view libgaim/plugins/mono/Makefile.am @ 14874:71149a751439

[gaim-migrate @ 17643] SF Patch #1469315 from R.Ramkumar - andyetitmoves "This is a small patch to make sounds enabled when available an optional feature. The use case is: Sounds being annoying, I would like them only when I am not seeing the comp. When I am on the comp, I have guifications/gaim-osd to inform me of whatever happens, and that happens to be less intrusive (especially when music is on :) )." The patch originally used: "Play sounds:" ("Always", "When available", "When away") I changed them to the strings KingAnt suggested: "Play sounds:" ("Always", "Only when available", "Only when not available") The ones from the patch submitter are not quite as clear, but they're shorter. What does everyone think about this? committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 01 Nov 2006 01:27:16 +0000
parents 60b1bc8dbf37
children
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SUBDIRS = api loader

mono_sources = GetBuddyBack.cs \
			   MPlugin.cs

EXTRA_DIST = $(mono_sources)

monodir = $(libdir)/gaim
mono_SCRIPTS = MPlugin.dll GetBuddyBack.dll
mono_build_sources = $(addprefix $(srcdir)/, $(mono_sources))

all: $(mono_SCRIPTS)

SUFFIXES = .cs .dll
.cs.dll: api/GaimAPI.dll $(mono_build_sources)
	mcs -t:library -lib:./api -out:$@ -r:GaimAPI.dll $<

clean-local:
	rm -f $(mono_SCRIPTS)