Mercurial > pidgin
view libgaim/gaim-client-example.c @ 20397:6ac7e33fdabf
propagate from branch 'im.pidgin.rlaager.merging.msnp13-and-sf-1621854-1-rlaager-whitespace' (head 5083cfbc09503360bacf3ff0ebf528700770e6af)
to branch 'im.pidgin.rlaager.merging.msnp13-and-sf-1621854-4-rlaager-whitespace' (head 4d82c29e56bd33cd6f94302e343dfeb5d68ab3eb)
author | Richard Laager <rlaager@wiktel.com> |
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date | Sun, 15 Apr 2007 03:04:05 +0000 |
parents | 60b1bc8dbf37 |
children |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node != NULL; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }