view doc/notify-signals.dox @ 14001:66d01a547603

[gaim-migrate @ 16586] It is feasible that a UI is finished with notifying the user via the Notification API within the UI callback and has no need of a ui_handle to deal with closing the notification at a later date nor to tell the gaim core at a later point that it is finished with the data. If the ui_op for a notification returns a ui_handle of NULL, the GaimNotifyCloseCallback (if non-NULL) is now called immediately and the info structure is freed. If the op returns a non-NULL value, which is the case for all of gtkgaim's functions, the behavior is unchanged. committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Thu, 27 Jul 2006 20:02:57 +0000
parents 216988c717da
children faa6afdcea39
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/** @page conversation-signals Notification Signals

 @signals
  @signal displaying-userinfo
 @endsignals

 @signaldef displaying-userinfo
  @signalproto
void (*displaying_userinfo)(GaimAccount *account, const char *who, char **infotext);
  @endsignalproto
  @signaldesc
   Emitted before userinfo is handed to the UI to display.
   @a infotext is a pointer to a string, so a plugin can replace the text that
   will be displayed.
  @note
   Make sure to free @a *infotext before you replace it!
  @param account  The account on which the info was obtained.
  @param who      The screen name of the user whose info is to be displayed.
  @param infotext A pointer to the userinfo text to be displayed.
 @endsignaldef

*/
// vim: syntax=c tw=75 et