view README.CVS @ 9797:62eb9fe24692

[gaim-migrate @ 10665] "This patch adds gaim_notify_userinfo() and a notify_userinfo() UI callback. gaim_notify_userinfo() is much like gaim_notify_formatted() except that it always takes a GaimConnection* as its handle and has an additional argument, const char* who. gaim_gtk_notify_userinfo() currently passes all the information except the GaimConnection* and the const char* who to gaim_gtk_notify_formatted(). This could be changed in the future to, for example, have a standardized window title which would note the account and/or user associated with the information. This is needed because some UIs (Adium, for example) don't want to present the information in a standalone window - they want to associate the information with a particular contact / buddy and display it with that object's other information. Previously, gaim_notify_formatted() was not useful for this purpose as it could not be determined what user's info it was; gaim_notify_userinfo() makes this possible. This patch modifies notify.c and notify.h for the new function, modifies gtknotify.c to register the ui op and pass calls to it on the gaim_gtk_notify_formatted, and modifies all prpls except SILC (which I don't understand well enough to modify, but there's no actual harm in leaving it as gaim_notify_formatted() for now) to use gaim_notify_userinfo() and pass their gc and username when calling the function." -- Evan Schoenberg committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 20 Aug 2004 22:05:18 +0000
parents 17a446f5e99b
children e4a27c9aec4c
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If you plan to use gaim CVS, PLEASE read this message in its entirety!

Gaim is a fast-moving project with a somewhat regular release schedule.  
Due to the rate of gaim development, CVS undergoes frequent bursts of 
massive changes, often leaving behind brokenness and partial 
functionality while the responsible developers rewrite some portion of 
code or seek to add new features.

What this all boils down to is that CVS _WILL_ sometimes be broken.
Because of this, we ask that users who are not interested in
personally tracking down bugs and fixing them (without a lot of
assistance from the developers!) avoid CVS and use releases.  Since
releases will be made often, this should not prevent anyone from using
the newest, shiniest features -- but it will prevent users from having
to deal with ugly development bugs that we already know about but
haven't gotten around to fixing.

If you are interested in hacking on gaim, please read README and
HACKING, and take note of the issues in PROGRAMMING_NOTES.  (Note that
they may be somewhat out of date at times.) Win32 developers, please
read README.mingw.

By far the best documentation, however, is the documented code.  Not
all parts of gaim have yet been documented, but the major subsystems
are falling fast.  If you have doxygen, you can use the Doxyfile in
the toplevel directory to generate pretty documentation.  Otherwise
(or even if you do!), the header files for each subsystem contain
documentation for the functions they contain.  For instance,
conversation.h contains documentation for the entire
gaim_conversation_* API, and account.h contains documentation for the
gaim_account_* API.

If you have questions, please feel free to contact the gaim developers
by email at gaim-devel@lists.sourceforge.net, on IRC at
irc.freenode.net in #gaim, or via the sourceforge forums at
http://www.sourceforge.net/projects/gaim.  Please do as much homework
as you can before contacting us; the more you know about your
question, the faster and more effectively we can help you!

Send patches to gaim-devel@lists.sourceforge.net or post them in the
Sourceforge forums at http://www.sourceforge.net/projects/gaim.