view src/win32/win32dep.h @ 7431:643cbc9a6035

[gaim-migrate @ 8036] This is good enough for CVS. This is new logging. It centers around the highly modular "GaimLogLogger," which controls how to write the log. Currently I only have the plain text logger. I wrote the beginning of an XML logger, but decided I didn't think it was that great an idea. Plugins can implement loggers themselves, so you can have, like, an SQL logger or something. The default logger writes to a file unique to the conversation, and they're saved on disk in a heirarchical fashion: ~/.gaim/logs/aim/seanegn/robflynn-date.log would be a conversation I had with Rob on date. What doesn't work: System logging The search button in the log viewer. Oh, chats probably don't log either, I didn't test. You can only log in plain text right now. Obviously, it's not done yet. But you can play around with it, and give it some love. I'll get back to it tomorrow after school, maybe. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Wed, 05 Nov 2003 06:15:49 +0000
parents bf630f7dfdcd
children 7c3db2b2a790
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/*
 * gaim
 *
 * File: win32dep.h
 *
 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _WIN32DEP_H_
#define _WIN32DEP_H_
#include <winsock.h>
#include <process.h>
#include <gtk/gtk.h>
#include <gdk/gdkevents.h>
#include "wgaimerror.h"
#include "libc_interface.h"

/*
 *  PROTOS
 */

/**
 ** win32dep.c
 **/
/* Windows helper functions */
void wgaim_set_hinstance(HINSTANCE);
HINSTANCE wgaim_hinstance(void);
FARPROC wgaim_find_and_loadproc(char*, char*);
gboolean wgaim_read_reg_string(HKEY key, char* sub_key, char* val_name, LPBYTE data, LPDWORD data_len);
/* Determine Gaim paths */
extern char* wgaim_install_dir(void);
extern char* wgaim_lib_dir(void);
extern char* wgaim_locale_dir(void);
extern char* wgaim_data_dir(void);
extern char* wgaim_escape_dirsep(char*);
/* UI related */
extern void wgaim_conv_im_blink(GtkWidget*);
extern void wgaim_conv_im_blink_state(gboolean val);
extern void wgaim_gtk_window_move(GtkWindow *window, gint x, gint y);
/* Utility */
extern int wgaim_gz_decompress(const char* in, const char* out);
extern int wgaim_gz_untar(const char* filename, const char* destdir);
/* Docklet */
extern void wgaim_systray_minimize( GtkWidget* );
extern void wgaim_systray_maximize( GtkWidget* );
/* init / cleanup */
extern void wgaim_pre_plugin_init(void);
extern void wgaim_init(void);
extern void wgaim_cleanup(void);

/*
 *  MACROS
 */

/*
 *  Gaim specific
 */
#define DATADIR wgaim_install_dir()
#define LIBDIR wgaim_lib_dir()
#define LOCALEDIR wgaim_locale_dir()

#endif /* _WIN32DEP_H_ */