Mercurial > pidgin
view libgaim/pounce.c @ 14662:61a4a2dc491e
[gaim-migrate @ 17408]
I'm pretty sure this is what was meant here, and no this doesn't indicate a
general level of boredom.
committer: Tailor Script <tailor@pidgin.im>
author | Etan Reisner <pidgin@unreliablesource.net> |
---|---|
date | Sat, 30 Sep 2006 08:24:17 +0000 |
parents | 60b1bc8dbf37 |
children | a6aad36ca735 |
line wrap: on
line source
/** * @file pounce.c Buddy Pounce API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "conversation.h" #include "debug.h" #include "pounce.h" #include "debug.h" #include "pounce.h" #include "util.h" typedef struct { GString *buffer; GaimPounce *pounce; GaimPounceEvent events; GaimPounceOption options; char *ui_name; char *pouncee; char *protocol_id; char *event_type; char *option_type; char *action_name; char *param_name; char *account_name; } PounceParserData; typedef struct { char *name; gboolean enabled; GHashTable *atts; } GaimPounceActionData; typedef struct { char *ui; GaimPounceCb cb; void (*new_pounce)(GaimPounce *); void (*free_pounce)(GaimPounce *); } GaimPounceHandler; static GHashTable *pounce_handlers = NULL; static GList *pounces = NULL; static guint save_timer = 0; static gboolean pounces_loaded = FALSE; /********************************************************************* * Private utility functions * *********************************************************************/ static GaimPounceActionData * find_action_data(const GaimPounce *pounce, const char *name) { GaimPounceActionData *action; g_return_val_if_fail(pounce != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); action = g_hash_table_lookup(pounce->actions, name); return action; } static void free_action_data(gpointer data) { GaimPounceActionData *action_data = data; g_free(action_data->name); g_hash_table_destroy(action_data->atts); g_free(action_data); } /********************************************************************* * Writing to disk * *********************************************************************/ static void action_parameter_to_xmlnode(gpointer key, gpointer value, gpointer user_data) { const char *name, *param_value; xmlnode *node, *child; name = (const char *)key; param_value = (const char *)value; node = (xmlnode *)user_data; child = xmlnode_new_child(node, "param"); xmlnode_set_attrib(child, "name", name); xmlnode_insert_data(child, param_value, -1); } static void action_parameter_list_to_xmlnode(gpointer key, gpointer value, gpointer user_data) { const char *action; GaimPounceActionData *action_data; xmlnode *node, *child; action = (const char *)key; action_data = (GaimPounceActionData *)value; node = (xmlnode *)user_data; if (!action_data->enabled) return; child = xmlnode_new_child(node, "action"); xmlnode_set_attrib(child, "type", action); g_hash_table_foreach(action_data->atts, action_parameter_to_xmlnode, child); } static void add_event_to_xmlnode(xmlnode *node, const char *type) { xmlnode *child; child = xmlnode_new_child(node, "event"); xmlnode_set_attrib(child, "type", type); } static void add_option_to_xmlnode(xmlnode *node, const char *type) { xmlnode *child; child = xmlnode_new_child(node, "option"); xmlnode_set_attrib(child, "type", type); } static xmlnode * pounce_to_xmlnode(GaimPounce *pounce) { xmlnode *node, *child; GaimAccount *pouncer; GaimPounceEvent events; GaimPounceOption options; pouncer = gaim_pounce_get_pouncer(pounce); events = gaim_pounce_get_events(pounce); options = gaim_pounce_get_options(pounce); node = xmlnode_new("pounce"); xmlnode_set_attrib(node, "ui", pounce->ui_type); child = xmlnode_new_child(node, "account"); xmlnode_set_attrib(child, "protocol", pouncer->protocol_id); xmlnode_insert_data(child, gaim_account_get_username(pouncer), -1); child = xmlnode_new_child(node, "pouncee"); xmlnode_insert_data(child, gaim_pounce_get_pouncee(pounce), -1); /* Write pounce options */ child = xmlnode_new_child(node, "options"); if (options & GAIM_POUNCE_OPTION_AWAY) add_option_to_xmlnode(child, "on-away"); /* Write pounce events */ child = xmlnode_new_child(node, "events"); if (events & GAIM_POUNCE_SIGNON) add_event_to_xmlnode(child, "sign-on"); if (events & GAIM_POUNCE_SIGNOFF) add_event_to_xmlnode(child, "sign-off"); if (events & GAIM_POUNCE_AWAY) add_event_to_xmlnode(child, "away"); if (events & GAIM_POUNCE_AWAY_RETURN) add_event_to_xmlnode(child, "return-from-away"); if (events & GAIM_POUNCE_IDLE) add_event_to_xmlnode(child, "idle"); if (events & GAIM_POUNCE_IDLE_RETURN) add_event_to_xmlnode(child, "return-from-idle"); if (events & GAIM_POUNCE_TYPING) add_event_to_xmlnode(child, "start-typing"); if (events & GAIM_POUNCE_TYPED) add_event_to_xmlnode(child, "typed"); if (events & GAIM_POUNCE_TYPING_STOPPED) add_event_to_xmlnode(child, "stop-typing"); if (events & GAIM_POUNCE_MESSAGE_RECEIVED) add_event_to_xmlnode(child, "message-received"); /* Write pounce actions */ child = xmlnode_new_child(node, "actions"); g_hash_table_foreach(pounce->actions, action_parameter_list_to_xmlnode, child); if (gaim_pounce_get_save(pounce)) child = xmlnode_new_child(node, "save"); return node; } static xmlnode * pounces_to_xmlnode(void) { xmlnode *node, *child; GList *cur; node = xmlnode_new("pounces"); xmlnode_set_attrib(node, "version", "1.0"); for (cur = gaim_pounces_get_all(); cur != NULL; cur = cur->next) { child = pounce_to_xmlnode(cur->data); xmlnode_insert_child(node, child); } return node; } static void sync_pounces(void) { xmlnode *node; char *data; if (!pounces_loaded) { gaim_debug_error("pounce", "Attempted to save buddy pounces before " "they were read!\n"); return; } node = pounces_to_xmlnode(); data = xmlnode_to_formatted_str(node, NULL); gaim_util_write_data_to_file("pounces.xml", data, -1); g_free(data); xmlnode_free(node); } static gboolean save_cb(gpointer data) { sync_pounces(); save_timer = 0; return FALSE; } static void schedule_pounces_save(void) { if (save_timer == 0) save_timer = gaim_timeout_add(5000, save_cb, NULL); } /********************************************************************* * Reading from disk * *********************************************************************/ static void free_parser_data(gpointer user_data) { PounceParserData *data = user_data; if (data->buffer != NULL) g_string_free(data->buffer, TRUE); g_free(data->ui_name); g_free(data->pouncee); g_free(data->protocol_id); g_free(data->event_type); g_free(data->option_type); g_free(data->action_name); g_free(data->param_name); g_free(data->account_name); g_free(data); } static void start_element_handler(GMarkupParseContext *context, const gchar *element_name, const gchar **attribute_names, const gchar **attribute_values, gpointer user_data, GError **error) { PounceParserData *data = user_data; GHashTable *atts; int i; atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); for (i = 0; attribute_names[i] != NULL; i++) { g_hash_table_insert(atts, g_strdup(attribute_names[i]), g_strdup(attribute_values[i])); } if (data->buffer != NULL) { g_string_free(data->buffer, TRUE); data->buffer = NULL; } if (!strcmp(element_name, "pounce")) { const char *ui = g_hash_table_lookup(atts, "ui"); if (ui == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'ui' parameter for pounce!\n"); } else data->ui_name = g_strdup(ui); data->events = 0; } else if (!strcmp(element_name, "account")) { const char *protocol_id = g_hash_table_lookup(atts, "protocol"); if (protocol_id == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'protocol' parameter for account!\n"); } else data->protocol_id = g_strdup(protocol_id); } else if (!strcmp(element_name, "option")) { const char *type = g_hash_table_lookup(atts, "type"); if (type == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'type' parameter for option!\n"); } else data->option_type = g_strdup(type); } else if (!strcmp(element_name, "event")) { const char *type = g_hash_table_lookup(atts, "type"); if (type == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'type' parameter for event!\n"); } else data->event_type = g_strdup(type); } else if (!strcmp(element_name, "action")) { const char *type = g_hash_table_lookup(atts, "type"); if (type == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'type' parameter for action!