Mercurial > pidgin
view src/multi.h @ 5602:67900446fab9
[gaim-migrate @ 6006]
(11:01:16) Robot101: holy cow
(11:01:31) Robot101: LSchiere: mea culpa, one of the patches I gave you was broke
(11:01:54) LSchiere: which?
(11:02:20) Robot101: line 474 of server.c, change g_utf8_validate(alias) to g_utf8_validate(alias, -1,
NULL)
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sat, 31 May 2003 15:03:33 +0000 |
parents | 187c740f2a4e |
children | 0bdfa28c678e |
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/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _MULTI_H_ #define _MULTI_H_ #include "account.h" #include "core.h" #include "plugin.h" #if 0 /* ok. now the fun begins. first we create a connection structure */ GaimConnection { int edittype; /* XXX CUI: this is ui-specific and should be removed */ /* we need to do either oscar or TOC */ /* we make this as an int in case if we want to add more protocols later */ int protocol; GaimPlugin *prpl; guint32 flags; /* erg. */ char *checkbox; /* all connections need an input watcher */ int inpa; /* all connections need a list of chats, even if they don't have chat */ GSList *buddy_chats; /* each connection then can have its own protocol-specific data */ void *proto_data; GaimAccount *account; char username[64]; char displayname[128]; char password[32]; guint keepalive; /* stuff needed for per-connection idle times */ guint idle_timer; time_t login_time; time_t login_time_official; time_t lastsent; int is_idle; char *away; /* set by protos, is NULL when not away, or set * * to "" or a custom message when away */ char *away_state; /* updated by serv_set_away, keeps the last set * * away type */ int is_auto_away; /* used by idle.c */ int evil; /* warning level for AIM (why is this here?) */ gboolean wants_to_die; /* defaults to FALSE */ }; #endif #define OPT_CONN_HTML 0x00000001 /* set this flag on a gc if you want serv_got_im to autoreply when away */ #define OPT_CONN_AUTO_RESP 0x00000002 struct proto_user_split { char sep; char *label; char *def; }; struct proto_user_opt { char *label; char *def; int pos; }; struct proto_actions_menu { char *label; void (*callback)(GaimConnection *); GaimConnection *gc; }; struct proto_buddy_menu { char *label; void (*callback)(GaimConnection *, const char *); GaimConnection *gc; }; struct proto_chat_entry { char *label; char *identifier; char *def; gboolean is_int; int min; int max; }; #endif /* _MULTI_H_ */