view src/win32/libc_interface.h @ 13925:60f39c405dff

[gaim-migrate @ 16442] It is currently possible for yourself to not show up in your own buddy list at signon with Jabber. To reproduce: 1. Sign on and add yourself to your buddy list 2. Sign off and exit Gaim 3. Delete your blist.xml 4. Sign on The same bug would also appear when signing into your Jabber account using Gaim for the first time. Normally this works because the Jabber PRPL fakes showing your status whenever jabber_presence_send() is called. However, the call to jabber_presence_send() can happen BEFORE we receive the roster from the server (it usually does, I think) so the PRPL tries to set the status for yourself, but your GaimBuddy node doesn't exist yet. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 06 Jul 2006 08:24:26 +0000
parents cb2060acb34f
children
line wrap: on
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/*
 * gaim
 *
 * File: libc_interface.h
 *
 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _LIBC_INTERFACE_H_
#define _LIBC_INTERFACE_H_
#include <winsock2.h>
#include <ws2tcpip.h>
#include <io.h>
#include <errno.h>
#include "libc_internal.h"
#include <glib.h>

/* sys/socket.h */
int wgaim_socket(int namespace, int style, int protocol);
#define socket( namespace, style, protocol ) \
wgaim_socket( namespace, style, protocol )

int wgaim_connect(int socket, struct sockaddr *addr, u_long length);
#define connect( socket, addr, length ) \
wgaim_connect( socket, addr, length )

int wgaim_getsockopt(int socket, int level, int optname, void *optval, socklen_t *optlenptr);
#define getsockopt( args... ) \
wgaim_getsockopt( args )

int wgaim_setsockopt(int socket, int level, int optname, const void *optval, socklen_t optlen);
#define setsockopt( args... ) \
wgaim_setsockopt( args )

int wgaim_getsockname (int socket, struct sockaddr *addr, socklen_t *lenptr);
#define getsockname( socket, addr, lenptr ) \
wgaim_getsockname( socket, addr, lenptr )

int wgaim_bind(int socket, struct sockaddr *addr, socklen_t length);
#define bind( socket, addr, length ) \
wgaim_bind( socket, addr, length )

int wgaim_listen(int socket, unsigned int n);
#define listen( socket, n ) \
wgaim_listen( socket, n )

int wgaim_sendto(int socket, const void *buf, size_t len, int flags, const struct sockaddr *to, socklen_t tolen);
#define sendto(socket, buf, len, flags, to, tolen) \
wgaim_sendto(socket, buf, len, flags, to, tolen)

/* sys/ioctl.h */
int wgaim_ioctl(int fd, int command, void* opt);
#define ioctl( fd, command, val ) \
wgaim_ioctl( fd, command, val )

/* fcntl.h */
int wgaim_fcntl(int socket, int command, int val);
#define fcntl( fd, command, val ) \
wgaim_fcntl( fd, command, val )

#if !GLIB_CHECK_VERSION(2,6,0)
#	define open( args... ) _open( args )
#endif

/* arpa/inet.h */
int wgaim_inet_aton(const char *name, struct in_addr *addr);
#define inet_aton( name, addr ) \
wgaim_inet_aton( name, addr )

/* netdb.h */
struct hostent* wgaim_gethostbyname(const char *name);
#define gethostbyname( name ) \
wgaim_gethostbyname( name )

/* netinet/in.h */
#define ntohl( netlong ) \
(unsigned int)ntohl( netlong )

/* string.h */
char* wgaim_strerror( int errornum );
#define hstrerror( herror ) \
wgaim_strerror( errno )
#define strerror( errornum ) \
wgaim_strerror( errornum )

#define bzero( dest, size ) memset( dest, 0, size )

/* unistd.h */
int wgaim_read(int fd, void *buf, unsigned int size);
#define read( fd, buf, buflen ) \
wgaim_read( fd, buf, buflen )

int wgaim_write(int fd, const void *buf, unsigned int size);
#define write( socket, buf, buflen ) \
wgaim_write( socket, buf, buflen )

int wgaim_recv(int fd, void *buf, size_t len, int flags);
#define recv(fd, buf, len, flags) \
wgaim_recv(fd, buf, len, flags)

int wgaim_send(int fd, const void *buf, unsigned int size, int flags);
#define send(socket, buf, buflen, flags) \
wgaim_send(socket, buf, buflen, flags)

int wgaim_close(int fd);
#define close( fd ) \
wgaim_close( fd )

#ifndef sleep
#define sleep(x) Sleep((x)*1000)
#endif

int wgaim_gethostname(char *name, size_t size);
#define gethostname( name, size ) \
wgaim_gethostname( name, size )

/* sys/time.h */
int wgaim_gettimeofday(struct timeval *p, struct timezone *z);
#define gettimeofday( timeval, timezone ) \
wgaim_gettimeofday( timeval, timezone )

/* stdio.h */
#define snprintf _snprintf
#define vsnprintf _vsnprintf

int wgaim_rename(const char *oldname, const char *newname);
#define rename( oldname, newname ) \
wgaim_rename( oldname, newname )

#if GLIB_CHECK_VERSION(2,6,0)
#ifdef g_rename
# undef g_rename
#endif
/* This is necessary because we want rename on win32 to be able to overwrite an existing file, it is done in internal.h if GLib < 2.6*/
#define g_rename(oldname, newname) \
wgaim_rename(oldname, newname)
#endif


/* sys/stat.h */

#if !GLIB_CHECK_VERSION(2,6,0)
#define mkdir(a,b) _mkdir((a))
#endif
#define fchmod(a,b)

/* time.h */
struct tm *wgaim_localtime_r(const time_t *time, struct tm *resultp);
#define localtime_r( time, resultp ) \
wgaim_localtime_r( time, resultp )

/* helper for gaim_utf8_strftime() by way of gaim_internal_strftime() in src/util.c */
const char *wgaim_get_timezone_abbreviation(const struct tm *tm);

#endif /* _LIBC_INTERFACE_H_ */