view src/plugin.c @ 6485:70d5122bc3ff

[gaim-migrate @ 6999] Removed the old event system and replaced it with a much better signal system. There will most likely be some bugs in this, but it seems to be working for now. Plugins can now generate their own signals, and other plugins can find those plugins and connect to them. This could give plugins a form of IPC. It's also useful for other things. It's rather flexible, except for the damn marshalling, but there's no way around that that I or the glib people can see. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Mon, 18 Aug 2003 01:03:43 +0000
parents f9428d38c03b
children fab81e4b885c
line wrap: on
line source

/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/*
 * ----------------
 * The Plug-in plugin
 *
 * Plugin support is currently being maintained by Mike Saraf
 * msaraf@dwc.edu
 *
 * Well, I didn't see any work done on it for a while, so I'm going to try
 * my hand at it. - Eric warmenhoven@yahoo.com
 *
 * Mike is my roomate.  I can assure you that he's lazy :-P
 * -- Rob rob@marko.net
 *
 * Yeah, well now I'm re-writing a good portion of it! The perl stuff was
 * a hack. Tsk tsk! -- Christian <chipx86@gnupdate.org>
 */
#include "internal.h"

#include "accountopt.h"
#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "prpl.h"
#include "request.h"
#include "signals.h"

#ifdef _WIN32
# define PLUGIN_EXT ".dll"
#else
# define PLUGIN_EXT ".so"
#endif

static GList *loaded_plugins = NULL;
static GList *plugins = NULL;
static GList *plugin_loaders = NULL;
static GList *protocol_plugins = NULL;

static size_t search_path_count = 0;
static char **search_paths = NULL;

static void (*probe_cb)(void *) = NULL;
static void *probe_cb_data = NULL;
static void (*load_cb)(GaimPlugin *, void *) = NULL;
static void *load_cb_data = NULL;
static void (*unload_cb)(GaimPlugin *, void *) = NULL;
static void *unload_cb_data = NULL;

#ifdef GAIM_PLUGINS
static int
is_so_file(const char *filename, const char *ext)
{
	int len, extlen;

	if (filename == NULL || *filename == '\0' || ext == NULL)
		return 0;

	extlen = strlen(ext);
	len = strlen(filename) - extlen;

	if (len < 0)
		return 0;

	return (!strncmp(filename + len, ext, extlen));
}

static gboolean
loader_supports_file(GaimPlugin *loader, const char *filename)
{
	GList *exts;

	for (exts = GAIM_PLUGIN_LOADER_INFO(loader)->exts; exts != NULL; exts = exts->next) {
		if (is_so_file(filename, (char *)exts->data)) {
			return TRUE;
		}
	}

	return FALSE;
}

static GaimPlugin *
find_loader_for_plugin(const GaimPlugin *plugin)
{
	GaimPlugin *loader;
	GList *l;

	if (plugin->path == NULL)
		return NULL;

	for (l = gaim_plugins_get_loaded(); l != NULL; l = l->next) {
		loader = l->data;

		if (loader->info->type == GAIM_PLUGIN_LOADER &&
			loader_supports_file(loader, plugin->path)) {

			return loader;
		}

		loader = NULL;
	}

	return NULL;
}

#endif /* GAIM_PLUGINS */

static gint
compare_prpl(GaimPlugin *a, GaimPlugin *b)
{
	/* neg if a before b, 0 if equal, pos if a after b */
	return ((GAIM_IS_PROTOCOL_PLUGIN(a)
			 ? GAIM_PLUGIN_PROTOCOL_INFO(a)->protocol : -1) -
			((GAIM_IS_PROTOCOL_PLUGIN(b)
			 ? GAIM_PLUGIN_PROTOCOL_INFO(b)->protocol : -1)));
}

