Mercurial > pidgin
view src/value.c @ 13968:6fc412e59214
[gaim-migrate @ 16525]
A bunch of little things
* Use GAIM_CONNECTION_IS_VALID(gc) in a lot of places where
we were doing g_list_find(gaim_connections_get_all(), gc)
* Get rid of a lot of places where we were doing
g_list_find(gaim_connections_get_all(), gc). The handle used
by the request API ensures that the ok and cancel callback
functions won't be called if the gc is destroyed. However,
GAIM_CONNECTION_IS_VALID(gc) is still very important for
callback functions where we can't cancel the request.
For example, gaim_proxy_connect() callback functions.
* "Added" a function to Yahoo! that should help us notice
when our buddies change their buddy icon/display picture
* Some comments in a few places
* Changed GAIM_CONNECTION_IS_VALID(gc) to only look through
the list of "all" connections and not the list of
"connecting" connections. Some time ago we changed how
this was done so that the list of "all" connections now
includes the "connection" connections.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 20 Jul 2006 08:11:54 +0000 |
parents | fde4101fa183 |
children | 8bda65b88e49 |
line wrap: on
line source
/** * @file value.c Value wrapper API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "value.h" #define OUTGOING_FLAG 0x01 GaimValue * gaim_value_new(GaimType type, ...) { GaimValue *value; va_list args; g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL); value = g_new0(GaimValue, 1); value->type = type; va_start(args, type); if (type == GAIM_TYPE_SUBTYPE) value->u.subtype = va_arg(args, int); else if (type == GAIM_TYPE_BOXED) value->u.specific_type = g_strdup(va_arg(args, char *)); va_end(args); return value; } GaimValue * gaim_value_new_outgoing(GaimType type, ...) { GaimValue *value; va_list args; g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL); value = g_new0(GaimValue, 1); value->type = type; va_start(args, type); if (type == GAIM_TYPE_SUBTYPE) value->u.subtype = va_arg(args, int); else if (type == GAIM_TYPE_BOXED) value->u.specific_type = g_strdup(va_arg(args, char *)); va_end(args); value->flags |= OUTGOING_FLAG; return value; } void gaim_value_destroy(GaimValue *value) { g_return_if_fail(value != NULL); if (gaim_value_get_type(value) == GAIM_TYPE_BOXED) { if (value->u.specific_type != NULL) g_free(value->u.specific_type); } else if (gaim_value_get_type(value) == GAIM_TYPE_STRING) { if (value->data.string_data != NULL) g_free(value->data.string_data); } g_free(value); } GaimValue * gaim_value_dup(const GaimValue *value) { GaimValue *new_value; GaimType type; g_return_val_if_fail(value != NULL, NULL); type = gaim_value_get_type(value); if (type == GAIM_TYPE_SUBTYPE) { new_value = gaim_value_new(GAIM_TYPE_SUBTYPE, gaim_value_get_subtype(value)); } else if (type == GAIM_TYPE_BOXED) { new_value = gaim_value_new(GAIM_TYPE_BOXED, gaim_value_get_specific_type(value)); } else new_value = gaim_value_new(type); new_value->flags = value->flags; switch (type) { case GAIM_TYPE_CHAR: gaim_value_set_char(new_value, gaim_value_get_char(value)); break; case GAIM_TYPE_UCHAR: gaim_value_set_uchar(new_value, gaim_value_get_uchar(value)); break; case GAIM_TYPE_BOOLEAN: gaim_value_set_boolean(new_value, gaim_value_get_boolean(value)); break; case GAIM_TYPE_SHORT: gaim_value_set_short(new_value, gaim_value_get_short(value)); break; case GAIM_TYPE_USHORT: gaim_value_set_ushort(new_value, gaim_value_get_ushort(value)); break; case GAIM_TYPE_INT: gaim_value_set_int(new_value, gaim_value_get_int(value)); break; case GAIM_TYPE_UINT: gaim_value_set_uint(new_value, gaim_value_get_uint(value)); break; case GAIM_TYPE_LONG: gaim_value_set_long(new_value, gaim_value_get_long(value)); break; case GAIM_TYPE_ULONG: gaim_value_set_ulong(new_value, gaim_value_get_ulong(value)); break; case GAIM_TYPE_INT64: gaim_value_set_int64(new_value, gaim_value_get_int64(value)); break; case GAIM_TYPE_UINT64: gaim_value_set_uint64(new_value, gaim_value_get_uint64(value)); break; case GAIM_TYPE_STRING: gaim_value_set_string(new_value, gaim_value_get_string(value)); break; case GAIM_TYPE_OBJECT: gaim_value_set_object(new_value, gaim_value_get_object(value)); break; case GAIM_TYPE_POINTER: gaim_value_set_pointer(new_value, gaim_value_get_pointer(value)); break; case GAIM_TYPE_ENUM: gaim_value_set_enum(new_value, gaim_value_get_enum(value)); break; case GAIM_TYPE_BOXED: