view src/sound.h @ 7863:6ee2fe9bb74e

[gaim-migrate @ 8517] "Patch 2: ssl-plugins.patch Other plugins might need to use the NSS/GNUTLS libraries, which shouldn't be initialized multiple times in the same thread (at least NSS says this is a bad thing to do). This patch enables other plugins to load either the NSS or GNUTLS plugin, and a) have them init on load, rather when sslconn inits them b) have them not stomp on each other if the other one has already loaded." --Bill Tompkins (obobo) committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 14 Dec 2003 16:46:28 +0000
parents feb3d21a7794
children fa6395637e2c
line wrap: on
line source

/**
 * @file sound.h Sound API
 *
 * gaim
 *
 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _GAIM_SOUND_H_
#define _GAIM_SOUND_H_

/**************************************************************************/
/** Data Structures                                                       */
/**************************************************************************/


/**
 * A type of sound.
 */

typedef enum _GaimSoundEventID
{
	GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on.                       */
	GAIM_SOUND_BUDDY_LEAVE,      /**< Buddy signs off.                      */
	GAIM_SOUND_RECEIVE,          /**< Receive an IM.                        */
	GAIM_SOUND_FIRST_RECEIVE,    /**< Receive an IM that starts a conv.     */
	GAIM_SOUND_SEND,             /**< Send an IM.                           */
	GAIM_SOUND_CHAT_JOIN,        /**< Someone joins a chat.                 */
	GAIM_SOUND_CHAT_LEAVE,       /**< Someone leaves a chat.                */
	GAIM_SOUND_CHAT_YOU_SAY,     /**< You say something in a chat.          */
	GAIM_SOUND_CHAT_SAY,         /**< Someone else says somthing in a chat. */
	GAIM_SOUND_POUNCE_DEFAULT,   /**< Default sound for a buddy pounce.     */
	GAIM_SOUND_CHAT_NICK,        /**< Someone says your name in a chat.     */
	GAIM_NUM_SOUNDS              /**< Total number of sounds.               */

} GaimSoundEventID;

typedef struct _GaimSoundUiOps
{
	void (*init)(void);
	void (*shutdown)(void);
	void (*play_file)(const char *filename);
	void (*play_event)(GaimSoundEventID event);

} GaimSoundUiOps;

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Sound API                                                       */
/**************************************************************************/
/*@{*/

/**
 * Sets the UI sound operations
 *
 * @param ops The UI sound operations structure.
 */
void gaim_sound_set_ui_ops(GaimSoundUiOps *ops);

/**
 * Gets the UI sound operations
 *
 * @return The UI sound operations structure.
 */
GaimSoundUiOps *gaim_sound_get_ui_ops(void);

/**
 * Initializes the sound subsystem
 */
void gaim_sound_init(void);

/**
 * Shuts down the sound subsystem
 */
void gaim_sound_shutdown(void);

/**
 * Plays the specified sound file.
 *
 * @param filename The file to play.
 */
void gaim_sound_play_file(const char *filename);

/**
 * Plays the sound associated with the specified event.
 *
 * @param event The event.
 */
void gaim_sound_play_event(GaimSoundEventID event);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_SOUND_H_ */