view src/accountopt.c @ 8112:67387ec77301

[gaim-migrate @ 8813] Remove the horizontal scroll bar on text input boxes in conversation windows. Apparently it's possible to do some weird and wild stuff and get gtk to freak out and not be able to make up its mind about whether to actually add the scroll bars or not. So don't type really long words and you'll be alright. In closing, I think I might go get some Quizznos. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 15 Jan 2004 17:08:38 +0000
parents fa6395637e2c
children 1a62ab7225f3
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/**
 * @file accountopt.c Account Options API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "accountopt.h"

GaimAccountOption *
gaim_account_option_new(GaimPrefType type, const char *text,
						const char *pref_name)
{
	GaimAccountOption *option;

	g_return_val_if_fail(type == GAIM_PREF_BOOLEAN ||
						 type == GAIM_PREF_INT ||
						 type == GAIM_PREF_STRING,
						 NULL);
	g_return_val_if_fail(text != NULL, NULL);
	g_return_val_if_fail(pref_name != NULL, NULL);

	option = g_new0(GaimAccountOption, 1);

	option->type      = type;
	option->text      = g_strdup(text);
	option->pref_name = g_strdup(pref_name);

	return option;
}

GaimAccountOption *
gaim_account_option_bool_new(const char *text, const char *pref_name,
							 gboolean default_value)
{
	GaimAccountOption *option;

	option = gaim_account_option_new(GAIM_PREF_BOOLEAN, text, pref_name);

	if (option == NULL)
		return NULL;

	option->default_value.boolean = default_value;

	return option;
}

GaimAccountOption *
gaim_account_option_int_new(const char *text, const char *pref_name,
							int default_value)
{
	GaimAccountOption *option;

	option = gaim_account_option_new(GAIM_PREF_INT, text, pref_name);

	if (option == NULL)
		return NULL;

	option->default_value.integer = default_value;

	return option;
}

GaimAccountOption *
gaim_account_option_string_new(const char *text, const char *pref_name,
							   const char *default_value)
{
	GaimAccountOption *option;

	option = gaim_account_option_new(GAIM_PREF_STRING, text, pref_name);

	if (option == NULL)
		return NULL;

	if (default_value != NULL)
		option->default_value.string = g_strdup(default_value);

	return option;
}

void
gaim_account_option_destroy(GaimAccountOption *option)
{
	g_return_if_fail(option != NULL);

	if (option->text != NULL)
		g_free(option->text);

	if (option->pref_name != NULL)
		g_free(option->pref_name);

	if (option->type == GAIM_PREF_STRING &&
		option->default_value.string != NULL) {

		g_free(option->default_value.string);
	}

	g_free(option);
}

void
gaim_account_option_set_default_bool(GaimAccountOption *option,
									 gboolean value)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_BOOLEAN);

	option->default_value.boolean = value;
}

void
gaim_account_option_set_default_int(GaimAccountOption *option, int value)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_INT);

	option->default_value.integer = value;
}

void
gaim_account_option_set_default_string(GaimAccountOption *option,
									   const char *value)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_STRING);

	if (option->default_value.string != NULL)
		g_free(option->default_value.string);

	option->default_value.string = (value == NULL ? NULL : g_strdup(value));
}

GaimPrefType
gaim_account_option_get_type(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, GAIM_PREF_NONE);

	return option->type;
}

const char *
gaim_account_option_get_text(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, NULL);

	return option->text;
}

const char *
gaim_account_option_get_setting(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, NULL);

	return option->pref_name;
}

gboolean
gaim_account_option_get_default_bool(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, FALSE);
	g_return_val_if_fail(option->type == GAIM_PREF_BOOLEAN, FALSE);

	return option->default_value.boolean;
}

int
gaim_account_option_get_default_int(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, -1);
	g_return_val_if_fail(option->type == GAIM_PREF_INT, -1);

	return option->default_value.integer;
}

const char *
gaim_account_option_get_default_string(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, NULL);
	g_return_val_if_fail(option->type == GAIM_PREF_STRING, NULL);

	return option->default_value.string;
}


GaimAccountUserSplit *
gaim_account_user_split_new(const char *text, const char *default_value,
							char sep)
{
	GaimAccountUserSplit *split;

	g_return_val_if_fail(text != NULL, NULL);
	g_return_val_if_fail(sep != 0, NULL);

	split = g_new0(GaimAccountUserSplit, 1);

	split->text = g_strdup(text);
	split->field_sep = sep;
	split->default_value = (default_value == NULL
							? NULL : g_strdup(default_value));

	return split;
}

void
gaim_account_user_split_destroy(GaimAccountUserSplit *split)
{
	g_return_if_fail(split != NULL);

	if (split->text != NULL)
		g_free(split->text);

	if (split->default_value != NULL)
		g_free(split->default_value);

	g_free(split);
}

const char *
gaim_account_user_split_get_text(const GaimAccountUserSplit *split)
{
	g_return_val_if_fail(split != NULL, NULL);

	return split->text;
}

const char *
gaim_account_user_split_get_default_value(const GaimAccountUserSplit *split)
{
	g_return_val_if_fail(split != NULL, NULL);

	return split->default_value;
}

char
gaim_account_user_split_get_separator(const GaimAccountUserSplit *split)
{
	g_return_val_if_fail(split != NULL, 0);

	return split->field_sep;
}