view src/win_gaim.c @ 5893:718c1e8d5728

[gaim-migrate @ 6325] Dear Mark, Chips and dip night was lots of fun! Thanks for the idea! I told you that the 0x81 thing wasn't the problem. The server sends that when it already has the icon with the given md5sum cached. The client then resends the SSI modify packet to get the server to actually use that icon. This is not what is causing the loop; the loop happened before I added that code, and happens when that code doesn't get called. Love, Sean. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Sun, 15 Jun 2003 15:09:01 +0000
parents 70b892694e0b
children 5aeba37b303c
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/*
 *  win_aim.c
 *
 *  Author: Herman Bloggs <hermanator12002@yahoo.com>
 *  Date: June, 2002
 *  Description: Entry point for win32 gaim, and various win32 dependant
 *  routines.
 */
#include <windows.h>
#include <stdlib.h>

/*
 *  GLOBALS
 */
__declspec(dllimport) HINSTANCE gaimexe_hInstance;

/*
 *  LOCALS
 */

/*
 *  PROTOTYPES
 */
extern int gaim_main( int, char** );


#ifdef __GNUC__
#  ifndef _stdcall
#    define _stdcall  __attribute__((stdcall))
#  endif
#endif

int _stdcall
WinMain (struct HINSTANCE__ *hInstance, 
	 struct HINSTANCE__ *hPrevInstance,
	 char               *lpszCmdLine,
	 int                 nCmdShow)
{
	gaimexe_hInstance = hInstance;
	return gaim_main (__argc, __argv);
}