view doc/dbus-server-signals.dox @ 12176:6f41d8d33989

[gaim-migrate @ 14478] Iterating over all buddies for a presence when a presence is common to all those buddies is dumb, not to mention buggy. I introduced this (these?) bug back in January and told ChipX86 I'd revert it "soon" in March. 8 months is soon, right? This fixes the online counts being wrong when you have a buddy in multiple groups. committer: Tailor Script <tailor@pidgin.im>
author Stu Tomlinson <stu@nosnilmot.com>
date Mon, 21 Nov 2005 01:56:13 +0000
parents 1ec93dd2f359
children e0613cf8c493
line wrap: on
line source

/** @page dbus-server-signals DBus Server Signals

 @signals
  @signal dbus-method-called
  @signal dbus-introspect
 @endsignals

 <hr>

 @signaldef dbus-method-called
  @signalproto
gboolean (*dbus_method_called)(DBusConnection *connection,
                               DBusMessage *message);
  @endsignalproto
  @signaldesc
   Emitted when a dbus method is going to be called.
  @param connection The DBus connection.
  @param message The DBus message.
  @return TRUE if signal handler handled the method. ???
 @endsignaldef

 @signaldef dbus-introspect
  @signalproto
void (*dbus_introspect)(GList **bidings_list);
  @endsignalproto
  @signaldesc
   ???
  @param bindings_list ???
 @endsignaldef

 */
// vim: syntax=c tw=75 et