Mercurial > pidgin
view src/protocols/msn/user.c @ 7431:643cbc9a6035
[gaim-migrate @ 8036]
This is good enough for CVS. This is new logging. It centers around the
highly modular "GaimLogLogger," which controls how to write the log. Currently
I only have the plain text logger. I wrote the beginning of an XML logger, but
decided I didn't think it was that great an idea. Plugins can implement loggers
themselves, so you can have, like, an SQL logger or something.
The default logger writes to a file unique to the conversation, and they're saved
on disk in a heirarchical fashion: ~/.gaim/logs/aim/seanegn/robflynn-date.log would
be a conversation I had with Rob on date.
What doesn't work:
System logging
The search button in the log viewer.
Oh, chats probably don't log either, I didn't test.
You can only log in plain text right now.
Obviously, it's not done yet. But you can play around with it, and give it
some love. I'll get back to it tomorrow after school, maybe.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Wed, 05 Nov 2003 06:15:49 +0000 |
parents | 885c6528843b |
children | 3a48ade4f510 |
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/** * @file user.c User functions * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "msn.h" #include "user.h" MsnUser * msn_user_new(MsnSession *session, const char *passport, const char *name) { MsnUser *user; user = msn_users_find_with_passport(session->users, passport); if (user == NULL) { user = g_new0(MsnUser, 1); user->session = session; msn_user_set_passport(user, passport); msn_users_add(session->users, user); } /* * XXX This seems to reset the friendly name from what it should be * to the passport when moving users. So, screw it :) */ #if 0 if (name != NULL) msn_user_set_name(user, name); #endif msn_user_ref(user); return user; } void msn_user_destroy(MsnUser *user) { g_return_if_fail(user != NULL); if (user->ref_count > 0) { msn_user_unref(user); return; } if (user->session != NULL && user->session->users != NULL) msn_users_remove(user->session->users, user); if (user->clientcaps != NULL) g_hash_table_destroy(user->clientcaps); if (user->group_ids != NULL) g_list_free(user->group_ids); if (user->msnobj != NULL) msn_object_destroy(user->msnobj); if (user->passport != NULL) g_free(user->passport); if (user->name != NULL) g_free(user->name); if (user->phone.home != NULL) g_free(user->phone.home); if (user->phone.work != NULL) g_free(user->phone.work); if (user->phone.mobile != NULL) g_free(user->phone.mobile); g_free(user); } MsnUser * msn_user_ref(MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); user->ref_count++; return user; } MsnUser * msn_user_unref(MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); if (user->ref_count <= 0) return NULL; user->ref_count--; if (user->ref_count == 0) { msn_user_destroy(user); return NULL; } return user; } void msn_user_set_passport(MsnUser *user, const char *passport) { g_return_if_fail(user != NULL); if (user->passport != NULL) g_free(user->passport); user->passport = g_strdup(passport); } void msn_user_set_name(MsnUser *user, const char *name) { g_return_if_fail(user != NULL); if (user->name != NULL) g_free(user->name); user->name = g_strdup(name); } void msn_user_set_group_ids(MsnUser *user, GList *ids) { g_return_if_fail(user != NULL); user->group_ids = ids; } void msn_user_add_group_id(MsnUser *user, int id) { g_return_if_fail(user != NULL); g_return_if_fail(id > -1); if (!g_list_find(user->group_ids, GINT_TO_POINTER(id))) user->group_ids = g_list_append(user->group_ids, GINT_TO_POINTER(id)); } void msn_user_remove_group_id(MsnUser *user, int id) { g_return_if_fail(user != NULL); g_return_if_fail(id > -1); user->group_ids = g_list_remove(user->group_ids, GINT_TO_POINTER(id)); } void msn_user_set_home_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.home != NULL) g_free(user->phone.home); user->phone.home = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_work_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.work != NULL) g_free(user->phone.work); user->phone.work = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_mobile_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.mobile != NULL) g_free(user->phone.mobile); user->phone.mobile = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_object(MsnUser *user, MsnObject *obj) { g_return_if_fail(user != NULL); if (user->msnobj != NULL) msn_object_destroy(user->msnobj); user->msnobj = obj; } void msn_user_set_client_caps(MsnUser *user, GHashTable *info) { g_return_if_fail(user != NULL); g_return_if_fail(info != NULL); if (user->clientcaps != NULL) g_hash_table_destroy(user->clientcaps); user->clientcaps = info; } const char * msn_user_get_passport(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->passport; } const char * msn_user_get_name(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->name; } GList * msn_user_get_group_ids(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->group_ids; } const char * msn_user_get_home_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.home; } const char * msn_user_get_work_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.work; } const char * msn_user_get_mobile_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.mobile; } MsnObject * msn_user_get_object(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->msnobj; } GHashTable * msn_user_get_client_caps(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->clientcaps; } MsnUsers * msn_users_new(void) { MsnUsers *users = g_new0(MsnUsers, 1); return users; } void msn_users_destroy(MsnUsers *users) { GList *l, *l_next = NULL; g_return_if_fail(users != NULL); for (l = users->users; l != NULL; l = l_next) { l_next = l->next; msn_user_destroy(l->data); users->users = g_list_remove(users->users, l->data); } /* See if we've leaked anybody. */ while (users->users != NULL) { gaim_debug(GAIM_DEBUG_WARNING, "msn", "Leaking user %s\n", msn_user_get_passport(users->users->data)); } g_free(users); } void msn_users_add(MsnUsers *users, MsnUser *user) { g_return_if_fail(users != NULL); g_return_if_fail(user != NULL); users->users = g_list_append(users->users, user); users->count++; } void msn_users_remove(MsnUsers *users, MsnUser *user) { g_return_if_fail(users != NULL); g_return_if_fail(user != NULL); users->users = g_list_remove(users->users, user); users->count--; } size_t msn_users_get_count(const MsnUsers *users) { g_return_val_if_fail(users != NULL, 0); return users->count; } MsnUser * msn_users_find_with_passport(MsnUsers *users, const char *passport) { GList *l; g_return_val_if_fail(users != NULL, NULL); g_return_val_if_fail(passport != NULL, NULL); for (l = users->users; l != NULL; l = l->next) { MsnUser *user = (MsnUser *)l->data; if (user->passport != NULL && !g_ascii_strcasecmp(passport, user->passport)) { return user; } } return NULL; }