view src/win32/wgaimerror.h @ 7431:643cbc9a6035

[gaim-migrate @ 8036] This is good enough for CVS. This is new logging. It centers around the highly modular "GaimLogLogger," which controls how to write the log. Currently I only have the plain text logger. I wrote the beginning of an XML logger, but decided I didn't think it was that great an idea. Plugins can implement loggers themselves, so you can have, like, an SQL logger or something. The default logger writes to a file unique to the conversation, and they're saved on disk in a heirarchical fashion: ~/.gaim/logs/aim/seanegn/robflynn-date.log would be a conversation I had with Rob on date. What doesn't work: System logging The search button in the log viewer. Oh, chats probably don't log either, I didn't test. You can only log in plain text right now. Obviously, it's not done yet. But you can play around with it, and give it some love. I'll get back to it tomorrow after school, maybe. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Wed, 05 Nov 2003 06:15:49 +0000
parents 9657e243d001
children 33bef17125c2
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/*
 * gaim
 *
 * File: wgaimerror.h
 * Date: October 14, 2002
 * Description: Convert Winsock errors to Unix errors
 *
 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _WGAIMERROR_H
#define _WGAIMERROR_H

/* Here we define unix socket errors as windows socket errors */

#define ENETDOWN WSAENETDOWN
#define EAFNOSUPPORT WSAEAFNOSUPPORT
#define EINPROGRESS WSAEINPROGRESS
#define ENOBUFS WSAENOBUFS
#define EPROTONOSUPPORT WSAEPROTONOSUPPORT
#define EPROTOTYPE WSAEPROTOTYPE
#define ESOCKTNOSUPPORT WSAESOCKTNOSUPPORT

#define EADDRINUSE WSAEADDRINUSE
#define EINPROGRESS WSAEINPROGRESS
#define EALREADY WSAEALREADY
#define EADDRNOTAVAIL WSAEADDRNOTAVAIL
#define ECONNREFUSED WSAECONNREFUSED
#define EISCONN WSAEISCONN
#define ENETUNREACH WSAENETUNREACH
#define ENOTSOCK WSAENOTSOCK
#define ETIMEDOUT WSAETIMEDOUT
#define EWOULDBLOCK WSAEWOULDBLOCK

#define ENOTCONN WSAENOTCONN
#define ENETRESET WSAENETRESET
#define EOPNOTSUPP WSAEOPNOTSUPP
#define ESHUTDOWN WSAESHUTDOWN
#define EMSGSIZE WSAEMSGSIZE
#define ECONNABORTED WSAECONNABORTED
#define ECONNRESET WSAECONNRESET

#endif /* end _WGAIMERROR_H */