view src/sound.h @ 5438:6e7ba9efd1f4

[gaim-migrate @ 5820] I wrote sort-by-status. Index: src/gtkblist.c =================================================================== RCS file: /cvsroot/gaim/gaim/src/gtkblist.c,v retrieving revision 1.28 diff -u -r1.28 gtkblist.c --- src/gtkblist.c 18 May 2003 07:54:53 -0000 1.28 +++ src/gtkblist.c 18 May 2003 21:13:36 -0000 @@ -1319,11 +1320,11 @@ void gaim_gtk_blist_setup_sort_methods() { - gaim_gtk_blist_sort_method_reg("None", sort_method_none); - gaim_gtk_blist_sort_method_reg("Alphabetical", sort_method_alphabetical); - gaim_gtk_blist_sort_method_reg("By status", sort_method_status); - gaim_gtk_blist_sort_method_reg("By log size", sort_method_log); - gaim_gtk_blist_sort_method_set(sort_method[0] ? sort_method : "None"); + gaim_gtk_blist_sort_method_reg(_("None"), sort_method_none); + gaim_gtk_blist_sort_method_reg(_("Alphabetical"), sort_method_alphabetical); + gaim_gtk_blist_sort_method_reg(_("By status"), sort_method_status); + gaim_gtk_blist_sort_method_reg(_("By log size"), sort_method_log); + gaim_gtk_blist_sort_method_set(sort_method[0] ? sort_method : _("None")); } @@ -2229,15 +2230,23 @@ if (n && GAIM_BLIST_NODE_IS_BUDDY(n)) { struct buddy *new = (struct buddy*)node, *it = (struct buddy*)n; - - if (it->idle > new->idle) + printf("Add %s (%d) before %s (%d)... ", new->name, new->idle, it->name, it->idle); + + /* This is the worst if statement ever. */ + if ((it->present < new->present) || + ((it->present == new->present) && (it->uc & UC_UNAVAILABLE) > (new->uc & UC_UNAVAILABLE)) || + ((it->present == new->present) && ((it->uc & UC_UNAVAILABLE) == (new->uc & UC_UNAVAILABLE)) && + ((it->idle && !new->idle) || (it->idle && (it->idle < new->idle)))) || + + ((it->present == new->present) && (it->uc & UC_UNAVAILABLE) == (new->uc & UC_UNAVAILABLE) && (it->idle == new->idle) && + (gaim_utf8_strcasecmp(gaim_get_buddy_alias((struct buddy*)node), gaim_get_buddy_alias((struct buddy*)n)) < 0))) { - printf("Inserting %s before %s\n", new->name, it->name); + printf("yes\n"); gtk_tree_store_insert_before(gtkblist->treemodel, &iter, &groupiter, &more_z); newpath = gtk_tree_model_get_path(GTK_TREE_MODEL(gtkblist->treemodel), &iter); gtknode->row = gtk_tree_row_reference_new(GTK_TREE_MODEL(gtkblist->treemodel), newpath); gtk_tree_path_free(newpath); return iter; } + printf("no\n"); g_value_unset(&val); } } while (gtk_tree_model_iter_next (GTK_TREE_MODEL(gtkblist->treemodel), &more_z)); committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Sun, 18 May 2003 21:17:31 +0000
parents 4691c5936c01
children 7a64114641c3
line wrap: on
line source

/**
 * @file sound.h Sound API
 *
 * gaim
 *
 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _GAIM_SOUND_H_
#define _GAIM_SOUND_H_

/**************************************************************************/
/** Data Structures                                                       */
/**************************************************************************/


/**
 * A type of conversation.
 */

typedef enum _GaimSoundEventID
{
	GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on.                       */
	GAIM_SOUND_BUDDY_LEAVE,      /**< Buddy signs off.                      */
	GAIM_SOUND_RECEIVE,          /**< Receive an IM.                        */
	GAIM_SOUND_FIRST_RECEIVE,    /**< Receive an IM that starts a conv.     */
	GAIM_SOUND_SEND,             /**< Send an IM.                           */
	GAIM_SOUND_CHAT_JOIN,        /**< Someone joins a chat.                 */
	GAIM_SOUND_CHAT_LEAVE,       /**< Someone leaves a chat.                */
	GAIM_SOUND_CHAT_YOU_SAY,     /**< You say something in a chat.          */
	GAIM_SOUND_CHAT_SAY,         /**< Someone else says somthing in a chat. */
	GAIM_SOUND_POUNCE_DEFAULT,   /**< Default sound for a buddy pounce.     */
	GAIM_SOUND_CHAT_NICK,        /**< Someone says your name in a chat.     */
	GAIM_NUM_SOUNDS              /**< Total number of sounds.               */
} GaimSoundEventID;

/**************************************************************************/
/** @name Sound API                                                       */
/**************************************************************************/
/*@{*/

/**
 * Lets the sound subsystem know when the sound output method has changed.
 */
void gaim_sound_change_output_method();

/**
 * Properly shuts down the sound system.
 */
void gaim_sound_quit();

/**
 * Plays the specified sound file.
 *
 * @param filename The file to play.
 */
void gaim_sound_play_file(char *filename);

/**
 * Plays the sound associated with the specified event.
 *
 * @param event The event.
 */
void gaim_sound_play_event(GaimSoundEventID event);

/**
 * Mutes or un-mutes sounds.
 *
 * @param mute The mute state.
 */
void gaim_sound_set_mute(gboolean mute);

/**
 * Gets mute state for sounds.
 *
 * @return The mute state.
 */
gboolean gaim_sound_get_mute();

/**
 * Mutes or un-mutes login sounds.
 *
 * @param mute The mute state.
 */
void gaim_sound_set_login_mute(gboolean mute);

/**
 * Set sound file for an event.
 *
 * @param event The event.
 * @param filename The sound file.
 */
void gaim_sound_set_event_file(GaimSoundEventID event, const char *filename);

/** Get sound file for an event.
 *
 * @param event The event.
 * @return The filename if set, otherwise @c NULL.
 */
char *gaim_sound_get_event_file(GaimSoundEventID event);

/**
 * Get the prefs option for an event.
 *
 * @param event The event.
 * @return The option.
 */
guint gaim_sound_get_event_option(GaimSoundEventID event);

/**
 * Get the label for an event.
 *
 * @param event The event.
 * @return The label.
 */
char *gaim_sound_get_event_label(GaimSoundEventID event);

/**
 * Set sound command for command mode.
 *
 * @param cmd The command.
 */
void gaim_sound_set_command(const char *cmd);

/**
 * Get sound command for command mode.
 *
 * @return The command if set, otherwise @c NULL.
 */
char *gaim_sound_get_command();

/*@}*/

#endif /* _GAIM_SOUND_H_ */