Mercurial > pidgin
view src/pluginpref.c @ 13968:6fc412e59214
[gaim-migrate @ 16525]
A bunch of little things
* Use GAIM_CONNECTION_IS_VALID(gc) in a lot of places where
we were doing g_list_find(gaim_connections_get_all(), gc)
* Get rid of a lot of places where we were doing
g_list_find(gaim_connections_get_all(), gc). The handle used
by the request API ensures that the ok and cancel callback
functions won't be called if the gc is destroyed. However,
GAIM_CONNECTION_IS_VALID(gc) is still very important for
callback functions where we can't cancel the request.
For example, gaim_proxy_connect() callback functions.
* "Added" a function to Yahoo! that should help us notice
when our buddies change their buddy icon/display picture
* Some comments in a few places
* Changed GAIM_CONNECTION_IS_VALID(gc) to only look through
the list of "all" connections and not the list of
"connecting" connections. Some time ago we changed how
this was done so that the list of "all" connections now
includes the "connection" connections.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 20 Jul 2006 08:11:54 +0000 |
parents | 16f6d6f8afc7 |
children | 8bda65b88e49 |
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/** * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef HAVE_CONFIG_H # include <config.h> #endif #include <glib.h> #include "debug.h" #include "internal.h" #include "pluginpref.h" #include "prefs.h" struct _GaimPluginPrefFrame { GList *prefs; }; struct _GaimPluginPref { char *name; char *label; GaimPluginPrefType type; int min; int max; GList *choices; unsigned int max_length; gboolean masked; GaimStringFormatType format; }; GaimPluginPrefFrame * gaim_plugin_pref_frame_new() { GaimPluginPrefFrame *frame; frame = g_new0(GaimPluginPrefFrame, 1); return frame; } void gaim_plugin_pref_frame_destroy(GaimPluginPrefFrame *frame) { GaimPluginPref *pref; GList *l; g_return_if_fail(frame); for(l = frame->prefs; l != NULL; l = l->next) { pref = (GaimPluginPref *)l->data; gaim_plugin_pref_destroy(pref); } g_list_free(frame->prefs); frame->prefs = NULL; g_free(frame); frame = NULL; } void gaim_plugin_pref_frame_add(GaimPluginPrefFrame *frame, GaimPluginPref *pref) { g_return_if_fail(frame); g_return_if_fail(pref); frame->prefs = g_list_append(frame->prefs, pref); } GList * gaim_plugin_pref_frame_get_prefs(GaimPluginPrefFrame *frame) { g_return_val_if_fail(frame, NULL); g_return_val_if_fail(frame->prefs, NULL); return frame->prefs; } GaimPluginPref * gaim_plugin_pref_new() { GaimPluginPref *pref; pref = g_new0(GaimPluginPref, 1); return pref; } GaimPluginPref * gaim_plugin_pref_new_with_name(const char *name) { GaimPluginPref *pref; g_return_val_if_fail(name, NULL); pref = g_new0(GaimPluginPref, 1); pref->name = g_strdup(name); return pref; } GaimPluginPref * gaim_plugin_pref_new_with_label(const char *label) { GaimPluginPref *pref; g_return_val_if_fail(label, NULL); pref = g_new0(GaimPluginPref, 1); pref->label = g_strdup(label); return pref; } GaimPluginPref * gaim_plugin_pref_new_with_name_and_label(const char *name, const char *label) { GaimPluginPref *pref; g_return_val_if_fail(name, NULL); g_return_val_if_fail(label, NULL); pref = g_new0(GaimPluginPref, 1); pref->name = g_strdup(name); pref->label = g_strdup(label); return pref; } void gaim_plugin_pref_destroy(GaimPluginPref *pref) { g_return_if_fail(pref); if(pref->name) { g_free(pref->name); pref->name = NULL; } if(pref->label) { g_free(pref->label); pref->label = NULL; } if(pref->choices) { g_list_free(pref->choices); pref->choices = NULL; } g_free(pref); } void gaim_plugin_pref_set_name(GaimPluginPref *pref, const char *name) { g_return_if_fail(pref); g_return_if_fail(name); if(pref->name) g_free(pref->name); pref->name = g_strdup(name); } const char * gaim_plugin_pref_get_name(GaimPluginPref *pref) { g_return_val_if_fail(pref, NULL); return pref->name; } void gaim_plugin_pref_set_label(GaimPluginPref *pref, const char *label) { g_return_if_fail(pref); g_return_if_fail(label); if(pref->label) g_free(pref->label); pref->label = g_strdup(label); } const char * gaim_plugin_pref_get_label(GaimPluginPref *pref) { g_return_val_if_fail(pref, NULL); return pref->label; } void gaim_plugin_pref_set_bounds(GaimPluginPref *pref, int min, int max) { int tmp; g_return_if_fail(pref); g_return_if_fail(pref->name); if(gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) { gaim_debug(GAIM_DEBUG_INFO, "pluginpref", "gaim_plugin_pref_set_bounds: %s is not an integer pref\n", pref->name); return; } if(min > max) { tmp = min; min = max; max = tmp; } pref->min = min; pref->max = max; } void gaim_plugin_pref_get_bounds(GaimPluginPref *pref, int *min, int *max) { g_return_if_fail(pref); g_return_if_fail(pref->name); if(gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) { gaim_debug(GAIM_DEBUG_INFO, "pluginpref", "gaim_plugin_pref_get_bounds: %s is not an integer pref\n", pref->name); return; } *min = pref->min; *max = pref->max; } void gaim_plugin_pref_set_type(GaimPluginPref *pref, GaimPluginPrefType type) { g_return_if_fail(pref); pref->type = type; } GaimPluginPrefType gaim_plugin_pref_get_type(GaimPluginPref *pref) { g_return_val_if_fail(pref, GAIM_PLUGIN_PREF_NONE); return pref->type; } void gaim_plugin_pref_add_choice(GaimPluginPref *pref, const char *label, gpointer choice) { g_return_if_fail(pref); g_return_if_fail(label); g_return_if_fail(choice || gaim_prefs_get_type(pref->name) == GAIM_PREF_INT); pref->choices = g_list_append(pref->choices, (gpointer)label); pref->choices = g_list_append(pref->choices, choice); } GList * gaim_plugin_pref_get_choices(GaimPluginPref *pref) { g_return_val_if_fail(pref, NULL); return pref->choices; } void gaim_plugin_pref_set_max_length(GaimPluginPref *pref, unsigned int max_length) { g_return_if_fail(pref); pref->max_length = max_length; } unsigned int gaim_plugin_pref_get_max_length(GaimPluginPref *pref) { g_return_val_if_fail(pref, 0); return pref->max_length; } void gaim_plugin_pref_set_masked(GaimPluginPref *pref, gboolean masked) { g_return_if_fail(pref); pref->masked = masked; } gboolean gaim_plugin_pref_get_masked(GaimPluginPref *pref) { g_return_val_if_fail(pref, FALSE); return pref->masked; } void gaim_plugin_pref_set_format_type(GaimPluginPref *pref, GaimStringFormatType format) { g_return_if_fail(pref); g_return_if_fail(pref->type == GAIM_PLUGIN_PREF_STRING_FORMAT); pref->format = format; } GaimStringFormatType gaim_plugin_pref_get_format_type(GaimPluginPref *pref) { g_return_val_if_fail(pref, 0); if (pref->type != GAIM_PLUGIN_PREF_STRING_FORMAT) return GAIM_STRING_FORMAT_TYPE_NONE; return pref->format; }