Mercurial > pidgin
view libgaim/win32/targets.mak @ 14990:633d4c25e82c
[gaim-migrate @ 17769]
Change oscar-to-aim-and-icq hack. This does the renaming gtkgaim, after everything's initialized (so it fixes broken Persons and pounces and savedstatuses, but it introduces a hack in gaim_account_get_protocol_id(), since some initialization requires the protocol id to match the plugin. I don't really like this, but it's the best workaround I could think of. Hopefully we can remove this after not-long.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
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date | Fri, 17 Nov 2006 19:39:17 +0000 |
parents | 841ce6b110a8 |
children |
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# # targets.mak # # This file should be included at the end of all Makefile.mingw # files for better handling of cross directory dependencies # $(GAIM_CONFIG_H): $(GAIM_TOP)/config.h.mingw cp $(GAIM_TOP)/config.h.mingw $(GAIM_CONFIG_H) $(GAIM_LIBGAIM_DLL) $(GAIM_LIBGAIM_DLL).a: $(MAKE) -C $(GAIM_LIB_TOP) -f $(GAIM_WIN32_MAKEFILE) libgaim.dll $(GAIM_LIBGAIM_PERL_DLL) $(GAIM_LIBGAIM_PERL_DLL).a: $(MAKE) -C $(GAIM_LIB_PERL_TOP) -f $(GAIM_WIN32_MAKEFILE) perl.dll $(GAIM_GTKGAIM_DLL) $(GAIM_GTKGAIM_DLL).a: $(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) gtkgaim.dll $(GAIM_IDLETRACK_DLL) $(GAIM_IDLETRACK_DLL).a: $(MAKE) -C $(GAIM_GTK_IDLETRACK_TOP) -f $(GAIM_WIN32_MAKEFILE) idletrack.dll $(GAIM_EXE): $(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) gaim.exe $(GAIM_PORTABLE_EXE): $(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) gaim-portable.exe # Installation Directories $(GAIM_INSTALL_DIR): mkdir -p $(GAIM_INSTALL_DIR) $(GAIM_INSTALL_PERLMOD_DIR): mkdir -p $(GAIM_INSTALL_PERLMOD_DIR) $(GAIM_INSTALL_PLUGINS_DIR): mkdir -p $(GAIM_INSTALL_PLUGINS_DIR) $(GAIM_INSTALL_PO_DIR): mkdir -p $(GAIM_INSTALL_PO_DIR)