view src/protocols/jabber/chat.c @ 7431:643cbc9a6035

[gaim-migrate @ 8036] This is good enough for CVS. This is new logging. It centers around the highly modular "GaimLogLogger," which controls how to write the log. Currently I only have the plain text logger. I wrote the beginning of an XML logger, but decided I didn't think it was that great an idea. Plugins can implement loggers themselves, so you can have, like, an SQL logger or something. The default logger writes to a file unique to the conversation, and they're saved on disk in a heirarchical fashion: ~/.gaim/logs/aim/seanegn/robflynn-date.log would be a conversation I had with Rob on date. What doesn't work: System logging The search button in the log viewer. Oh, chats probably don't log either, I didn't test. You can only log in plain text right now. Obviously, it's not done yet. But you can play around with it, and give it some love. I'll get back to it tomorrow after school, maybe. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Wed, 05 Nov 2003 06:15:49 +0000
parents 08cef5988410
children 0555e59dfba9
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/*
 * gaim - Jabber Protocol Plugin
 *
 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "debug.h"
#include "multi.h" /* for proto_chat_entry */
#include "notify.h"

#include "chat.h"
#include "message.h"
#include "presence.h"

GList *jabber_chat_info(GaimConnection *gc)
{
	GList *m = NULL;
	struct proto_chat_entry *pce;
	JabberStream *js = gc->proto_data;

	pce = g_new0(struct proto_chat_entry, 1);
	pce->label = _("Room:");
	pce->identifier = "room";
	m = g_list_append(m, pce);

	/* we're gonna default to a conference server I know is true, until
	 * I can figure out how to disco for a chat server */
	pce = g_new0(struct proto_chat_entry, 1);
	pce->label = _("Server:");
	pce->identifier = "server";
	pce->def = "conference.jabber.org";
	m = g_list_append(m, pce);

	pce = g_new0(struct proto_chat_entry, 1);
	pce->label = _("Handle:");
	pce->identifier = "handle";
	pce->def = js->user->node;
	m = g_list_append(m, pce);

	pce = g_new0(struct proto_chat_entry, 1);
	pce->label = _("Password:");
	pce->identifier = "password";
	pce->secret = TRUE;
	m = g_list_append(m, pce);

	return m;
}

JabberChat *jabber_chat_find(JabberStream *js, const char *room,
		const char *server)
{
	JabberChat *chat;
	char *room_jid;

	room_jid = g_strdup_printf("%s@%s", room, server);

	chat = g_hash_table_lookup(js->chats, jabber_normalize(NULL, room_jid));
	g_free(room_jid);

	return chat;
}

struct _find_by_id_data {
	int id;
	JabberChat *chat;
};

void find_by_id_foreach_cb(gpointer key, gpointer value, gpointer user_data)
{
	JabberChat *chat = value;
	struct _find_by_id_data *fbid = user_data;

	if(chat->id == fbid->id)
		fbid->chat = chat;
}

JabberChat *jabber_chat_find_by_id(JabberStream *js, int id)
{
	JabberChat *chat;
	struct _find_by_id_data *fbid = g_new0(struct _find_by_id_data, 1);
	fbid->id = id;
	g_hash_table_foreach(js->chats, find_by_id_foreach_cb, fbid);
	chat = fbid->chat;
	g_free(fbid);
	return chat;
}

void jabber_chat_invite(GaimConnection *gc, int id, const char *msg,
		const char *name)
{
	JabberStream *js = gc->proto_data;
	JabberChat *chat;
	xmlnode *message, *body, *x, *invite;
	char *room_jid;

	chat = jabber_chat_find_by_id(js, id);
	if(!chat)
		return;

	message = xmlnode_new("message");

	room_jid = g_strdup_printf("%s@%s", chat->room, chat->server);

	if(chat->muc) {
		xmlnode_set_attrib(message, "to", room_jid);
		x = xmlnode_new_child(message, "x");
		xmlnode_set_attrib(x, "xmlns", "http://jabber.org/protocol/muc#user");
		invite = xmlnode_new_child(x, "invite");
		xmlnode_set_attrib(invite, "to", name);
		body = xmlnode_new_child(invite, "reason");
		xmlnode_insert_data(body, msg, -1);
	} else {
		xmlnode_set_attrib(message, "to", name);
		body = xmlnode_new_child(message, "body");
		xmlnode_insert_data(body, msg, -1);
		x = xmlnode_new_child(message, "x");
		xmlnode_set_attrib(x, "jid", room_jid);
		xmlnode_set_attrib(x, "xmlns", "jabber:x:conference");
	}

