view src/protocols/msn/user.c @ 7431:643cbc9a6035

[gaim-migrate @ 8036] This is good enough for CVS. This is new logging. It centers around the highly modular "GaimLogLogger," which controls how to write the log. Currently I only have the plain text logger. I wrote the beginning of an XML logger, but decided I didn't think it was that great an idea. Plugins can implement loggers themselves, so you can have, like, an SQL logger or something. The default logger writes to a file unique to the conversation, and they're saved on disk in a heirarchical fashion: ~/.gaim/logs/aim/seanegn/robflynn-date.log would be a conversation I had with Rob on date. What doesn't work: System logging The search button in the log viewer. Oh, chats probably don't log either, I didn't test. You can only log in plain text right now. Obviously, it's not done yet. But you can play around with it, and give it some love. I'll get back to it tomorrow after school, maybe. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Wed, 05 Nov 2003 06:15:49 +0000
parents 885c6528843b
children 3a48ade4f510
line wrap: on
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/**
 * @file user.c User functions
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "user.h"

MsnUser *
msn_user_new(MsnSession *session, const char *passport, const char *name)
{
	MsnUser *user;

	user = msn_users_find_with_passport(session->users, passport);

	if (user == NULL) {
		user = g_new0(MsnUser, 1);

		user->session = session;

		msn_user_set_passport(user, passport);

		msn_users_add(session->users, user);
	}

	/*
	 * XXX This seems to reset the friendly name from what it should be
	 *     to the passport when moving users. So, screw it :)
	 */
#if 0
	if (name != NULL)
		msn_user_set_name(user, name);
#endif

	msn_user_ref(user);

	return user;
}

void
msn_user_destroy(MsnUser *user)
{
	g_return_if_fail(user != NULL);

	if (user->ref_count > 0) {
		msn_user_unref(user);

		return;
	}

	if (user->session != NULL && user->session->users != NULL)
		msn_users_remove(user->session->users, user);

	if (user->clientcaps != NULL)
		g_hash_table_destroy(user->clientcaps);

	if (user->group_ids != NULL)
		g_list_free(user->group_ids);

	if (user->msnobj != NULL)
		msn_object_destroy(user->msnobj);

	if (user->passport != NULL) g_free(user->passport);
	if (user->name     != NULL) g_free(user->name);

	if (user->phone.home   != NULL) g_free(user->phone.home);
	if (user->phone.work   != NULL) g_free(user->phone.work);
	if (user->phone.mobile != NULL) g_free(user->phone.mobile);

	g_free(user);
}

MsnUser *
msn_user_ref(MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	user->ref_count++;

	return user;
}

MsnUser *
msn_user_unref(MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	if (user->ref_count <= 0)
		return NULL;

	user->ref_count--;

	if (user->ref_count == 0) {
		msn_user_destroy(user);

		return NULL;
	}

	return user;
}

void
msn_user_set_passport(MsnUser *user, const char *passport)
{
	g_return_if_fail(user != NULL);

	if (user->passport != NULL)
		g_free(user->passport);

	user->passport = g_strdup(passport);
}

void
msn_user_set_name(MsnUser *user, const char *name)
{
	g_return_if_fail(user != NULL);

	if (user->name != NULL)
		g_free(user->name);

	user->name = g_strdup(name);
}

void
msn_user_set_group_ids(MsnUser *user, GList *ids)
{
	g_return_if_fail(user != NULL);

	user->group_ids = ids;
}

void
msn_user_add_group_id(MsnUser *user, int id)
{
	g_return_if_fail(user != NULL);
	g_return_if_fail(id > -1);

	if (!g_list_find(user->group_ids, GINT_TO_POINTER(id)))
		user->group_ids = g_list_append(user->group_ids, GINT_TO_POINTER(id));
}

void
msn_user_remove_group_id(MsnUser *user, int id)
{
	g_return_if_fail(user != NULL);
	g_return_if_fail(id > -1);

	user->group_ids = g_list_remove(user->group_ids, GINT_TO_POINTER(id));
}
void
msn_user_set_home_phone(MsnUser *user, const char *number)
{
	g_return_if_fail(user != NULL);

	if (user->phone.home != NULL)
		g_free(user->phone.home);

	user->phone.home = (number == NULL ? NULL : g_strdup(number));
}

void
msn_user_set_work_phone(MsnUser *user, const char *number)
{
	g_return_if_fail(user != NULL);

	if (user->phone.work != NULL)
		g_free(user->phone.work);

	user->phone.work = (number == NULL ? NULL : g_strdup(number));
}

void
msn_user_set_mobile_phone(MsnUser *user, const char *number)
{
	g_return_if_fail(user != NULL);

	if (user->phone.mobile != NULL)
		g_free(user->phone.mobile);

	user->phone.mobile = (number == NULL ? NULL : g_strdup(number));
}

void
msn_user_set_object(MsnUser *user, MsnObject *obj)
{
	g_return_if_fail(user != NULL);

	if (user->msnobj != NULL)
		msn_object_destroy(user->msnobj);

	user->msnobj = obj;
}

void
msn_user_set_client_caps(MsnUser *user, GHashTable *info)
{
	g_return_if_fail(user != NULL);
	g_return_if_fail(info != NULL);

	if (user->clientcaps != NULL)
		g_hash_table_destroy(user->clientcaps);

	user->clientcaps = info;
}

const char *
msn_user_get_passport(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->passport;
}

const char *
msn_user_get_name(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->name;
}

GList *
msn_user_get_group_ids(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->group_ids;
}

const char *
msn_user_get_home_phone(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->phone.home;
}

const char *
msn_user_get_work_phone(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->phone.work;
}

const char *
msn_user_get_mobile_phone(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->phone.mobile;
}

MsnObject *
msn_user_get_object(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->msnobj;
}

GHashTable *
msn_user_get_client_caps(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->clientcaps;
}

MsnUsers *
msn_users_new(void)
{
	MsnUsers *users = g_new0(MsnUsers, 1);

	return users;
}

void
msn_users_destroy(MsnUsers *users)
{
	GList *l, *l_next = NULL;

	g_return_if_fail(users != NULL);

	for (l = users->users; l != NULL; l = l_next) {
		l_next = l->next;

		msn_user_destroy(l->data);

		users->users = g_list_remove(users->users, l->data);
	}

	/* See if we've leaked anybody. */
	while (users->users != NULL) {
		gaim_debug(GAIM_DEBUG_WARNING, "msn",
				   "Leaking user %s\n",
				   msn_user_get_passport(users->users->data));
	}

	g_free(users);
}

void
msn_users_add(MsnUsers *users, MsnUser *user)
{
	g_return_if_fail(users != NULL);
	g_return_if_fail(user != NULL);

	users->users = g_list_append(users->users, user);

	users->count++;
}

void
msn_users_remove(MsnUsers *users, MsnUser *user)
{
	g_return_if_fail(users != NULL);
	g_return_if_fail(user  != NULL);

	users->users = g_list_remove(users->users, user);

	users->count--;
}

size_t
msn_users_get_count(const MsnUsers *users)
{
	g_return_val_if_fail(users != NULL, 0);

	return users->count;
}

MsnUser *
msn_users_find_with_passport(MsnUsers *users, const char *passport)
{
	GList *l;

	g_return_val_if_fail(users != NULL, NULL);
	g_return_val_if_fail(passport != NULL, NULL);

	for (l = users->users; l != NULL; l = l->next) {
		MsnUser *user = (MsnUser *)l->data;

		if (user->passport != NULL &&
			!g_ascii_strcasecmp(passport, user->passport)) {

			return user;
		}
	}

	return NULL;
}