Mercurial > pidgin
view src/sound.h @ 7450:685736e14aac
[gaim-migrate @ 8061]
from bug #836143
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Date: 2003-11-06 17:19
Sender: zuperdee
Logged In: YES
user_id=347499
Alright folks, I HAVE A FIX!!!! I repeat, I HAVE A FIX!!!!!!!!!
Basically, this is what was wrong: the
account_win_destroy_cb function was failing to destroy the
window when the "window delete" event was happening.
I
reviewed the code, and it appears there are only 2 places
where that function is called, and in BOTH cases,
gtk_widget_destroy(dialog->window) was called before calling
account_win_destroy_cb. That's ugly!!!! So, my patch
rearranges things so gtk_widget_destroy is called at the
beginning of account_win_destroy_cb. That way, it *DOES*
destroy the window as it is supposed to, and it removes a
couple unnecessary lines of code. Woohoo!!!!!!!!!
I've tested it here on my own system, and it appears to
work, but I'd appreciate it if someone else could verify my
fix before it is checked in (should it be accepted).
The fix is in Patch #837542 here on Sourceforge. :-)
Yours Truly,
Daniel
(Yes, I am excited!!! I just fixed a problem in Gaim that
has been bugging me for some time. I *HATE* instability...
Call me the Segfault Avenger. ;-))
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committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
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date | Thu, 06 Nov 2003 23:29:40 +0000 |
parents | feb3d21a7794 |
children | fa6395637e2c |
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/** * @file sound.h Sound API * * gaim * * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SOUND_H_ #define _GAIM_SOUND_H_ /**************************************************************************/ /** Data Structures */ /**************************************************************************/ /** * A type of sound. */ typedef enum _GaimSoundEventID { GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */ GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */ GAIM_SOUND_RECEIVE, /**< Receive an IM. */ GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */ GAIM_SOUND_SEND, /**< Send an IM. */ GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */ GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */ GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */ GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */ GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */ GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */ GAIM_NUM_SOUNDS /**< Total number of sounds. */ } GaimSoundEventID; typedef struct _GaimSoundUiOps { void (*init)(void); void (*shutdown)(void); void (*play_file)(const char *filename); void (*play_event)(GaimSoundEventID event); } GaimSoundUiOps; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Sound API */ /**************************************************************************/ /*@{*/ /** * Sets the UI sound operations * * @param ops The UI sound operations structure. */ void gaim_sound_set_ui_ops(GaimSoundUiOps *ops); /** * Gets the UI sound operations * * @return The UI sound operations structure. */ GaimSoundUiOps *gaim_sound_get_ui_ops(void); /** * Initializes the sound subsystem */ void gaim_sound_init(void); /** * Shuts down the sound subsystem */ void gaim_sound_shutdown(void); /** * Plays the specified sound file. * * @param filename The file to play. */ void gaim_sound_play_file(const char *filename); /** * Plays the sound associated with the specified event. * * @param event The event. */ void gaim_sound_play_event(GaimSoundEventID event); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_SOUND_H_ */