GaimPlugin *
gaim_plugin_new(gboolean native, const char *path)
{
	GaimPlugin *plugin;

	plugin = g_new0(GaimPlugin, 1);

	plugin->native_plugin = native;
	plugin->path = (path == NULL ? NULL : g_strdup(path));

	return plugin;
}

GaimPlugin *
gaim_plugin_probe(const char *filename)
{
#ifdef GAIM_PLUGINS
	GaimPlugin *plugin = NULL;
	GaimPlugin *loader;
	gboolean (*gaim_init_plugin)(GaimPlugin *);

	g_return_val_if_fail(filename != NULL, NULL);

	if (!g_file_test(filename, G_FILE_TEST_EXISTS))
		return NULL;

	plugin = gaim_plugins_find_with_filename(filename);

	if (plugin != NULL)
		return plugin;

	plugin = gaim_plugin_new(is_so_file(filename, PLUGIN_EXT), filename);

	if (plugin->native_plugin) {
		const char *error;
		plugin->handle = g_module_open(filename, 0);

		if (plugin->handle == NULL) {
			error = g_module_error();
			gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: %s\n",
					   plugin->path, error ? error : "Unknown error.");

			gaim_plugin_destroy(plugin);

			return NULL;
		}

		if (!g_module_symbol(plugin->handle, "gaim_init_plugin",
							 (gpointer *)&gaim_init_plugin)) {
			g_module_close(plugin->handle);
			plugin->handle = NULL;

			error = g_module_error();
			gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: %s\n",
					   plugin->path, error ? error : "Unknown error.");

			gaim_plugin_destroy(plugin);

			return NULL;
		}
	}
	else {
		loader = find_loader_for_plugin(plugin);

		if (loader == NULL) {
			gaim_plugin_destroy(plugin);

			return NULL;
		}

		gaim_init_plugin = GAIM_PLUGIN_LOADER_INFO(loader)->probe;
	}

	plugin->error = NULL;

	if (!gaim_init_plugin(plugin) || plugin->info == NULL) {
		char buf[BUFSIZ];

		g_snprintf(buf, sizeof(buf),
				   _("The plugin %s did not return any valid plugin "
					 "information"),
				   plugin->path);

		gaim_notify_error(NULL, NULL,
						  _("Gaim was unable to load your plugin."), buf);

		gaim_plugin_destroy(plugin);

		return NULL;
	}

	return plugin;
#else
	return NULL;
#endif /* !GAIM_PLUGINS */
}

gboolean
gaim_plugin_load(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	g_return_val_if_fail(plugin != NULL, FALSE);
	g_return_val_if_fail(plugin->error == NULL, FALSE);

	if (gaim_plugin_is_loaded(plugin))
		return TRUE;

	if (plugin->native_plugin) {
		if (plugin->info != NULL) {
			if (plugin->info->load != NULL)
				plugin->info->load(plugin);
		}
	}
	else {
		GaimPlugin *loader;
		GaimPluginLoaderInfo *loader_info;

		loader = find_loader_for_plugin(plugin);

		if (loader == NULL)
			return FALSE;

		loader_info = GAIM_PLUGIN_LOADER_INFO(loader);

		if (loader_info->load != NULL)
			loader_info->load(plugin);
	}

	loaded_plugins = g_list_append(loaded_plugins, plugin);

	plugin->loaded = TRUE;

	/* TODO */
	if (load_cb != NULL)
		load_cb(plugin, load_cb_data);

	return TRUE;

#else
	return TRUE;
#endif /* !GAIM_PLUGINS */
}

gboolean
gaim_plugin_unload(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	g_return_val_if_fail(plugin != NULL, FALSE);

	loaded_plugins = g_list_remove(loaded_plugins, plugin);

	g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE);

	gaim_debug(GAIM_DEBUG_INFO, "plugins", "Unloading plugin %s\n",
			   plugin->info->name);

	/* cancel any pending dialogs the plugin has */
	gaim_request_close_with_handle(plugin);
	gaim_notify_close_with_handle(plugin);

	plugin->loaded = FALSE;

	if (plugin->native_plugin) {
		if (plugin->info->unload != NULL)
			plugin->info->unload(plugin);

		if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) {
			GaimPluginProtocolInfo *prpl_info;
			GList *l;

			prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin);

			for (l = prpl_info->user_splits; l != NULL; l = l->next)
				gaim_account_user_split_destroy(l->data);

			for (l = prpl_info->protocol_options; l != NULL; l = l->next)
				gaim_account_option_destroy(l->data);

			if (prpl_info->user_splits != NULL)
				g_list_free(prpl_info->user_splits);

			if (prpl_info->protocol_options != NULL)
				g_list_free(prpl_info->protocol_options);
		}
	}
	else {
		GaimPlugin *loader;
		GaimPluginLoaderInfo *loader_info;

		loader = find_loader_for_plugin(plugin);

		if (loader == NULL)
			return FALSE;

		loader_info = GAIM_PLUGIN_LOADER_INFO(loader);

		if (loader_info->load != NULL)
			loader_info->unload(plugin);
	}

	gaim_signals_disconnect_by_handle(plugin);

