Mercurial > pidgin
view libgaim/plugins/mono/GetBuddyBack.cs @ 14874:71149a751439
[gaim-migrate @ 17643]
SF Patch #1469315 from R.Ramkumar - andyetitmoves
"This is a small patch to make sounds enabled when
available an optional feature. The use case is: Sounds
being annoying, I would like them only when I am not
seeing the comp. When I am on the comp, I have
guifications/gaim-osd to inform me of whatever happens,
and that happens to be less intrusive (especially when
music is on :) )."
The patch originally used:
"Play sounds:" ("Always", "When available", "When away")
I changed them to the strings KingAnt suggested:
"Play sounds:" ("Always", "Only when available", "Only when not available")
The ones from the patch submitter are not quite as clear, but they're shorter.
What does everyone think about this?
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Wed, 01 Nov 2006 01:27:16 +0000 |
parents | 60b1bc8dbf37 |
children | fb83c1d7e154 |
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using Gaim; public class GetBuddyBack : GaimPlugin { public void HandleSig(object[] args) { Buddy buddy = (Buddy)args[0]; Debug.debug(Debug.INFO, "buddyback", "buddy " + buddy.Name + " is back!\n"); } public override void Load() { Debug.debug(Debug.INFO, "buddyback", "loading...\n"); /*Signal.connect(BuddyList.GetHandle(), this, "buddy-back", new Signal.Handler(HandleSig));*/ /*BuddyList.OnBuddyBack.connect(this, new Signal.Handler(HandleSig));*/ } public override void Unload() { } public override void Destroy() { } public override GaimPluginInfo Info() { return new GaimPluginInfo("C# Get Buddy Back", "0.1", "Prints when a Buddy returns", "Longer Description", "Eoin Coffey", "urled"); } }