view libgaim/protocols/msn/state.c @ 14391:6e89bfd2b33f

[gaim-migrate @ 17098] I don't think PRPLs should need to make sure that proto_data is valid in the set_idle() callback. Some of my idle changes on the 23rd added that requirement. This removes the requirement to make things the way they were before. I'm also reverting SVN revision 17005 from faceprint and 17009 from marv_sf. Those revisions fixed the PRPLs so they wouldn't crash if set_idle() was called before the acocunt was fully connected. But that shouldn't be needed any more. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 31 Aug 2006 09:02:10 +0000
parents 60b1bc8dbf37
children e354528c4163
line wrap: on
line source

/**
 * @file state.c State functions and definitions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "state.h"

static const char *away_text[] =
{
	N_("Available"),
	N_("Available"),
	N_("Busy"),
	N_("Idle"),
	N_("Be Right Back"),
	N_("Away From Computer"),
	N_("On The Phone"),
	N_("Out To Lunch"),
	N_("Available"),
	N_("Available")
};

void
msn_change_status(MsnSession *session)
{
	GaimAccount *account;
	MsnCmdProc *cmdproc;
	MsnUser *user;
	MsnObject *msnobj;
	const char *state_text;

	g_return_if_fail(session != NULL);
	g_return_if_fail(session->notification != NULL);

	account = session->account;
	cmdproc = session->notification->cmdproc;
	user = session->user;
	state_text = msn_state_get_text(msn_state_from_account(account));

	/* If we're not logged in yet, don't send the status to the server,
	 * it will be sent when login completes
	 */
	if (!session->logged_in)
		return;

	msnobj = msn_user_get_object(user);

	if (msnobj == NULL)
	{
		msn_cmdproc_send(cmdproc, "CHG", "%s %d", state_text,
						 MSN_CLIENT_ID);
	}
	else
	{
		char *msnobj_str;

		msnobj_str = msn_object_to_string(msnobj);

		msn_cmdproc_send(cmdproc, "CHG", "%s %d %s", state_text,
						 MSN_CLIENT_ID, gaim_url_encode(msnobj_str));

		g_free(msnobj_str);
	}
}

const char *
msn_away_get_text(MsnAwayType type)
{
	g_return_val_if_fail(type <= MSN_HIDDEN, NULL);

	return _(away_text[type]);
}

const char *
msn_state_get_text(MsnAwayType state)
{
	static char *status_text[] =
	{ "NLN", "NLN", "BSY", "IDL", "BRB", "AWY", "PHN", "LUN", "HDN", "HDN" };

	return status_text[state];
}

MsnAwayType
msn_state_from_account(GaimAccount *account)
{
	MsnAwayType msnstatus;
	GaimPresence *presence;
	GaimStatus *status;
	const char *status_id;

	presence = gaim_account_get_presence(account);
	status = gaim_presence_get_active_status(presence);
	status_id = gaim_status_get_id(status);

	if (!strcmp(status_id, "away"))
		msnstatus = MSN_AWAY;
	else if (!strcmp(status_id, "brb"))
		msnstatus = MSN_BRB;
	else if (!strcmp(status_id, "busy"))
		msnstatus = MSN_BUSY;
	else if (!strcmp(status_id, "phone"))
		msnstatus = MSN_PHONE;
	else if (!strcmp(status_id, "lunch"))
		msnstatus = MSN_LUNCH;
	else if (!strcmp(status_id, "invisible"))
		msnstatus = MSN_HIDDEN;
	else
		msnstatus = MSN_ONLINE;

	if ((msnstatus == MSN_ONLINE) && gaim_presence_is_idle(presence))
		msnstatus = MSN_IDLE;

	return msnstatus;
}