view plugins/perl/common/Conversation_IM.xs @ 11016:6417b2f5de4e

[gaim-migrate @ 12885] Wherever possible, allow users to act on objects and data directly, rather than through dialogs or explicit commands. For example, it is more intuitive to drag a circle object around in a diagram rather than selecting a "Move" command from a menu while the circle is selected. Simlarly, in an email application, allow the user to attach files by dragging them from the file manager and dropping them onto the message composition window if they wish. -- GNOME HIG This allows direct manipulation of buddy aliases and group names, by moving the features from dialogs to GtkTreeView's inline editing. I think this is a great change, but it seems like the type of thing that might stir up controversy. If so, take it to the mailing list for discussion. If not, I'll go ahead and perfect this sometime later. -s. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Tue, 21 Jun 2005 04:40:34 +0000
parents b14a7bc189b8
children
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#include "module.h"

MODULE = Gaim::Conversation::IM  PACKAGE = Gaim::Conversation::IM  PREFIX = gaim_conv_im_
PROTOTYPES: ENABLE

Gaim::Conversation::IM
new(account, name)
	Gaim::Account account
	const char *name
CODE:
	RETVAL = GAIM_CONV_IM(gaim_conversation_new(GAIM_CONV_IM, account, name));
OUTPUT:
	RETVAL

void
DESTROY(im)
	Gaim::Conversation::IM im
CODE:
	gaim_conversation_destroy(gaim_conv_im_get_conversation(im));


Gaim::Conversation
gaim_conv_im_get_conversation(im)
	Gaim::Conversation::IM im

void
gaim_conv_im_write(im, who, message, flags)
	Gaim::Conversation::IM im
	const char *who
	const char *message
	int flags
CODE:
	gaim_conv_im_write(im, who, message, flags, time(NULL));

void
gaim_conv_im_send(im, message)
	Gaim::Conversation::IM im
	const char *message


MODULE = Gaim::Conversation::IM  PACKAGE = Gaim  PREFIX = gaim_
PROTOTYPES: ENABLE

void
ims()
PREINIT:
	GList *l;
PPCODE:
	for (l = gaim_get_ims(); l != NULL; l = l->next)
	{
		XPUSHs(sv_2mortal(gaim_perl_bless_object(GAIM_CONV_IM(l->data),
			"Gaim::Conversation")));
	}