view libgaim/win32/rules.mak @ 14874:71149a751439

[gaim-migrate @ 17643] SF Patch #1469315 from R.Ramkumar - andyetitmoves "This is a small patch to make sounds enabled when available an optional feature. The use case is: Sounds being annoying, I would like them only when I am not seeing the comp. When I am on the comp, I have guifications/gaim-osd to inform me of whatever happens, and that happens to be less intrusive (especially when music is on :) )." The patch originally used: "Play sounds:" ("Always", "When available", "When away") I changed them to the strings KingAnt suggested: "Play sounds:" ("Always", "Only when available", "Only when not available") The ones from the patch submitter are not quite as clear, but they're shorter. What does everyone think about this? committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 01 Nov 2006 01:27:16 +0000
parents fd45915c6988
children
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# Rules on how to make object files from various sources

%.o: %.c
	$(CC) $(CFLAGS) $(DEFINES) $(INCLUDE_PATHS) -o $@ -c $<

%.c: %.xs
	$(PERL) $(EXTUTILS)/xsubpp -typemap $(EXTUTILS)/typemap -typemap $(GAIM_LIB_PERL_TOP)/common/typemap $< > $@

%.o: %.rc
	$(WINDRES) -I$(GAIM_LIB_TOP) -i $< -o $@