view doc/dbus-server-signals.dox @ 14001:66d01a547603

[gaim-migrate @ 16586] It is feasible that a UI is finished with notifying the user via the Notification API within the UI callback and has no need of a ui_handle to deal with closing the notification at a later date nor to tell the gaim core at a later point that it is finished with the data. If the ui_op for a notification returns a ui_handle of NULL, the GaimNotifyCloseCallback (if non-NULL) is now called immediately and the info structure is freed. If the op returns a non-NULL value, which is the case for all of gtkgaim's functions, the behavior is unchanged. committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Thu, 27 Jul 2006 20:02:57 +0000
parents 1ec93dd2f359
children e0613cf8c493
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/** @page dbus-server-signals DBus Server Signals

 @signals
  @signal dbus-method-called
  @signal dbus-introspect
 @endsignals

 <hr>

 @signaldef dbus-method-called
  @signalproto
gboolean (*dbus_method_called)(DBusConnection *connection,
                               DBusMessage *message);
  @endsignalproto
  @signaldesc
   Emitted when a dbus method is going to be called.
  @param connection The DBus connection.
  @param message The DBus message.
  @return TRUE if signal handler handled the method. ???
 @endsignaldef

 @signaldef dbus-introspect
  @signalproto
void (*dbus_introspect)(GList **bidings_list);
  @endsignalproto
  @signaldesc
   ???
  @param bindings_list ???
 @endsignaldef

 */
// vim: syntax=c tw=75 et