view src/sound.c @ 9797:62eb9fe24692

[gaim-migrate @ 10665] "This patch adds gaim_notify_userinfo() and a notify_userinfo() UI callback. gaim_notify_userinfo() is much like gaim_notify_formatted() except that it always takes a GaimConnection* as its handle and has an additional argument, const char* who. gaim_gtk_notify_userinfo() currently passes all the information except the GaimConnection* and the const char* who to gaim_gtk_notify_formatted(). This could be changed in the future to, for example, have a standardized window title which would note the account and/or user associated with the information. This is needed because some UIs (Adium, for example) don't want to present the information in a standalone window - they want to associate the information with a particular contact / buddy and display it with that object's other information. Previously, gaim_notify_formatted() was not useful for this purpose as it could not be determined what user's info it was; gaim_notify_userinfo() makes this possible. This patch modifies notify.c and notify.h for the new function, modifies gtknotify.c to register the ui op and pass calls to it on the gaim_gtk_notify_formatted, and modifies all prpls except SILC (which I don't understand well enough to modify, but there's no actual harm in leaving it as gaim_notify_formatted() for now) to use gaim_notify_userinfo() and pass their gc and username when calling the function." -- Evan Schoenberg committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 20 Aug 2004 22:05:18 +0000
parents 4a15962c344a
children e4a27c9aec4c
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#include "sound.h"
#include "prefs.h"

/* XXX CORE/UI: this goes away when away messages become sane */
#include "away.h"


static GaimSoundUiOps *sound_ui_ops = NULL;

void gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
{
	if(sound_ui_ops && sound_ui_ops->shutdown)
		sound_ui_ops->shutdown();
	sound_ui_ops = ops;
	if(sound_ui_ops && sound_ui_ops->init)
		sound_ui_ops->init();
}

GaimSoundUiOps *gaim_sound_get_ui_ops(void)
{
	return sound_ui_ops;
}

void gaim_sound_init()
{
	gaim_prefs_add_none("/core/sound");
	gaim_prefs_add_bool("/core/sound/while_away", FALSE);
}

void gaim_sound_shutdown()
{
	if(sound_ui_ops && sound_ui_ops->shutdown)
		sound_ui_ops->shutdown();
}

void gaim_sound_play_file(const char *filename)
{
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;

	if(sound_ui_ops && sound_ui_ops->play_file)
		sound_ui_ops->play_file(filename);
}

void gaim_sound_play_event(GaimSoundEventID event)
{
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;

	if(sound_ui_ops && sound_ui_ops->play_event)
		sound_ui_ops->play_event(event);
}