	/* TODO */
	if (unload_cb != NULL)
		unload_cb(plugin, unload_cb_data);

	return TRUE;
#else
	return TRUE;
#endif /* GAIM_PLUGINS */
}

gboolean
gaim_plugin_reload(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	g_return_val_if_fail(plugin != NULL, FALSE);
	g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE);

	if (!gaim_plugin_unload(plugin))
		return FALSE;

	if (!gaim_plugin_load(plugin))
		return FALSE;

	return TRUE;
#else
	return TRUE;
#endif /* !GAIM_PLUGINS */
}

void
gaim_plugin_destroy(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	g_return_if_fail(plugin != NULL);

	if (gaim_plugin_is_loaded(plugin))
		gaim_plugin_unload(plugin);

	plugins = g_list_remove(plugins, plugin);

	if (plugin->info != NULL && plugin->info->dependencies != NULL)
		g_list_free(plugin->info->dependencies);

	if (plugin->native_plugin) {

		if (plugin->info != NULL && plugin->info->type == GAIM_PLUGIN_LOADER) {
			GList *exts, *l, *next_l;
			GaimPlugin *p2;

			for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts;
				 exts != NULL;
				 exts = exts->next) {

				for (l = gaim_plugins_get_all(); l != NULL; l = next_l) {
					next_l = l->next;

					p2 = l->data;

					if (p2->path != NULL && is_so_file(p2->path, exts->data))
						gaim_plugin_destroy(p2);
				}
			}

			g_list_free(GAIM_PLUGIN_LOADER_INFO(plugin)->exts);

			plugin_loaders = g_list_remove(plugin_loaders, plugin);
		}

		if (plugin->info != NULL && plugin->info->destroy != NULL)
			plugin->info->destroy(plugin);

		if (plugin->handle != NULL)
			g_module_close(plugin->handle);
	}
	else {
		GaimPlugin *loader;
		GaimPluginLoaderInfo *loader_info;

		loader = find_loader_for_plugin(plugin);

		if (loader != NULL) {
			loader_info = GAIM_PLUGIN_LOADER_INFO(loader);

			if (loader_info->destroy != NULL)
				loader_info->destroy(plugin);
		}
	}

	if (plugin->path  != NULL) g_free(plugin->path);
	if (plugin->error != NULL) g_free(plugin->error);

	g_free(plugin);
#endif /* !GAIM_PLUGINS */
}

gboolean
gaim_plugin_is_loaded(const GaimPlugin *plugin)
{
	g_return_val_if_fail(plugin != NULL, FALSE);

	return plugin->loaded;
}

void
gaim_plugins_set_search_paths(size_t count, char **paths)
{
	size_t s;

	g_return_if_fail(count > 0);
	g_return_if_fail(paths != NULL);

	if (search_paths != NULL) {
		for (s = 0; s < search_path_count; s++)
			g_free(search_paths[s]);

		g_free(search_paths);
	}

	search_paths = g_new0(char *, count);

	for (s = 0; s < count; s++) {
		if (paths[s] == NULL)
			search_paths[s] = NULL;
		else
			search_paths[s] = g_strdup(paths[s]);
	}

	search_path_count = count;
}

void
gaim_plugins_unload_all(void)
{
#ifdef GAIM_PLUGINS

	while (loaded_plugins != NULL)
		gaim_plugin_unload(loaded_plugins->data);

#endif /* GAIM_PLUGINS */
}

void
gaim_plugins_destroy_all(void)
{
#ifdef GAIM_PLUGINS

	while (plugins != NULL)
		gaim_plugin_destroy(plugins->data);

