Mercurial > pidgin
view libgaim/gaim-send-async @ 14874:71149a751439
[gaim-migrate @ 17643]
SF Patch #1469315 from R.Ramkumar - andyetitmoves
"This is a small patch to make sounds enabled when
available an optional feature. The use case is: Sounds
being annoying, I would like them only when I am not
seeing the comp. When I am on the comp, I have
guifications/gaim-osd to inform me of whatever happens,
and that happens to be less intrusive (especially when
music is on :) )."
The patch originally used:
"Play sounds:" ("Always", "When available", "When away")
I changed them to the strings KingAnt suggested:
"Play sounds:" ("Always", "Only when available", "Only when not available")
The ones from the patch submitter are not quite as clear, but they're shorter.
What does everyone think about this?
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Wed, 01 Nov 2006 01:27:16 +0000 |
parents | 60b1bc8dbf37 |
children |
line wrap: on
line source
#!/bin/bash METHOD_NAME=$1 if test -z "$METHOD_NAME" then cat <<EOF This program calls gaim API functions using DBus. As opposed to gaim-send, it does not print the return value. Usage: $0 method-name type1:parameter1 type2:parameter2 ... This shell script just invokes dbus-send, see man dbus-send for how to specify the parameters. Examples: $0 GaimCoreQuit Use dbus-viewer to get the list of supported functions and their parameters. EOF exit 1 fi shift dbus-send --dest=net.sf.gaim.GaimService --type=method_call /net/sf/gaim/GaimObject net.sf.gaim.GaimInterface.$METHOD_NAME "$@" echo