Mercurial > pidgin
view libfaim/README.gaim @ 237:6ced2f1c8b24
[gaim-migrate @ 247]
How cool is this, libfaim is making a comeback. I completely redid everything,
as was necessary because of the updates to libfaim since gaim 0.9.7. You can
sign on and send/recv IMs, but there's a bad lag between display updates that
I haven't figured out how to fix yet.
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
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date | Sat, 20 May 2000 00:30:53 +0000 |
parents | |
children | f6e8ea29b24f |
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Hello, your good friend EW here with a nice little notice that I'm sure will affect the ten of you who actually read this. I'm going to start trying to get gaim to use Oscar through libfaim. As far as I can tell, the only thing it used to be able to do is sign on and receive IMs. I updated libfaim to what's currently in the libfaim CVS on sourceforge. As of right now, I haven't even gotten it to sign on, but theoretically it can receive IMs. I'm going to try to make as few modifications as possible to the libfaim code. The only two modifications I'll probably ever make to it are 1) to make my life easier (like putting all the .h files in the same directory as the .c files) or 2) to fix a compilation error that I happen to be able to fix very easily (like with a typo or something). That means that what you're getting when you enable oscar is basically faimtest (the very instructional program included with the libfaim source on sourceforge) with the Gaim GTK front-end. I'll put any changes I make into a file, but so far, I haven't made any changes other than moving the .h files down a directory. HOW TO HELP =========== So here's what you can do in order to help gaim use libfaim. There are basically 3 steps: 1) In server.c, find an #ifndef USE_OSCAR tag that doesn't have a corresponding #else. Find it in a good fun function that you want to implement. Basically copy the code from the TOC side for the Oscar side. For example: void serv_send_im(char *name, char *message, int away) { char buf[MSG_LEN - 7]; #ifndef USE_OSCAR g_snprintf(buf, MSG_LEN - 8, "toc_send_im %s \"%s\"%s", normalize(name), message, ((away) ? " auto" : "")); sflap_send(buf, strlen(buf), TYPE_DATA); #endif if (!away) serv_touch_idle(); } becomes: void serv_send_im(char *name, char *message, int away) { char buf[MSG_LEN - 7]; #ifndef USE_OSCAR g_snprintf(buf, MSG_LEN - 8, "toc_send_im %s \"%s\"%s", normalize(name), message, ((away) ? " auto" : "")); sflap_send(buf, strlen(buf), TYPE_DATA); #else oscar_send_im(name, message, away); #endif if (!away) serv_touch_idle(); } 2) Edit gaim.h to add the new function (you'll see a list of them in there) 3) Edit oscar.c to implement the new function Most of the functions you're going to need to call use a session and connection structure. These are kept statically in oscar.c as gaim_sess and gaim_conn. For example, from above: void oscar_send_im(char *name, char *msg, int away) { if (away) aim_send_im(gaim_sess, gaim_conn, name, AIM_IMFLAGS_AWAY, msg); else aim_send_im(gaim_sess, gaim_conn, name, 0, msg); } That should be all that's needed. And that's that. Happy hacking.