Mercurial > pidgin
view plugins/perl/perl-handlers.c @ 8112:67387ec77301
[gaim-migrate @ 8813]
Remove the horizontal scroll bar on text input boxes in conversation
windows. Apparently it's possible to do some weird and wild stuff
and get gtk to freak out and not be able to make up its mind about
whether to actually add the scroll bars or not.
So don't type really long words and you'll be alright.
In closing, I think I might go get some Quizznos.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 15 Jan 2004 17:08:38 +0000 |
parents | 414c701ef1ff |
children | 4315bb5f427b |
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#include "perl-common.h" #include "perl-handlers.h" #include "debug.h" #include "signals.h" static GList *timeout_handlers = NULL; static GList *signal_handlers = NULL; extern PerlInterpreter *my_perl; static void destroy_timeout_handler(GaimPerlTimeoutHandler *handler) { timeout_handlers = g_list_remove(timeout_handlers, handler); if (handler->callback != NULL) SvREFCNT_dec(handler->callback); if (handler->data != NULL) SvREFCNT_dec(handler->data); g_free(handler); } static void destroy_signal_handler(GaimPerlSignalHandler *handler) { signal_handlers = g_list_remove(signal_handlers, handler); if (handler->callback != NULL) SvREFCNT_dec(handler->callback); if (handler->data != NULL) SvREFCNT_dec(handler->data); g_free(handler->signal); g_free(handler); } static int perl_timeout_cb(gpointer data) { GaimPerlTimeoutHandler *handler = (GaimPerlTimeoutHandler *)data; dSP; ENTER; SAVETMPS; PUSHMARK(sp); XPUSHs((SV *)handler->data); PUTBACK; call_sv(handler->callback, G_EVAL | G_SCALAR); SPAGAIN; PUTBACK; FREETMPS; LEAVE; destroy_timeout_handler(handler); return 0; } typedef void *DATATYPE; static void * perl_signal_cb(va_list args, void *data) { GaimPerlSignalHandler *handler = (GaimPerlSignalHandler *)data; void *ret_val = NULL; int i; int count; int value_count; GaimValue *ret_value, **values; SV **sv_args; DATATYPE **copy_args; STRLEN na; dSP; ENTER; SAVETMPS; PUSHMARK(sp); gaim_signal_get_values(handler->instance, handler->signal, &ret_value, &value_count, &values); sv_args = g_new(SV *, value_count); copy_args = g_new(void **, value_count); for (i = 0; i < value_count; i++) { sv_args[i] = sv_2mortal(gaim_perl_sv_from_vargs(values[i], (va_list*)&args, ©_args[i])); XPUSHs(sv_args[i]); } XPUSHs((SV *)handler->data); PUTBACK; if (ret_value != NULL) { count = call_sv(handler->callback, G_EVAL | G_SCALAR); SPAGAIN; if (count != 1) croak("Uh oh! call_sv returned %i != 1", i); else ret_val = gaim_perl_data_from_sv(ret_value, POPs); } else { call_sv(handler->callback, G_SCALAR); SPAGAIN; } if (SvTRUE(ERRSV)) { gaim_debug_error("perl", "Perl function exited abnormally: %s\n", SvPV(ERRSV, na)); } /* See if any parameters changed. */ for (i = 0; i < value_count; i++) { if (gaim_value_is_outgoing(values[i])) { switch (gaim_value_get_type(values[i])) { case GAIM_TYPE_BOOLEAN: *((gboolean *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_INT: *((int *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_UINT: *((unsigned int *)copy_args[i]) = SvUV(sv_args[i]); break; case GAIM_TYPE_LONG: *((long *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_ULONG: *((unsigned long *)copy_args[i]) = SvUV(sv_args[i]); break; case GAIM_TYPE_INT64: *((gint64 *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_UINT64: *((guint64 *)copy_args[i]) = SvUV(sv_args[i]); break; case GAIM_TYPE_STRING: if (strcmp(*((char **)copy_args[i]), SvPVX(sv_args[i]))) { g_free(*((char **)copy_args[i])); *((char **)copy_args[i]) = g_strdup(SvPV(sv_args[i], na)); } break; case GAIM_TYPE_POINTER: *((void **)copy_args[i]) = (void *)SvIV(sv_args[i]); break; case GAIM_TYPE_BOXED: *((void **)copy_args[i]) = (void *)SvIV(sv_args[i]); break; default: break; } #if 0 *((void **)copy_args[i]) = gaim_perl_data_from_sv(values[i], sv_args[i]); #endif } } PUTBACK; FREETMPS; LEAVE; g_free(sv_args); g_free(copy_args); gaim_debug_misc("perl", "ret_val = %p\n", ret_val); return ret_val; } static GaimPerlSignalHandler * find_signal_handler(GaimPlugin *plugin, void *instance, const char *signal) { GaimPerlSignalHandler *handler; GList *l; for (l = signal_handlers; l != NULL; l = l->next) { handler = (GaimPerlSignalHandler *)l->data; if (handler->plugin == plugin && handler->instance == instance && !strcmp(handler->signal, signal)) { return handler; } } return NULL; } void gaim_perl_timeout_add(GaimPlugin *plugin, int seconds, SV *callback, SV *data) { GaimPerlTimeoutHandler *handler; if (plugin == NULL) { croak("Invalid handle in adding perl timeout handler.\n"); return; } handler = g_new0(GaimPerlTimeoutHandler, 1); handler->plugin = plugin; handler->callback = (callback != NULL && callback != &PL_sv_undef ? newSVsv(callback) : NULL); handler->data = (data != NULL && data != &PL_sv_undef ? newSVsv(data) : NULL); timeout_handlers = g_list_append(timeout_handlers, handler); handler->iotag = g_timeout_add(seconds * 1000, perl_timeout_cb, handler); } void gaim_perl_timeout_clear_for_plugin(GaimPlugin *plugin) { GaimPerlTimeoutHandler *handler; GList *l, *l_next; for (l = timeout_handlers; l != NULL; l = l_next) { l_next = l->next; handler = (GaimPerlTimeoutHandler *)l->data; if (handler->plugin == plugin) destroy_timeout_handler(handler); } } void gaim_perl_timeout_clear(void) { while (timeout_handlers != NULL) destroy_timeout_handler(timeout_handlers->data); } void gaim_perl_signal_connect(GaimPlugin *plugin, void *instance, const char *signal, SV *callback, SV *data) { GaimPerlSignalHandler *handler; handler = g_new0(GaimPerlSignalHandler, 1); handler->plugin = plugin; handler->instance = instance; handler->signal = g_strdup(signal); handler->callback = (callback != NULL && callback != &PL_sv_undef ? newSVsv(callback) : NULL); handler->data = (data != NULL && data != &PL_sv_undef ? newSVsv(data) : NULL); signal_handlers = g_list_append(signal_handlers, handler); gaim_signal_connect_vargs(instance, signal, plugin, GAIM_CALLBACK(perl_signal_cb), handler); } void gaim_perl_signal_disconnect(GaimPlugin *plugin, void *instance, const char *signal) { GaimPerlSignalHandler *handler; handler = find_signal_handler(plugin, instance, signal); if (handler == NULL) { croak("Invalid signal handler information in " "disconnecting a perl signal handler.\n"); return; } destroy_signal_handler(handler); } void gaim_perl_signal_clear_for_plugin(GaimPlugin *plugin) { GaimPerlSignalHandler *handler; GList *l, *l_next; for (l = signal_handlers; l != NULL; l = l_next) { l_next = l->next; handler = (GaimPerlSignalHandler *)l->data; if (handler->plugin == plugin) destroy_signal_handler(handler); } } void gaim_perl_signal_clear(void) { while (signal_handlers != NULL) destroy_signal_handler(signal_handlers->data); }