Mercurial > pidgin
view src/pounce.c @ 5250:649e54d617da
[gaim-migrate @ 5622]
If your partition was full when saving preferences, .gaimrc.save could
get created or half created, and then that file would get renamed to
.gaimrc, which is bad, because the new rc file would be corrupt or
whatever. So I just added an ugly little check for "if I can add a
newline on to the end of ~/.gaimrc.save, then it probably got written
ok."
I'm not really a big fan of .gaimrc. Someone with some skills might
want to rewrite it? Or maybe we should use xml or something? I
dunno.
Hooverphonic is cool
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 28 Apr 2003 06:49:07 +0000 |
parents | abc8489b2e8f |
children | 9eb5b13fd412 |
line wrap: on
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/** * @file pounce.h Buddy pounce API * * gaim * * Copyright (C) 2003, Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include <string.h> #include "gaim.h" static GList *pounces = NULL; struct gaim_pounce * gaim_pounce_new(struct gaim_account *pouncer, const char *pouncee, GaimPounceEvent event, gaim_pounce_cb cb, void *data, void (*free)(void *)) { struct gaim_pounce *pounce; if (pouncer == NULL || pouncee == NULL || event == 0 || cb == NULL) return NULL; pounce = g_new0(struct gaim_pounce, 1); pounce->pouncer = pouncer; pounce->pouncee = g_strdup(pouncee); pounce->events = event; pounce->callback = cb; pounce->data = data; pounce->free = free; pounces = g_list_append(pounces, pounce); return pounce; } void gaim_pounce_destroy(struct gaim_pounce *pounce) { if (pounce == NULL) return; if (pounce->pouncee != NULL) g_free(pounce->pouncee); pounces = g_list_remove(pounces, pounce); if (pounce->free != NULL && pounce->data != NULL) pounce->free(pounce->data); g_free(pounce); } void gaim_pounce_set_events(struct gaim_pounce *pounce, GaimPounceEvent events) { if (pounce == NULL || events == GAIM_POUNCE_NONE) return; pounce->events = events; } void gaim_pounce_set_pouncer(struct gaim_pounce *pounce, struct gaim_account *pouncer) { if (pounce == NULL || pouncer == NULL) return; pounce->pouncer = pouncer; } void gaim_pounce_set_pouncee(struct gaim_pounce *pounce, const char *pouncee) { if (pounce == NULL || pouncee == NULL) return; if (pounce->pouncee != NULL) g_free(pounce->pouncee); pounce->pouncee = (pouncee == NULL ? NULL : g_strdup(pouncee)); } void gaim_pounce_set_data(struct gaim_pounce *pounce, void *data) { if (pounce == NULL) return; pounce->data = data; } GaimPounceEvent gaim_pounce_get_events(const struct gaim_pounce *pounce) { if (pounce == NULL) return GAIM_POUNCE_NONE; return pounce->events; } struct gaim_account * gaim_pounce_get_pouncer(const struct gaim_pounce *pounce) { if (pounce == NULL) return NULL; return pounce->pouncer; } const char * gaim_pounce_get_pouncee(const struct gaim_pounce *pounce) { if (pounce == NULL) return NULL; return pounce->pouncee; } void * gaim_pounce_get_data(const struct gaim_pounce *pounce) { if (pounce == NULL) return NULL; return pounce->data; } void gaim_pounce_execute(const struct gaim_account *pouncer, const char *pouncee, GaimPounceEvent events) { struct gaim_pounce *pounce; GList *l; if (events == GAIM_POUNCE_NONE || pouncer == NULL || pouncee == NULL) return; for (l = gaim_get_pounces(); l != NULL; l = l->next) { pounce = (struct gaim_pounce *)l->data; if ((gaim_pounce_get_events(pounce) & events) && (gaim_pounce_get_pouncer(pounce) == pouncer) && !strcmp(gaim_pounce_get_pouncee(pounce), pouncee)) { if (pounce->callback != NULL) pounce->callback(pounce, events, gaim_pounce_get_data(pounce)); } } } struct gaim_pounce * gaim_find_pounce(const struct gaim_account *pouncer, const char *pouncee, GaimPounceEvent events) { struct gaim_pounce *pounce; GList *l; if (events == GAIM_POUNCE_NONE || pouncer == NULL || pouncee == NULL) return NULL; for (l = gaim_get_pounces(); l != NULL; l = l->next) { pounce = (struct gaim_pounce *)l->data; if ((gaim_pounce_get_events(pounce) & events) && (gaim_pounce_get_pouncer(pounce) == pouncer) && !strcmp(gaim_pounce_get_pouncee(pounce), pouncee)) { return pounce; } } return NULL; } GList * gaim_get_pounces(void) { return pounces; }