Mercurial > pidgin
view doc/plugin-ids.dox @ 7450:685736e14aac
[gaim-migrate @ 8061]
from bug #836143
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Date: 2003-11-06 17:19
Sender: zuperdee
Logged In: YES
user_id=347499
Alright folks, I HAVE A FIX!!!! I repeat, I HAVE A FIX!!!!!!!!!
Basically, this is what was wrong: the
account_win_destroy_cb function was failing to destroy the
window when the "window delete" event was happening.
I
reviewed the code, and it appears there are only 2 places
where that function is called, and in BOTH cases,
gtk_widget_destroy(dialog->window) was called before calling
account_win_destroy_cb. That's ugly!!!! So, my patch
rearranges things so gtk_widget_destroy is called at the
beginning of account_win_destroy_cb. That way, it *DOES*
destroy the window as it is supposed to, and it removes a
couple unnecessary lines of code. Woohoo!!!!!!!!!
I've tested it here on my own system, and it appears to
work, but I'd appreciate it if someone else could verify my
fix before it is checked in (should it be accepted).
The fix is in Patch #837542 here on Sourceforge. :-)
Yours Truly,
Daniel
(Yes, I am excited!!! I just fixed a problem in Gaim that
has been bugging me for some time. I *HATE* instability...
Call me the Segfault Avenger. ;-))
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committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
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date | Thu, 06 Nov 2003 23:29:40 +0000 |
parents | 3c3039aa7259 |
children | cf3eb9f311b2 |
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/** @page plugin-ids Plugin IDs @section Introduction Every plugin contains a unique identifier to prevent duplicate plugin loading and conflicts. This, which will be called a plugin ID from here on, must follow a specific format. This format categorizes a plugin and makes duplicate IDs unlikely. @section Format The basic format of a plugin ID is as follows: <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt> The @em type indicator specifies the type of plugin. This must be one of the following: - core - Core plugin, capable of being loaded in any program using libgaim. It must not use any UI-specific code. - prpl - Protocol plugin, providing additional protocols to connect to. - lopl - Loader plugin, which loads scripts as plugins (like Perl or TCL). - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any window toolkit code (such as X11 or Win32). - gtk-x11 - GTK+ 2.x plugin using X11 code. - gtk-win32 - GTK+ 2.x plugin using Win32 code. - qpe - Gaim for Qtopia plugin. The @em username must be a unique identifier for that person. It @em should be your Gaim website user ID (registered <a href="http://gaim.sourceforge.net/register.php">here</a>). If for some reason you cannot register there (it shouldn't be a problem!), you can use your SourceForge ID. Do @em not leave this field blank. The @em pluginname is the name of your plugin. It can be whatever you like, though it's common to keep it all lowercase. Do not use spaces! If you want a space, use a '-'. Please do not put a version indicator in the ID. The GaimPlugin structure already has a field for this. @section plugin-db Plugin Database Although it doesn't exist yet, in time there will be a plugin database on the Gaim website, where users can download and install new plugins. Plugins will be accessed by your plugin ID, which is one reason why it must be unique. */ // vim: syntax=c tw=75 et