view src/win32/wspell.h @ 5893:718c1e8d5728

[gaim-migrate @ 6325] Dear Mark, Chips and dip night was lots of fun! Thanks for the idea! I told you that the 0x81 thing wasn't the problem. The server sends that when it already has the icon with the given md5sum cached. The client then resends the SSI modify packet to get the server to actually use that icon. This is not what is causing the loop; the loop happened before I added that code, and happens when that code doesn't get called. Love, Sean. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Sun, 15 Jun 2003 15:09:01 +0000
parents 0fe2ffdb7906
children 9657e243d001
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/*
 *  wspell.h
 *
 *  Author: Herman Bloggs <hermanator12002@yahoo.com>
 *  Date: March, 2003
 *  Description: Windows Gaim gtkspell interface.
 */
#ifndef _WSPELL_H_
#define _WSPELL_H_
#include <gtkspell/gtkspell.h>

extern void wgaim_gtkspell_init();

extern GtkSpell* (*wgaim_gtkspell_new_attach)(GtkTextView*, const gchar*, GError**);
#define gtkspell_new_attach( view, lang, error ) \
wgaim_gtkspell_new_attach( ## view ##, ## lang ##, ## error ## )

extern GtkSpell* (*wgaim_gtkspell_get_from_text_view)(GtkTextView*);
#define gtkspell_get_from_text_view( view ) \
wgaim_gtkspell_get_from_text_view( ## view ## )

extern void (*wgaim_gtkspell_detach)(GtkSpell*);
#define gtkspell_detach( spell ) \
wgaim_gtkspell_detach( ## spell ## )

extern gboolean (*wgaim_gtkspell_set_language)(GtkSpell*,	const gchar*, GError**);
#define gtkspell_set_language( spell, lang, error ) \
wgaim_gtkspell_set_language( ## spell ##, ## lang ##, ## error ## )

extern void (*wgaim_gtkspell_recheck_all)(GtkSpell*);
#define gtkspell_recheck_all( spell ) \
wgaim_gtkspell_recheck_all( ## spell ## )

#endif /* _WSPELL_H_ */