view src/protocols/simple/simple.h @ 13925:60f39c405dff

[gaim-migrate @ 16442] It is currently possible for yourself to not show up in your own buddy list at signon with Jabber. To reproduce: 1. Sign on and add yourself to your buddy list 2. Sign off and exit Gaim 3. Delete your blist.xml 4. Sign on The same bug would also appear when signing into your Jabber account using Gaim for the first time. Normally this works because the Jabber PRPL fakes showing your status whenever jabber_presence_send() is called. However, the call to jabber_presence_send() can happen BEFORE we receive the roster from the server (it usually does, I think) so the PRPL tries to set the status for yourself, but your GaimBuddy node doesn't exist yet. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 06 Jul 2006 08:24:26 +0000
parents 33bef17125c2
children 614c56622453
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/**
 * @file simple.h
 * 
 * gaim
 *
 * Copyright (C) 2005, Thomas Butter <butter@uni-mannheim.de>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _GAIM_SIMPLE_H
#define _GAIM_SIMPLE_H

#include <glib.h>
#include <time.h>

#include <cipher.h>
#include <gaim_buffer.h>
#include <prpl.h>

#include "sipmsg.h"

#define SIMPLE_BUF_INC 1024

struct sip_dialog {
	gchar *ourtag;
	gchar *theirtag;
	gchar *callid;
};

struct simple_watcher {
	gchar *name;
	time_t expire;
	struct sip_dialog dialog;
	int needsxpidf;
};

struct simple_buddy {
	gchar *name;
	time_t resubscribe;
};

struct sip_auth {
	int type; /* 1 = Digest / 2 = NTLM */
	gchar *nonce;
	gchar *opaque;
	gchar *realm;
	gchar *target;
	guint32 flags;
	int nc;
	gchar *digest_session_key;
	int retries;
};

struct simple_account_data {
	GaimConnection *gc;
	gchar *servername;
	gchar *username;
	gchar *password;
	int fd;
	int cseq;
	time_t reregister;
	time_t republish;
	int registerstatus; /* 0 nothing, 1 first registration send, 2 auth received, 3 registered */
	struct sip_auth registrar;
	struct sip_auth proxy;
	int listenfd;
	int listenport;
	int listenpa;
	gchar *status;
	GHashTable *buddies;
	guint registertimeout;
	guint resendtimeout;
	gboolean connecting;
	GaimAccount *account;
	GaimCircBuffer *txbuf;
	guint tx_handler;
	gchar *regcallid;
	GSList *transactions;
	GSList *watcher;
	GSList *openconns;
	gboolean udp;
	struct sockaddr_in serveraddr;
	int registerexpire;
	gchar *realhostname;
	int realport; /* port and hostname from SRV record */
};

struct sip_connection {
	int fd;
	gchar *inbuf;
	int inbuflen;
	int inbufused;
	int inputhandler;
};

struct transaction;

typedef gboolean (*TransCallback) (struct simple_account_data *, struct sipmsg *, struct transaction *);

struct transaction {
	time_t time;
	int retries;
	int transport; /* 0 = tcp, 1 = udp */
	int fd;
	gchar *cseq;
	struct sipmsg *msg;
	TransCallback callback;
};

#endif /* _GAIM_SIMPLE_H */