view libgaim/stun.h @ 14874:71149a751439

[gaim-migrate @ 17643] SF Patch #1469315 from R.Ramkumar - andyetitmoves "This is a small patch to make sounds enabled when available an optional feature. The use case is: Sounds being annoying, I would like them only when I am not seeing the comp. When I am on the comp, I have guifications/gaim-osd to inform me of whatever happens, and that happens to be less intrusive (especially when music is on :) )." The patch originally used: "Play sounds:" ("Always", "When available", "When away") I changed them to the strings KingAnt suggested: "Play sounds:" ("Always", "Only when available", "Only when not available") The ones from the patch submitter are not quite as clear, but they're shorter. What does everyone think about this? committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 01 Nov 2006 01:27:16 +0000
parents 60b1bc8dbf37
children 500a8f54354e
line wrap: on
line source

/**
 * @file stun.h STUN API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_STUN_H_
#define _GAIM_STUN_H_

/**************************************************************************/
/** @name STUN API                                                        */
/**************************************************************************/
/*@{*/

typedef struct _GaimStunNatDiscovery GaimStunNatDiscovery;

typedef enum {
	GAIM_STUN_STATUS_UNDISCOVERED = -1,
	GAIM_STUN_STATUS_UNKNOWN, /* no STUN server reachable */
	GAIM_STUN_STATUS_DISCOVERING,
	GAIM_STUN_STATUS_DISCOVERED
} GaimStunStatus;

typedef enum {
	GAIM_STUN_NAT_TYPE_PUBLIC_IP,
	GAIM_STUN_NAT_TYPE_UNKNOWN_NAT,
	GAIM_STUN_NAT_TYPE_FULL_CONE,
	GAIM_STUN_NAT_TYPE_RESTRICTED_CONE,
	GAIM_STUN_NAT_TYPE_PORT_RESTRICTED_CONE,
	GAIM_STUN_NAT_TYPE_SYMMETRIC
} GaimStunNatType;

struct _GaimStunNatDiscovery {
	GaimStunStatus status;
	GaimStunNatType type;
	char publicip[16];
	char *servername;
	time_t lookup_time;
};

typedef void (*StunCallback) (GaimStunNatDiscovery *);

/**
 * Starts a NAT discovery. It returns a GaimStunNatDiscovery if the discovery
 * is already done. Otherwise the callback is called when the discovery is over
 * and NULL is returned.
 *
 * @param cb The callback to call when the STUN discovery is finished if the
 *           discovery would block.  If the discovery is done, this is NOT
 *           called.
 *
 * @return a GaimStunNatDiscovery which includes the public IP and the type
 *         of NAT or NULL is discovery would block
 */
GaimStunNatDiscovery *gaim_stun_discover(StunCallback cb);

void gaim_stun_init(void);

/*@}*/

#endif /* _GAIM_STUN_H_ */