable *buddies;
	gboolean roster_parsed;

	GHashTable *chats;
	GList *chat_servers;
	GaimRoomlist *roomlist;
	GList *user_directories;

	GHashTable *iq_callbacks;
	GHashTable *disco_callbacks;
	int next_id;


	GList *oob_file_transfers;
	GList *file_transfers;

	time_t idle;

	JabberID *user;
	GaimConnection *gc;
	GaimSslConnection *gsc;

	gboolean registration;

	char *avatar_hash;
	GSList *pending_avatar_requests;

	GaimCircBuffer *write_buffer;
	guint writeh;

	/* OK, this stays at the end of the struct, so plugins can depend
	 * on the rest of the stuff being in the right place
	 */
#ifdef HAVE_CYRUS_SASL
	sasl_conn_t *sasl;
	sasl_callback_t *sasl_cb;
	int sasl_state;
	int sasl_maxbuf;
	GString *sasl_mechs;
#endif

} JabberStream;

void jabber_process_packet(JabberStream *js, xmlnode *packet);
void jabber_send(JabberStream *js, xmlnode *data);
void jabber_send_raw(JabberStream *js, const char *data, int len);

void jabber_stream_set_state(JabberStream *js, JabberStreamState state);

void jabber_register_parse(JabberStream *js, xmlnode *packet);
void jabber_register_start(JabberStream *js);

char *jabber_get_next_id(JabberStream *js);

char *jabber_parse_error(JabberStream *js, xmlnode *packet);

#endif /* _GAIM_JABBER_H_ */