#endif /* GAIM_PLUGINS */
}

void
gaim_plugins_load_saved(const char *key)
{
#ifdef GAIM_PLUGINS
	GList *f, *files;

	g_return_if_fail(key != NULL);

	files = gaim_prefs_get_string_list(key);

	for (f = files; f; f = f->next) {
		gaim_plugin_load(gaim_plugin_probe(f->data));
		g_free(f->data);
	}

	g_list_free(files);
#endif /* GAIM_PLUGINS */
}


void
gaim_plugins_probe(const char *ext)
{
#ifdef GAIM_PLUGINS
	GDir *dir;
	const gchar *file;
	gchar *path;
	GaimPlugin *plugin;
	size_t i;

	if (!g_module_supported())
		return;

	for (i = 0; i < search_path_count; i++) {
		if (search_paths[i] == NULL)
			continue;

		dir = g_dir_open(search_paths[i], 0, NULL);

		if (dir != NULL) {
			while ((file = g_dir_read_name(dir)) != NULL) {
				path = g_build_filename(search_paths[i], file, NULL);

				if (ext == NULL || is_so_file(file, ext))
					plugin = gaim_plugin_probe(path);

				g_free(path);
			}

			g_dir_close(dir);
		}
	}

	if (probe_cb != NULL)
		probe_cb(probe_cb_data);

#endif /* GAIM_PLUGINS */
}

gboolean
gaim_plugin_register(GaimPlugin *plugin)
{
	g_return_val_if_fail(plugin != NULL, FALSE);

	if (g_list_find(plugins, plugin))
		return TRUE;

	/* Special exception for loader plugins. We want them loaded NOW! */
	if (plugin->info->type == GAIM_PLUGIN_LOADER) {
		GList *exts;

		/* We'll just load this right now. */
		if (!gaim_plugin_load(plugin)) {

			gaim_plugin_destroy(plugin);

			return FALSE;
		}

		plugin_loaders = g_list_append(plugin_loaders, plugin);

		for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts;
			 exts != NULL;
			 exts = exts->next) {

			gaim_plugins_probe(exts->data);
		}
	}
	else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) {

		/* We'll just load this right now. */
		if (!gaim_plugin_load(plugin)) {

			gaim_plugin_destroy(plugin);

			return FALSE;
		}
	
		if (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol == GAIM_PROTO_ICQ ||
			gaim_find_prpl(GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol)) {

			/* Nothing to see here--move along, move along */
			gaim_plugin_destroy(plugin);

			return FALSE;
		}

		protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin,
												(GCompareFunc)compare_prpl);
	}

	plugins = g_list_append(plugins, plugin);

	return TRUE;
}

gboolean
gaim_plugins_enabled(void)
{
#ifdef GAIM_PLUGINS
	return TRUE;
#else
	return FALSE;
#endif
}

void
gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data)
{
	/* TODO */
	probe_cb = func;
	probe_cb_data = data;
}

void
gaim_plugins_unregister_probe_notify_cb(void (*func)(void *))
{
	/* TODO */
	probe_cb = NULL;
	probe_cb_data = NULL;
}

void
gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *),
									 void *data)
{
	/* TODO */
	load_cb = func;
	load_cb_data = data;
}

void
gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *))
{
	/* TODO */
	load_cb = NULL;
	load_cb_data = NULL;
}

void
gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *),
									   void *data)
{
	/* TODO */
	unload_cb = func;
	unload_cb_data = data;
}

void
gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *))
{
	/* TODO */
	unload_cb = NULL;
	unload_cb_data = NULL;
}

GaimPlugin *
gaim_plugins_find_with_name(const char *name)
{
	GaimPlugin *plugin;
	GList *l;

	for (l = plugins; l != NULL; l = l->next) {
		plugin = l->data;

		if (!strcmp(plugin->info->name, name))
			return plugin;
	}

	return NULL;
}

GaimPlugin *
gaim_plugins_find_with_filename(const char *filename)
{
	GaimPlugin *plugin;
	GList *l;

	for (l = plugins; l != NULL; l = l->next) {
		plugin = l->data;

		if (plugin->path != NULL && !strcmp(plugin->path, filename))
			return plugin;
	}

	return NULL;
}

GaimPlugin *
gaim_plugins_find_with_id(const char *id)
{
	GaimPlugin *plugin;
	GList *l;

	g_return_val_if_fail(id != NULL, NULL);

	for (l = plugins; l != NULL; l = l->next) {
		plugin = l->data;

		if (!strcmp(plugin->info->id, id))
			return plugin;
	}

	return NULL;
}

GList *
gaim_plugins_get_loaded(void)
{
	return loaded_plugins;
}

GList *
gaim_plugins_get_protocols(void)
{
	return protocol_plugins;
}

GList *
gaim_plugins_get_all(void)
{
	return plugins;
}