	jabber_send(js, message);
	xmlnode_free(message);
	g_free(room_jid);
}

void jabber_chat_join(GaimConnection *gc, GHashTable *data)
{
	JabberChat *chat;
	char *room, *server, *handle, *passwd;
	xmlnode *presence, *x;
	char *tmp, *room_jid, *full_jid;
	JabberStream *js = gc->proto_data;

	room = g_hash_table_lookup(data, "room");
	server = g_hash_table_lookup(data, "server");
	handle = g_hash_table_lookup(data, "handle");
	passwd = g_hash_table_lookup(data, "password");

	if(!room || !server || !handle)
		return;

	if(!jabber_nodeprep_validate(room)) {
		char *buf = g_strdup_printf(_("%s is not a valid room name"), room);
		gaim_notify_error(gc, _("Invalid Room Name"), _("Invalid Room Name"),
				buf);
		g_free(buf);
		return;
	} else if(!jabber_nameprep_validate(server)) {
		char *buf = g_strdup_printf(_("%s is not a valid server name"), server);
		gaim_notify_error(gc, _("Invalid Server Name"),
				_("Invalid Server Name"), buf);
		g_free(buf);
		return;
	} else if(!jabber_resourceprep_validate(handle)) {
		char *buf = g_strdup_printf(_("%s is not a valid room handle"), handle);
		gaim_notify_error(gc, _("Invalid Room Handle"),
				_("Invalid Room Handle"), buf);
	}

	if(jabber_chat_find(js, room, server))
		return;

	tmp = g_strdup_printf("%s@%s", room, server);
	room_jid = g_strdup(jabber_normalize(NULL, tmp));
	g_free(tmp);

	chat = g_new0(JabberChat, 1);
	chat->js = gc->proto_data;

	chat->room = g_strdup(room);
	chat->server = g_strdup(server);
	chat->nick = g_strdup(handle);

	g_hash_table_insert(js->chats, room_jid, chat);

	presence = jabber_presence_create(gc->away_state, gc->away);
	full_jid = g_strdup_printf("%s/%s", room_jid, handle);
	xmlnode_set_attrib(presence, "to", full_jid);
	g_free(full_jid);

	x = xmlnode_new_child(presence, "x");
	xmlnode_set_attrib(x, "xmlns", "http://jabber.org/protocol/muc");

	if(passwd && *passwd) {
		xmlnode *password = xmlnode_new_child(x, "password");
		xmlnode_insert_data(password, passwd, -1);
	}

	jabber_send(js, presence);
	xmlnode_free(presence);
}

void jabber_chat_leave(GaimConnection *gc, int id)
{
	JabberStream *js = gc->proto_data;
	JabberChat *chat = jabber_chat_find_by_id(js, id);
	char *room_jid;
	xmlnode *presence;

	if(!chat)
		return;

	room_jid = g_strdup_printf("%s@%s", chat->room, chat->server);
	gaim_debug(GAIM_DEBUG_INFO, "jabber", "%s is leaving chat %s\n",
			chat->nick, room_jid);
	presence = xmlnode_new("presence");
	xmlnode_set_attrib(presence, "to", room_jid);
	xmlnode_set_attrib(presence, "type", "unavailable");
	jabber_send(js, presence);
	xmlnode_free(presence);
}

void jabber_chat_destroy(JabberChat *chat)
{
	JabberStream *js = chat->js;
	char *room_jid = g_strdup_printf("%s@%s", chat->room, chat->server);

	g_hash_table_remove(js->chats, jabber_normalize(NULL, room_jid));
	g_free(room_jid);

	g_free(chat->room);
	g_free(chat->server);
	g_free(chat->nick);
	g_free(chat);
}

gboolean jabber_chat_find_buddy(GaimConversation *conv, const char *name)
{
	GList *m = gaim_conv_chat_get_users(GAIM_CONV_CHAT(conv));

	while(m) {
		if(!strcmp(m->data, name))
			return TRUE;
		m = m->next;
	}

	return FALSE;
}

char *jabber_chat_buddy_real_name(GaimConnection *gc, int id, const char *who)
{
	JabberStream *js = gc->proto_data;
	JabberChat *chat;

	chat = jabber_chat_find_by_id(js, id);

	if(!chat)
		return NULL;

	return g_strdup_printf("%s@%s/%s", chat->room, chat->server, who);
}