\n"); } else data->action_name = g_strdup(type); } else if (!strcmp(element_name, "param")) { const char *param_name = g_hash_table_lookup(atts, "name"); if (param_name == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'name' parameter for param!\n"); } else data->param_name = g_strdup(param_name); } g_hash_table_destroy(atts); } static void end_element_handler(GMarkupParseContext *context, const gchar *element_name, gpointer user_data, GError **error) { PounceParserData *data = user_data; gchar *buffer = NULL; if (data->buffer != NULL) { buffer = g_string_free(data->buffer, FALSE); data->buffer = NULL; } if (!strcmp(element_name, "account")) { g_free(data->account_name); data->account_name = g_strdup(buffer); } else if (!strcmp(element_name, "pouncee")) { g_free(data->pouncee); data->pouncee = g_strdup(buffer); } else if (!strcmp(element_name, "option")) { if (!strcmp(data->option_type, "on-away")) data->options |= GAIM_POUNCE_OPTION_AWAY; g_free(data->option_type); data->option_type = NULL; } else if (!strcmp(element_name, "event")) { if (!strcmp(data->event_type, "sign-on")) data->events |= GAIM_POUNCE_SIGNON; else if (!strcmp(data->event_type, "sign-off")) data->events |= GAIM_POUNCE_SIGNOFF; else if (!strcmp(data->event_type, "away")) data->events |= GAIM_POUNCE_AWAY; else if (!strcmp(data->event_type, "return-from-away")) data->events |= GAIM_POUNCE_AWAY_RETURN; else if (!strcmp(data->event_type, "idle")) data->events |= GAIM_POUNCE_IDLE; else if (!strcmp(data->event_type, "return-from-idle")) data->events |= GAIM_POUNCE_IDLE_RETURN; else if (!strcmp(data->event_type, "start-typing")) data->events |= GAIM_POUNCE_TYPING; else if (!strcmp(data->event_type, "typed")) data->events |= GAIM_POUNCE_TYPED; else if (!strcmp(data->event_type, "stop-typing")) data->events |= GAIM_POUNCE_TYPING_STOPPED; else if (!strcmp(data->event_type, "message-received")) data->events |= GAIM_POUNCE_MESSAGE_RECEIVED; g_free(data->event_type); data->event_type = NULL; } else if (!strcmp(element_name, "action")) { if (data->pounce != NULL) { gaim_pounce_action_register(data->pounce, data->action_name); gaim_pounce_action_set_enabled(data->pounce, data->action_name, TRUE); } g_free(data->action_name); data->action_name = NULL; } else if (!strcmp(element_name, "param")) { if (data->pounce != NULL) { gaim_pounce_action_set_attribute(data->pounce, data->action_name, data->param_name, buffer); } g_free(data->param_name); data->param_name = NULL; } else if (!strcmp(element_name, "events")) { GaimAccount *account; account = gaim_accounts_find(data->account_name, data->protocol_id); g_free(data->account_name); g_free(data->protocol_id); data->account_name = NULL; data->protocol_id = NULL; if (account == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Account for pounce not found!\n"); /* * This pounce has effectively been removed, so make * sure that we save the changes to pounces.xml */ schedule_pounces_save(); } else { gaim_debug(GAIM_DEBUG_INFO, "pounce", "Creating pounce: %s, %s\n", data->ui_name, data->pouncee); data->pounce = gaim_pounce_new(data->ui_name, account, data->pouncee, data->events, data->options); } g_free(data->pouncee); data->pouncee = NULL; } else if (!strcmp(element_name, "save")) { if (data->pounce != NULL) gaim_pounce_set_save(data->pounce, TRUE); } else if (!strcmp(element_name, "pounce")) { data->pounce = NULL; data->events = 0; data->options = 0; g_free(data->ui_name); g_free(data->pouncee); g_free(data->protocol_id); g_free(data->event_type); g_free(data->option_type); g_free(data->action_name); g_free(data->param_name); g_free(data->account_name); data->ui_name = NULL; data->pounce = NULL; data->protocol_id = NULL; data->event_type = NULL; data->option_type = NULL; data->action_name = NULL; data->param_name = NULL; data->account_name = NULL; } g_free(buffer); } static void text_handler(GMarkupParseContext *context, const gchar *text, gsize text_len, gpointer user_data, GError **error) { PounceParserData *data = user_data; if (data->buffer == NULL) data->buffer = g_string_new_len(text, text_len); else g_string_append_len(data->buffer, text, text_len); } static GMarkupParser pounces_parser = { start_element_handler, end_element_handler, text_handler, NULL, NULL }; gboolean gaim_pounces_load(void) { gchar *filename = g_build_filename(gaim_user_dir(), "pounces.xml", NULL); gchar *contents = NULL; gsize length; GMarkupParseContext *context; GError *error = NULL; PounceParserData *parser_data; if (filename == NULL) { pounces_loaded = TRUE; return FALSE; } if (!g_file_get_contents(filename, &contents, &length, &error)) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Error reading pounces: %s\n", error->message); g_free(filename); g_error_free(error); pounces_loaded = TRUE; return FALSE; } parser_data = g_new0(PounceParserData, 1); context = g_markup_parse_context_new(&pounces_parser, 0, parser_data, free_parser_data); if (!g_markup_parse_context_parse(context, contents, length, NULL)) { g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return FALSE; } if (!g_markup_parse_context_end_parse(context, NULL)) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Error parsing %s\n", filename); g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return FALSE; } g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return TRUE; } GaimPounce * gaim_pounce_new(const char *ui_type, GaimAccount *pouncer, const char *pouncee, GaimPounceEvent event, GaimPounceOption option) { GaimPounce *pounce; GaimPounceHandler *handler; g_return_val_if_fail(ui_type != NULL, NULL); g_return_val_if_fail(pouncer != NULL, NULL); g_return_val_if_fail(pouncee != NULL, NULL); g_return_val_if_fail(event != 0, NULL); pounce = g_new0(GaimPounce, 1); pounce->ui_type = g_strdup(ui_type); pounce->pouncer = pouncer; pounce->pouncee = g_strdup(pouncee); pounce->events = event; pounce->options = option; pounce->actions = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, free_action_data); handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); if (handler != NULL && handler->new_pounce != NULL) handler->new_pounce(pounce); pounces = g_list_append(pounces, pounce); schedule_pounces_save(); return pounce; } void gaim_pounce_destroy(GaimPounce *pounce) { GaimPounceHandler *handler; g_return_if_fail(pounce != NULL); handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); pounces = g_list_remove(pounces, pounce); g_free(pounce->ui_type); g_free(pounce->pouncee); g_hash_table_destroy(pounce->actions); if (handler != NULL && handler->free_pounce != NULL) handler->free_pounce(pounce); g_free(pounce); schedule_pounces_save(); } void gaim_pounce_destroy_all_by_account(GaimAccount *account) { GaimAccount *pouncer; GaimPounce *pounce; GList *l, *l_next; g_return_if_fail(account != NULL); for (l = gaim_pounces_get_all(); l != NULL; l = l_next) { pounce = (GaimPounce *)l->data; l_next = l->next; pouncer = gaim_pounce_get_pouncer(pounce); if (pouncer == account) gaim_pounce_destroy(pounce); } } void gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events) { g_return_if_fail(pounce != NULL); g_return_if_fail(events != GAIM_POUNCE_NONE); pounce->events = events; schedule_pounces_save(); } void gaim_pounce_set_options(GaimPounce *pounce, GaimPounceOption options) { g_return_if_fail(pounce != NULL); pounce->options = options; schedule_pounces_save(); } void gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer) { g_return_if_fail(pounce != NULL); g_return_if_fail(pouncer != NULL); pounce->pouncer = pouncer; schedule_pounces_save(); } void gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee) { g_return_if_fail(pounce != NULL); g_return_if_fail(pouncee != NULL); g_free(pounce->pouncee); pounce->pouncee = g_strdup(pouncee); schedule_pounces_save(); } void gaim_pounce_set_save(GaimPounce *pounce, gboolean save) { g_return_if_fail(pounce != NULL); pounce->save = save; schedule_pounces_save(); } void gaim_pounce_action_register(GaimPounce *pounce, const char *name) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(name != NULL); if (g_hash_table_lookup(pounce->actions, name) != NULL) return; action_data = g_new0(GaimPounceActionData, 1); action_data->name = g_strdup(name); action_data->enabled = FALSE; action_data->atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); g_hash_table_insert(pounce->actions, g_strdup(name), action_data); schedule_pounces_save(); } void gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action, gboolean enabled) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(action != NULL); action_data = find_action_data(pounce, action); g_return_if_fail(action_data != NULL); action_data->enabled = enabled; schedule_pounces_save(); } void gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action, const char *attr, const char *value) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(action != NULL); g_return_if_fail(attr != NULL); action_data = find_action_data(pounce, action); g_return_if_fail(action_data != NULL); if (value == NULL) g_hash_table_remove(action_data->atts, attr); else g_hash_table_insert(action_data->atts, g_strdup(attr), g_strdup(value)); schedule_pounces_save(); } void gaim_pounce_set_data(GaimPounce *pounce, void *data) { g_return_if_fail(pounce != NULL); pounce->data = data; schedule_pounces_save(); } GaimPounceEvent gaim_pounce_get_events(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, GAIM_POUNCE_NONE); return pounce->events; } GaimPounceOption gaim_pounce_get_options(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, GAIM_POUNCE_OPTION_NONE); return pounce->options; } GaimAccount * gaim_pounce_get_pouncer(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->pouncer; } const char * gaim_pounce_get_pouncee(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->pouncee; } gboolean gaim_pounce_get_save(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, FALSE); return pounce->save; } gboolean gaim_pounce_action_is_enabled(const GaimPounce *pounce, const char *action) { GaimPounceActionData *action_data; g_return_val_if_fail(pounce != NULL, FALSE); g_return_val_if_fail(action != NULL, FALSE); action_data = find_action_data(pounce, action); g_return_val_if_fail(action_data != NULL, FALSE); return action_data->enabled; } const char * gaim_pounce_action_get_attribute(const GaimPounce *pounce, const char *action, const char *attr) { GaimPounceActionData *action_data; g_return_val_if_fail(pounce != NULL, NULL); g_return_val_if_fail(action != NULL, NULL); g_return_val_if_fail(attr != NULL, NULL); action_data = find_action_data(pounce, action); g_return_val_if_fail(action_data != NULL, NULL); return g_hash_table_lookup(action_data->atts, attr); } void * gaim_pounce_get_data(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->data; } void gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events) { GaimPounce *pounce; GaimPounceHandler *handler; GaimPresence *presence; GList *l, *l_next; char *norm_pouncee; g_return_if_fail(pouncer != NULL); g_return_if_fail(pouncee != NULL); g_return_if_fail(events != GAIM_POUNCE_NONE); norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee)); for (l = gaim_pounces_get_all(); l != NULL; l = l_next) { pounce = (GaimPounce *)l->data; l_next = l->next; presence = gaim_account_get_presence(pouncer); if ((gaim_pounce_get_events(pounce) & events) && (gaim_pounce_get_pouncer(pounce) == pouncer) && !gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)), norm_pouncee) && (pounce->options == GAIM_POUNCE_OPTION_NONE || (pounce->options & GAIM_POUNCE_OPTION_AWAY && !gaim_presence_is_available(presence)))) { handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); if (handler != NULL && handler->cb != NULL) { handler->cb(pounce, events, gaim_pounce_get_data(pounce)); if (!gaim_pounce_get_save(pounce)) gaim_pounce_destroy(pounce); } } } g_free(norm_pouncee); } GaimPounce * gaim_find_pounce(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events) { GaimPounce *pounce = NULL; GList *l; char *norm_pouncee; g_return_val_if_fail(pouncer != NULL, NULL); g_return_val_if_fail(pouncee != NULL, NULL); g_return_val_if_fail(events != GAIM_POUNCE_NONE, NULL); norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee)); for (l = gaim_pounces_get_all(); l != NULL; l = l->next) { pounce = (GaimPounce *)l->data; if ((gaim_pounce_get_events(pounce) & events) && (gaim_pounce_get_pouncer(pounce) == pouncer) && !gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)), norm_pouncee)) { break; } pounce = NULL; } g_free(norm_pouncee); return pounce; } void gaim_pounces_register_handler(const char *ui, GaimPounceCb cb, void (*new_pounce)(GaimPounce *pounce), void (*free_pounce)(GaimPounce *pounce)) { GaimPounceHandler *handler; g_return_if_fail(ui != NULL); g_return_if_fail(cb != NULL); handler = g_new0(GaimPounceHandler, 1); handler->ui = g_strdup(ui); handler->cb = cb; handler->new_pounce = new_pounce; handler->free_pounce = free_pounce; g_hash_table_insert(pounce_handlers, g_strdup(ui), handler); } void gaim_pounces_unregister_handler(const char *ui) { g_return_if_fail(ui != NULL); g_hash_table_remove(pounce_handlers, ui); } GList * gaim_pounces_get_all(void) { return pounces; } static void free_pounce_handler(gpointer user_data) { GaimPounceHandler *handler = (GaimPounceHandler *)user_data; g_free(handler->ui); g_free(handler); } static void buddy_state_cb(GaimBuddy *buddy, GaimPounceEvent event) { gaim_pounce_execute(buddy->account, buddy->name, event); } static void buddy_status_changed_cb(GaimBuddy *buddy, GaimStatus *old_status, GaimStatus *status) { gboolean old_available, available; available = gaim_status_is_available(status); old_available = gaim_status_is_available(old_status); if (available && !old_available) gaim_pounce_execute(buddy->account, buddy->name, GAIM_POUNCE_AWAY_RETURN); else if (!available && old_available) gaim_pounce_execute(buddy->account, buddy->name, GAIM_POUNCE_AWAY); } static void buddy_idle_changed_cb(GaimBuddy *buddy, gboolean old_idle, gboolean idle) { if (idle && !old_idle) gaim_pounce_execute(buddy->account, buddy->name, GAIM_POUNCE_IDLE); else if (!idle && old_idle) gaim_pounce_execute(buddy->account, buddy->name, GAIM_POUNCE_IDLE_RETURN); } static void buddy_typing_cb(GaimAccount *account, const char *name, void *data) { GaimConversation *conv; conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, account); if (conv != NULL) { GaimTypingState state; GaimPounceEvent event; state = gaim_conv_im_get_typing_state(GAIM_CONV_IM(conv)); if (state == GAIM_TYPED) event = GAIM_POUNCE_TYPED; else if (state == GAIM_NOT_TYPING) event = GAIM_POUNCE_TYPING_STOPPED; else event = GAIM_POUNCE_TYPING; gaim_pounce_execute(account, name, event); } } static void received_message_cb(GaimAccount *account, const char *name, void *data) { gaim_pounce_execute(account, name, GAIM_POUNCE_MESSAGE_RECEIVED); } void * gaim_pounces_get_handle(void) { static int pounce_handle; return &pounce_handle; } void gaim_pounces_init(void) { void *handle = gaim_pounces_get_handle(); void *blist_handle = gaim_blist_get_handle(); void *conv_handle = gaim_conversations_get_handle(); pounce_handlers = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, free_pounce_handler); gaim_signal_connect(blist_handle, "buddy-idle-changed", handle, GAIM_CALLBACK(buddy_idle_changed_cb), NULL); gaim_signal_connect(blist_handle, "buddy-status-changed", handle, GAIM_CALLBACK(buddy_status_changed_cb), NULL); gaim_signal_connect(blist_handle, "buddy-signed-on", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_SIGNON)); gaim_signal_connect(blist_handle, "buddy-signed-off", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_SIGNOFF)); gaim_signal_connect(conv_handle, "buddy-typing", handle, GAIM_CALLBACK(buddy_typing_cb), NULL); gaim_signal_connect(conv_handle, "buddy-typed", handle, GAIM_CALLBACK(buddy_typing_cb), NULL); gaim_signal_connect(conv_handle, "buddy-typing-stopped", handle, GAIM_CALLBACK(buddy_typing_cb), NULL); gaim_signal_connect(conv_handle, "received-im-msg", handle, GAIM_CALLBACK(received_message_cb), NULL); } void gaim_pounces_uninit() { if (save_timer != 0) { gaim_timeout_remove(save_timer); save_timer = 0; sync_pounces(); } gaim_signals_disconnect_by_handle(gaim_pounces_get_handle()); }