Mercurial > pidgin
view libgaim/privacy.c @ 15110:6cc89a43bf8f
[gaim-migrate @ 17896]
Lower the away-message fetching timeout from 10 seconds to half
a second. The rate limiting stuff will hopefully kick in if
needed. Let me know if you have problems. Like rate-related
error messages or GUI components not redrawing.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 05 Dec 2006 06:23:43 +0000 |
parents | f23506e8f812 |
children | b17a907065cc |
line wrap: on
line source
/** * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "account.h" #include "privacy.h" #include "server.h" #include "util.h" static GaimPrivacyUiOps *privacy_ops = NULL; gboolean gaim_privacy_permit_add(GaimAccount *account, const char *who, gboolean local_only) { GSList *l; char *name; GaimBuddy *buddy; g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(who != NULL, FALSE); name = g_strdup(gaim_normalize(account, who)); for (l = account->permit; l != NULL; l = l->next) { if (!gaim_utf8_strcasecmp(name, (char *)l->data)) break; } if (l != NULL) { g_free(name); return FALSE; } account->permit = g_slist_append(account->permit, name); if (!local_only && gaim_account_is_connected(account)) serv_add_permit(gaim_account_get_connection(account), who); if (privacy_ops != NULL && privacy_ops->permit_added != NULL) privacy_ops->permit_added(account, who); gaim_blist_schedule_save(); /* This lets the UI know a buddy has had its privacy setting changed */ buddy = gaim_find_buddy(account, name); if (buddy != NULL) { gaim_signal_emit(gaim_blist_get_handle(), "buddy-privacy-changed", buddy); } return TRUE; } gboolean gaim_privacy_permit_remove(GaimAccount *account, const char *who, gboolean local_only) { GSList *l; const char *name; GaimBuddy *buddy; g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(who != NULL, FALSE); name = gaim_normalize(account, who); for (l = account->permit; l != NULL; l = l->next) { if (!gaim_utf8_strcasecmp(name, (char *)l->data)) break; } if (l == NULL) return FALSE; g_free(l->data); account->permit = g_slist_delete_link(account->permit, l); if (!local_only && gaim_account_is_connected(account)) serv_rem_permit(gaim_account_get_connection(account), who); if (privacy_ops != NULL && privacy_ops->permit_removed != NULL) privacy_ops->permit_removed(account, who); gaim_blist_schedule_save(); buddy = gaim_find_buddy(account, name); if (buddy != NULL) { gaim_signal_emit(gaim_blist_get_handle(), "buddy-privacy-changed", buddy); } return TRUE; } gboolean gaim_privacy_deny_add(GaimAccount *account, const char *who, gboolean local_only) { GSList *l; char *name; GaimBuddy *buddy; g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(who != NULL, FALSE); name = g_strdup(gaim_normalize(account, who)); for (l = account->deny; l != NULL; l = l->next) { if (!gaim_utf8_strcasecmp(name, gaim_normalize(account, (char *)l->data))) break; } if (l != NULL) { g_free(name); return FALSE; } account->deny = g_slist_append(account->deny, name); if (!local_only && gaim_account_is_connected(account)) serv_add_deny(gaim_account_get_connection(account), who); if (privacy_ops != NULL && privacy_ops->deny_added != NULL) privacy_ops->deny_added(account, who); gaim_blist_schedule_save(); buddy = gaim_find_buddy(account, name); if (buddy != NULL) { gaim_signal_emit(gaim_blist_get_handle(), "buddy-privacy-changed", buddy); } return TRUE; } gboolean gaim_privacy_deny_remove(GaimAccount *account, const char *who, gboolean local_only) { GSList *l; const char *normalized; char *name; GaimBuddy *buddy; g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(who != NULL, FALSE); normalized = gaim_normalize(account, who); for (l = account->deny; l != NULL; l = l->next) { if (!gaim_utf8_strcasecmp(normalized, (char *)l->data)) break; } buddy = gaim_find_buddy(account, normalized); if (l == NULL) return FALSE; name = l->data; account->deny = g_slist_delete_link(account->deny, l); if (!local_only && gaim_account_is_connected(account)) serv_rem_deny(gaim_account_get_connection(account), name); if (privacy_ops != NULL && privacy_ops->deny_removed != NULL) privacy_ops->deny_removed(account, who); if (buddy != NULL) { gaim_signal_emit(gaim_blist_get_handle(), "buddy-privacy-changed", buddy); } g_free(name); gaim_blist_schedule_save(); return TRUE; } gboolean gaim_privacy_check(GaimAccount *account, const char *who) { GSList *list; switch (account->perm_deny) { case GAIM_PRIVACY_ALLOW_ALL: return TRUE; case GAIM_PRIVACY_DENY_ALL: return FALSE; case GAIM_PRIVACY_ALLOW_USERS: who = gaim_normalize(account, who); for (list=account->permit; list!=NULL; list=list->next) { if (!gaim_utf8_strcasecmp(who, (char *)list->data)) return TRUE; } return FALSE; case GAIM_PRIVACY_DENY_USERS: who = gaim_normalize(account, who); for (list=account->deny; list!=NULL; list=list->next) { if (!gaim_utf8_strcasecmp(who, (char *)list->data )) return FALSE; } return TRUE; case GAIM_PRIVACY_ALLOW_BUDDYLIST: return (gaim_find_buddy(account, who) != NULL); default: g_return_val_if_reached(TRUE); } } void gaim_privacy_set_ui_ops(GaimPrivacyUiOps *ops) { privacy_ops = ops; } GaimPrivacyUiOps * gaim_privacy_get_ui_ops(void) { return privacy_ops; } void gaim_privacy_init(void) { }