view doc/blist-signals.dox @ 9797:62eb9fe24692

[gaim-migrate @ 10665] "This patch adds gaim_notify_userinfo() and a notify_userinfo() UI callback. gaim_notify_userinfo() is much like gaim_notify_formatted() except that it always takes a GaimConnection* as its handle and has an additional argument, const char* who. gaim_gtk_notify_userinfo() currently passes all the information except the GaimConnection* and the const char* who to gaim_gtk_notify_formatted(). This could be changed in the future to, for example, have a standardized window title which would note the account and/or user associated with the information. This is needed because some UIs (Adium, for example) don't want to present the information in a standalone window - they want to associate the information with a particular contact / buddy and display it with that object's other information. Previously, gaim_notify_formatted() was not useful for this purpose as it could not be determined what user's info it was; gaim_notify_userinfo() makes this possible. This patch modifies notify.c and notify.h for the new function, modifies gtknotify.c to register the ui op and pass calls to it on the gaim_gtk_notify_formatted, and modifies all prpls except SILC (which I don't understand well enough to modify, but there's no actual harm in leaving it as gaim_notify_formatted() for now) to use gaim_notify_userinfo() and pass their gc and username when calling the function." -- Evan Schoenberg committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 20 Aug 2004 22:05:18 +0000
parents 2583056be3a4
children 201617d49573
line wrap: on
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/** @page blist-signals Buddy List Signals

 @signals
  @signal buddy-away
  @signal buddy-back
  @signal buddy-idle
  @signal buddy-unidle
  @signal buddy-signed-on
  @signal buddy-signed-off
  @signal update-idle
  @signal blist-node-extended-menu
 @endsignals

 <hr>

 @signaldef buddy-away
  @signalproto
void (*buddy_away)(struct buddy *buddy);
  @endsignalproto
  @signaldesc
   Emitted when a buddy on your buddy list goes away.
  @param buddy The buddy that went away.
 @endsignaldef

 @signaldef buddy-back
  @signalproto
void (*buddy_back)(struct buddy *buddy);
  @endsignalproto
  @signaldesc
   Emitted when a buddy on your buddy list comes back from being away.
  @param buddy The buddy that came back from being away.
 @endsignaldef

 @signaldef buddy-idle
  @signalproto
void (*buddy_idle)(struct buddy *buddy);
  @endsignalproto
  @signaldesc
   Emitted when a buddy on your buddy list becomes idle.
  @param buddy The buddy that became idle.
 @endsignaldef

 @signaldef buddy-unidle
  @signalproto
void (*buddy_unidle)(struct buddy *buddy);
  @endsignalproto
  @signaldesc
   Emitted when a buddy on your buddy list returns from being idle.
  @param buddy The buddy that returned from being idle.
 @endsignaldef

 @signaldef buddy-idle-updated
  @signalproto
void (*buddy_idle_updated)(struct buddy *buddy);
  @endsignalproto
  @signaldesc
   Emitted when a buddy's idle time changes. The exceptions are when the
   buddy goes from being idle to being unidle, or from unidle to idle.
  @param buddy The buddy whose idle time changed.
 @endsignaldef

 @signaldef buddy-signed-on
  @signalproto
void (*buddy_signed_on)(struct buddy *buddy);
  @endsignalproto
  @signaldesc
   Emitted when a buddy on your buddy list signs on.
  @param buddy The buddy that signed on.
 @endsignaldef

 @signaldef buddy-signed-off
  @signalproto
void (*buddy_signed_off)(struct buddy *buddy);
  @endsignalproto
  @signaldesc
   Emitted when a buddy on your buddy list signs off.
  @param buddy The buddy that signed off.
 @endsignaldef

 @signaldef update-idle
  @signalproto
void (*update_idle)();
  @endsignalproto
  @signaldesc
   Emitted when the buddy list is refreshed and the idle times are updated.
 @endsignaldef

 @signaldef blist-node-extended-menu
  @signalproto
void (*blist_node_extended_menu)(GaimBlistNode *node, GList **menu)
  @endsignalproto
  @signaldesc
   Emitted when a buddlist menu is being constructed @a menu is a pointer to
   a GList of GaimBlistNodeAction's allowing a plugin to add menu items
 @endsignaldef

 */
// vim: syntax=c tw=75 et