Mercurial > pidgin
view plugins/events.c @ 3458:66b1ad9782a9
[gaim-migrate @ 3506]
From KingAnt:
aim.h:
-Change the #defines for AIM client info so they're shorter.
-Add 2 #defines for ICQ--the first one (the default) is what Gaim
has been using, it was taken out of auth.c. The other is what an
ICQ 2002a client uses.
-Add an CLIENTINFO_ICQ_KNOWNGOOD
auth.c:
-Have the ICQ login use the given client info, rather than
using hard coded values.
oscar.c:
-Rename "gaim_caps" to "caps_aim" and added a "caps_icq," so
AIM and ICQ can have different capabilities.
-Make changes to gaim_parse_login so the ICQ sends ICQ client
info, and AIM sends AIM client info.
-Make changes to conninitdone_bos so only ICQ sets the privacy
flag and visibility mask. AIM sets this via SSI.
-Change a few calls to aim_bos_setprofile so ICQ does not
send a profile TLV, and so ICQ uses the ICQ caps and AIM uses
the AIM caps.
-Change a call to g_show_info_text so a pointer to the window
is not left haning around?
-Correctly set the occupied and do not disturb ICQ states.
This is how winicq does it.
-Correctly show winicq users as NA.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Wed, 28 Aug 2002 06:48:14 +0000 |
parents | 50c7a704ee56 |
children | cd938f18f3f8 |
line wrap: on
line source
/* tester.c * * test every callback, print to stdout * * by EW * * GPL and all that jazz * */ #define GAIM_PLUGINS #include "gaim.h" static void evt_signon(struct gaim_connection *gc, void *data) { printf("event_signon\n"); } static void evt_signoff(struct gaim_connection *gc, void *data) { printf("event_signoff\n"); } static void evt_away(struct gaim_connection *gc, char *state, char *message, void *data) { printf("event_away: %s %s %s\n", gc->username, state, message); } static void evt_back(void *data) { printf("event_back\n"); } static void evt_im_recv(struct gaim_connection *gc, char **who, char **what, void *data) { printf("event_im_recv: %s %s\n", *who, *what); } static void evt_im_send(struct gaim_connection *gc, char *who, char **what, void *data) { printf("event_im_send: %s %s\n", who, *what); } static void evt_buddy_signon(struct gaim_connection *gc, char *who, void *data) { printf("event_buddy_signon: %s\n", who); } static void evt_buddy_signoff(struct gaim_connection *gc, char *who, void *data) { printf("event_buddy_signoff: %s\n", who); } static void evt_buddy_away(struct gaim_connection *gc, char *who, void *data) { printf("event_buddy_away: %s\n", who); } static void evt_buddy_back(struct gaim_connection *gc, char *who, void *data) { printf("event_buddy_back: %s\n", who); } static void evt_chat_invited(struct gaim_connection *gc, char *who, char *room, char *message, void *data) { printf("event_chat_invited: %s %s %s\n", who, room, message); } static void evt_chat_join(struct gaim_connection *gc, char *room, void *data) { printf("event_chat_join: %s\n", room); } static void evt_chat_leave(struct gaim_connection *gc, char *room, void *data) { printf("event_chat_leave: %s\n", room); } static void evt_chat_buddy_join(struct gaim_connection *gc, char *room, char *who, void *data) { printf("event_chat_buddy_join: %s %s\n", room, who); } static void evt_chat_buddy_leave(struct gaim_connection *gc, char *room, char *who, void *data) { printf("event_chat_buddy_leave: %s %s\n", room, who); } static void evt_chat_recv(struct gaim_connection *gc, char *room, char *who, char *text, void *data) { printf("event_chat_recv: %s %s %s\n", room, who, text); } static void evt_chat_send(struct gaim_connection *gc, char *room, char **what, void *data) { printf("event_chat_send: %s %s\n", room, *what); } static void evt_warned(struct gaim_connection *gc, char *who, int level, void *data) { printf("event_warned: %s %d\n", who, level); } static void evt_error(int error, void *data) { printf("event_error: %d\n", error); } static void evt_quit(void *data) { printf("event_quit\n"); } static void evt_new_conversation(char *who, void *data) { printf("event_new_conversation: %s\n", who); } char *gaim_plugin_init(GModule *h) { gaim_signal_connect(h, event_signon, evt_signon, NULL); gaim_signal_connect(h, event_signoff, evt_signoff, NULL); gaim_signal_connect(h, event_away, evt_away, NULL); gaim_signal_connect(h, event_back, evt_back, NULL); gaim_signal_connect(h, event_im_recv, evt_im_recv, NULL); gaim_signal_connect(h, event_im_send, evt_im_send, NULL); gaim_signal_connect(h, event_buddy_signon, evt_buddy_signon, NULL); gaim_signal_connect(h, event_buddy_signoff, evt_buddy_signoff, NULL); gaim_signal_connect(h, event_buddy_away, evt_buddy_away, NULL); gaim_signal_connect(h, event_buddy_back, evt_buddy_back, NULL); gaim_signal_connect(h, event_chat_invited, evt_chat_invited, NULL); gaim_signal_connect(h, event_chat_join, evt_chat_join, NULL); gaim_signal_connect(h, event_chat_leave, evt_chat_leave, NULL); gaim_signal_connect(h, event_chat_buddy_join, evt_chat_buddy_join, NULL); gaim_signal_connect(h, event_chat_buddy_leave, evt_chat_buddy_leave, NULL); gaim_signal_connect(h, event_chat_recv, evt_chat_recv, NULL); gaim_signal_connect(h, event_chat_send, evt_chat_send, NULL); gaim_signal_connect(h, event_warned, evt_warned, NULL); gaim_signal_connect(h, event_error, evt_error, NULL); gaim_signal_connect(h, event_quit, evt_quit, NULL); gaim_signal_connect(h, event_new_conversation, evt_new_conversation, NULL); return NULL; } char *name() { return "Event Test"; } char *description() { return "Test to see that all events are working properly."; }