view src/win32/stdafx.h @ 9797:62eb9fe24692

[gaim-migrate @ 10665] "This patch adds gaim_notify_userinfo() and a notify_userinfo() UI callback. gaim_notify_userinfo() is much like gaim_notify_formatted() except that it always takes a GaimConnection* as its handle and has an additional argument, const char* who. gaim_gtk_notify_userinfo() currently passes all the information except the GaimConnection* and the const char* who to gaim_gtk_notify_formatted(). This could be changed in the future to, for example, have a standardized window title which would note the account and/or user associated with the information. This is needed because some UIs (Adium, for example) don't want to present the information in a standalone window - they want to associate the information with a particular contact / buddy and display it with that object's other information. Previously, gaim_notify_formatted() was not useful for this purpose as it could not be determined what user's info it was; gaim_notify_userinfo() makes this possible. This patch modifies notify.c and notify.h for the new function, modifies gtknotify.c to register the ui op and pass calls to it on the gaim_gtk_notify_formatted, and modifies all prpls except SILC (which I don't understand well enough to modify, but there's no actual harm in leaving it as gaim_notify_formatted() for now) to use gaim_notify_userinfo() and pass their gc and username when calling the function." -- Evan Schoenberg committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 20 Aug 2004 22:05:18 +0000
parents 94e4cf59bacb
children f588ced280bf
line wrap: on
line source

// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#include <windows.h>
#include <shellapi.h>


// TODO: reference additional headers your program requires here

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)