view src/core.c @ 7450:685736e14aac

[gaim-migrate @ 8061] from bug #836143 ----------------------------------------------------------------- Date: 2003-11-06 17:19 Sender: zuperdee Logged In: YES user_id=347499 Alright folks, I HAVE A FIX!!!! I repeat, I HAVE A FIX!!!!!!!!! Basically, this is what was wrong: the account_win_destroy_cb function was failing to destroy the window when the "window delete" event was happening. I reviewed the code, and it appears there are only 2 places where that function is called, and in BOTH cases, gtk_widget_destroy(dialog->window) was called before calling account_win_destroy_cb. That's ugly!!!! So, my patch rearranges things so gtk_widget_destroy is called at the beginning of account_win_destroy_cb. That way, it *DOES* destroy the window as it is supposed to, and it removes a couple unnecessary lines of code. Woohoo!!!!!!!!! I've tested it here on my own system, and it appears to work, but I'd appreciate it if someone else could verify my fix before it is checked in (should it be accepted). The fix is in Patch #837542 here on Sourceforge. :-) Yours Truly, Daniel (Yes, I am excited!!! I just fixed a problem in Gaim that has been bugging me for some time. I *HATE* instability... Call me the Segfault Avenger. ;-)) --------------------------------------------------------------- committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Thu, 06 Nov 2003 23:29:40 +0000
parents 643cbc9a6035
children c8337162c712
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/**
 * @file core.c Gaim Core API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "connection.h"
#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "ft.h"
#include "plugin.h"
#include "pounce.h"
#include "prefs.h"
#include "privacy.h"
#include "proxy.h"
#include "signals.h"
#include "sslconn.h"
#include "sound.h"

struct GaimCore
{
	char *ui;

	void *reserved;
};

static GaimCoreUiOps *_ops  = NULL;
static GaimCore      *_core = NULL;

STATIC_PROTO_INIT

gboolean
gaim_core_init(const char *ui)
{
	GaimCoreUiOps *ops;
	GaimCore *core;

	g_return_val_if_fail(ui != NULL, FALSE);
	g_return_val_if_fail(gaim_get_core() == NULL, FALSE);

	_core = core = g_new0(GaimCore, 1);
	core->ui = g_strdup(ui);
	core->reserved = NULL;

	ops = gaim_core_get_ui_ops();

	/* The signals subsystem is important and should be first. */
	gaim_signals_init();

	gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0);

	/* Initialize all static protocols. */
	static_proto_init();

	gaim_prefs_init();

	if (ops != NULL) {
		if (ops->ui_prefs_init != NULL)
			ops->ui_prefs_init();

		if (ops->debug_ui_init != NULL)
			ops->debug_ui_init();
	}

	gaim_accounts_init();
	gaim_connections_init();
	gaim_conversations_init();
	gaim_blist_init();
	gaim_log_init();
	gaim_buddy_icons_init();
	gaim_privacy_init();
	gaim_pounces_init();
	gaim_proxy_init();
	gaim_sound_init();
	gaim_ssl_init();
	gaim_xfers_init();

	if (ops != NULL && ops->ui_init != NULL)
		ops->ui_init();

	return TRUE;
}

void
gaim_core_quit(void)
{
	GaimCoreUiOps *ops;
	GaimCore *core = gaim_get_core();

	g_return_if_fail(core != NULL);

	ops = gaim_core_get_ui_ops();

	if (ops != NULL && ops->quit != NULL)
		ops->quit();

	/* The self destruct sequence has been initiated */
	gaim_signal_emit(gaim_get_core(), "quitting");

	/* Transmission ends */
	gaim_connections_disconnect_all();

	/* Record what we have before we blow it away... */
	gaim_prefs_sync();
	gaim_accounts_sync();

	gaim_debug(GAIM_DEBUG_INFO, "main", "Unloading all plugins\n");
	gaim_plugins_destroy_all();

	gaim_ssl_uninit();
	gaim_pounces_uninit();
	gaim_blist_uninit();
	gaim_conversations_uninit();
	gaim_connections_uninit();
	gaim_buddy_icons_uninit();
	gaim_accounts_uninit();

	gaim_signals_uninit();

	if (core->ui != NULL) {
		g_free(core->ui);
		core->ui = NULL;
	}

	g_free(core);

	_core = NULL;
}

const char *
gaim_core_get_version(void)
{
	return VERSION;
}

gboolean
gaim_core_mainloop_events_pending(void)
{
	return g_main_context_pending(g_main_context_default());
}

void
gaim_core_mainloop_iteration(void)
{
	g_main_context_iteration(g_main_context_default(), FALSE);
}

void
gaim_core_mainloop_finish_events(void)
{
	while (gaim_core_mainloop_events_pending())
		gaim_core_mainloop_iteration();
}

const char *
gaim_core_get_ui(void)
{
	GaimCore *core = gaim_get_core();

	g_return_val_if_fail(core != NULL, NULL);

	return core->ui;
}

GaimCore *
gaim_get_core(void)
{
	return _core;
}

void
gaim_core_set_ui_ops(GaimCoreUiOps *ops)
{
	_ops = ops;
}

GaimCoreUiOps *
gaim_core_get_ui_ops(void)
{
	return _ops;
}