view libgaim/dbus-maybe.h @ 14874:71149a751439

[gaim-migrate @ 17643] SF Patch #1469315 from R.Ramkumar - andyetitmoves "This is a small patch to make sounds enabled when available an optional feature. The use case is: Sounds being annoying, I would like them only when I am not seeing the comp. When I am on the comp, I have guifications/gaim-osd to inform me of whatever happens, and that happens to be less intrusive (especially when music is on :) )." The patch originally used: "Play sounds:" ("Always", "When available", "When away") I changed them to the strings KingAnt suggested: "Play sounds:" ("Always", "Only when available", "Only when not available") The ones from the patch submitter are not quite as clear, but they're shorter. What does everyone think about this? committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 01 Nov 2006 01:27:16 +0000
parents 60b1bc8dbf37
children
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/* This file contains macros that wrap calls to the gaim dbus module.
   These macros call the appropriate functions if the build includes
   dbus support and do nothing otherwise.  See "dbus-server.h" for
   documentation.  */

#ifndef _GAIM_DBUS_MAYBE_H_
#define _GAIM_DBUS_MAYBE_H_

#ifdef HAVE_DBUS

#include "dbus-server.h"

/* this provides a type check */
#define GAIM_DBUS_REGISTER_POINTER(ptr, type) { \
    type *typed_ptr = ptr; \
    gaim_dbus_register_pointer(typed_ptr, GAIM_DBUS_TYPE(type));	\
}
#define GAIM_DBUS_UNREGISTER_POINTER(ptr) gaim_dbus_unregister_pointer(ptr)

#else  /* !HAVE_DBUS */

#define GAIM_DBUS_REGISTER_POINTER(ptr, type) 
#define GAIM_DBUS_UNREGISTER_POINTER(ptr)
#define DBUS_EXPORT

#endif	/* HAVE_DBUS */

#endif