Mercurial > pidgin
view src/sound.h @ 5438:6e7ba9efd1f4
[gaim-migrate @ 5820]
I wrote sort-by-status.
Index: src/gtkblist.c
===================================================================
RCS file: /cvsroot/gaim/gaim/src/gtkblist.c,v
retrieving revision 1.28
diff -u -r1.28 gtkblist.c
--- src/gtkblist.c 18 May 2003 07:54:53 -0000 1.28
+++ src/gtkblist.c 18 May 2003 21:13:36 -0000
@@ -1319,11 +1320,11 @@
void gaim_gtk_blist_setup_sort_methods()
{
- gaim_gtk_blist_sort_method_reg("None", sort_method_none);
- gaim_gtk_blist_sort_method_reg("Alphabetical", sort_method_alphabetical);
- gaim_gtk_blist_sort_method_reg("By status", sort_method_status);
- gaim_gtk_blist_sort_method_reg("By log size", sort_method_log);
- gaim_gtk_blist_sort_method_set(sort_method[0] ? sort_method : "None");
+ gaim_gtk_blist_sort_method_reg(_("None"), sort_method_none);
+ gaim_gtk_blist_sort_method_reg(_("Alphabetical"), sort_method_alphabetical);
+ gaim_gtk_blist_sort_method_reg(_("By status"), sort_method_status);
+ gaim_gtk_blist_sort_method_reg(_("By log size"), sort_method_log);
+ gaim_gtk_blist_sort_method_set(sort_method[0] ? sort_method : _("None"));
}
@@ -2229,15 +2230,23 @@
if (n && GAIM_BLIST_NODE_IS_BUDDY(n)) {
struct buddy *new = (struct buddy*)node, *it = (struct buddy*)n;
- - if (it->idle > new->idle)
+ printf("Add %s (%d) before %s (%d)... ", new->name, new->idle, it->name, it->idle);
+ + /* This is the worst if statement ever. */
+ if ((it->present < new->present) ||
+ ((it->present == new->present) && (it->uc & UC_UNAVAILABLE) > (new->uc & UC_UNAVAILABLE)) ||
+ ((it->present == new->present) && ((it->uc & UC_UNAVAILABLE) == (new->uc & UC_UNAVAILABLE)) &&
+ ((it->idle && !new->idle) || (it->idle && (it->idle < new->idle)))) ||
+ + ((it->present == new->present) && (it->uc & UC_UNAVAILABLE) == (new->uc & UC_UNAVAILABLE) && (it->idle == new->idle) &&
+ (gaim_utf8_strcasecmp(gaim_get_buddy_alias((struct buddy*)node), gaim_get_buddy_alias((struct buddy*)n)) < 0)))
{
- printf("Inserting %s before %s\n", new->name, it->name);
+ printf("yes\n");
gtk_tree_store_insert_before(gtkblist->treemodel, &iter, &groupiter, &more_z);
newpath = gtk_tree_model_get_path(GTK_TREE_MODEL(gtkblist->treemodel), &iter);
gtknode->row = gtk_tree_row_reference_new(GTK_TREE_MODEL(gtkblist->treemodel), newpath);
gtk_tree_path_free(newpath);
return iter;
}
+ printf("no\n");
g_value_unset(&val);
}
} while (gtk_tree_model_iter_next (GTK_TREE_MODEL(gtkblist->treemodel), &more_z));
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Sun, 18 May 2003 21:17:31 +0000 |
parents | 4691c5936c01 |
children | 7a64114641c3 |
line wrap: on
line source
/** * @file sound.h Sound API * * gaim * * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SOUND_H_ #define _GAIM_SOUND_H_ /**************************************************************************/ /** Data Structures */ /**************************************************************************/ /** * A type of conversation. */ typedef enum _GaimSoundEventID { GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */ GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */ GAIM_SOUND_RECEIVE, /**< Receive an IM. */ GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */ GAIM_SOUND_SEND, /**< Send an IM. */ GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */ GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */ GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */ GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */ GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */ GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */ GAIM_NUM_SOUNDS /**< Total number of sounds. */ } GaimSoundEventID; /**************************************************************************/ /** @name Sound API */ /**************************************************************************/ /*@{*/ /** * Lets the sound subsystem know when the sound output method has changed. */ void gaim_sound_change_output_method(); /** * Properly shuts down the sound system. */ void gaim_sound_quit(); /** * Plays the specified sound file. * * @param filename The file to play. */ void gaim_sound_play_file(char *filename); /** * Plays the sound associated with the specified event. * * @param event The event. */ void gaim_sound_play_event(GaimSoundEventID event); /** * Mutes or un-mutes sounds. * * @param mute The mute state. */ void gaim_sound_set_mute(gboolean mute); /** * Gets mute state for sounds. * * @return The mute state. */ gboolean gaim_sound_get_mute(); /** * Mutes or un-mutes login sounds. * * @param mute The mute state. */ void gaim_sound_set_login_mute(gboolean mute); /** * Set sound file for an event. * * @param event The event. * @param filename The sound file. */ void gaim_sound_set_event_file(GaimSoundEventID event, const char *filename); /** Get sound file for an event. * * @param event The event. * @return The filename if set, otherwise @c NULL. */ char *gaim_sound_get_event_file(GaimSoundEventID event); /** * Get the prefs option for an event. * * @param event The event. * @return The option. */ guint gaim_sound_get_event_option(GaimSoundEventID event); /** * Get the label for an event. * * @param event The event. * @return The label. */ char *gaim_sound_get_event_label(GaimSoundEventID event); /** * Set sound command for command mode. * * @param cmd The command. */ void gaim_sound_set_command(const char *cmd); /** * Get sound command for command mode. * * @return The command if set, otherwise @c NULL. */ char *gaim_sound_get_command(); /*@}*/ #endif /* _GAIM_SOUND_H_ */