gaim_value_set_boxed(new_value, gaim_value_get_boxed(value)); break; default: break; } return new_value; } GaimType gaim_value_get_type(const GaimValue *value) { g_return_val_if_fail(value != NULL, GAIM_TYPE_UNKNOWN); return value->type; } unsigned int gaim_value_get_subtype(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_SUBTYPE, 0); return value->u.subtype; } const char * gaim_value_get_specific_type(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOXED, NULL); return value->u.specific_type; } gboolean gaim_value_is_outgoing(const GaimValue *value) { g_return_val_if_fail(value != NULL, FALSE); return (value->flags & OUTGOING_FLAG); } void gaim_value_set_char(GaimValue *value, char data) { g_return_if_fail(value != NULL); value->data.char_data = data; } void gaim_value_set_uchar(GaimValue *value, unsigned char data) { g_return_if_fail(value != NULL); value->data.uchar_data = data; } void gaim_value_set_boolean(GaimValue *value, gboolean data) { g_return_if_fail(value != NULL); value->data.boolean_data = data; } void gaim_value_set_short(GaimValue *value, short data) { g_return_if_fail(value != NULL); value->data.short_data = data; } void gaim_value_set_ushort(GaimValue *value, unsigned short data) { g_return_if_fail(value != NULL); value->data.ushort_data = data; } void gaim_value_set_int(GaimValue *value, int data) { g_return_if_fail(value != NULL); value->data.int_data = data; } void gaim_value_set_uint(GaimValue *value, unsigned int data) { g_return_if_fail(value != NULL); value->data.int_data = data; } void gaim_value_set_long(GaimValue *value, long data) { g_return_if_fail(value != NULL); value->data.long_data = data; } void gaim_value_set_ulong(GaimValue *value, unsigned long data) { g_return_if_fail(value != NULL); value->data.long_data = data; } void gaim_value_set_int64(GaimValue *value, gint64 data) { g_return_if_fail(value != NULL); value->data.int64_data = data; } void gaim_value_set_uint64(GaimValue *value, guint64 data) { g_return_if_fail(value != NULL); value->data.uint64_data = data; } void gaim_value_set_string(GaimValue *value, const char *data) { g_return_if_fail(value != NULL); if (value->data.string_data != NULL) g_free(value->data.string_data); value->data.string_data = (data == NULL ? NULL : g_strdup(data)); } void gaim_value_set_object(GaimValue *value, void *data) { g_return_if_fail(value != NULL); value->data.object_data = data; } void gaim_value_set_pointer(GaimValue *value, void *data) { g_return_if_fail(value != NULL); value->data.pointer_data = data; } void gaim_value_set_enum(GaimValue *value, int data) { g_return_if_fail(value != NULL); value->data.enum_data = data; } void gaim_value_set_boxed(GaimValue *value, void *data) { g_return_if_fail(value != NULL); value->data.boxed_data = data; } char gaim_value_get_char(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.char_data; } unsigned char gaim_value_get_uchar(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.uchar_data; } gboolean gaim_value_get_boolean(const GaimValue *value) { g_return_val_if_fail(value != NULL, FALSE); return value->data.boolean_data; } short gaim_value_get_short(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.short_data; } unsigned short gaim_value_get_ushort(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.ushort_data; } int gaim_value_get_int(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.int_data; } unsigned int gaim_value_get_uint(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.int_data; } long gaim_value_get_long(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.long_data; } unsigned long gaim_value_get_ulong(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.long_data; } gint64 gaim_value_get_int64(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.int64_data; } guint64 gaim_value_get_uint64(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.uint64_data; } const char * gaim_value_get_string(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.string_data; } void * gaim_value_get_object(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.object_data; } void * gaim_value_get_pointer(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.pointer_data; } int gaim_value_get_enum(const GaimValue *value) { g_return_val_if_fail(value != NULL, -1); return value->data.enum_data; } void * gaim_value_get_boxed(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.boxed_data; }