Mercurial > pidgin
view src/whiteboard.c @ 11651:723487d07aa0
[gaim-migrate @ 13935]
Getting some stuff out of my tree.
I think I mostly just added a "transient" boolean to savedstatuses.
If a savedstatus is transient, it means it was created on the fly
by Gaim when the user set himself to "away." Transient statuses
will hang around for a few days in case the user wants to use it
again, but eventually it'll disappear. They should also not appear
in the saved status editor.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 13 Oct 2005 01:29:43 +0000 |
parents | 88d504770c60 |
children | 2e3a6dcebaf3 |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ // INCLUDES ============================================================================================= #include <string.h> #include "whiteboard.h" #include "prpl.h" // DATATYPES ============================================================================================ // GLOBALS ============================================================================================== static GaimWhiteboardUiOps *whiteboard_ui_ops = NULL; //static GaimWhiteboardPrplOps *whiteboard_prpl_ops = NULL; static GList *wbList = NULL; //static gboolean auto_accept = TRUE; // FUNCTIONS ============================================================================================ void gaim_whiteboard_set_ui_ops( GaimWhiteboardUiOps *ops ) { whiteboard_ui_ops = ops; } // ------------------------------------------------------------------------------------------------------ void gaim_whiteboard_set_prpl_ops( GaimWhiteboard *wb, GaimWhiteboardPrplOps *ops ) { wb->prpl_ops = ops; } // ------------------------------------------------------------------------------------------------------ GaimWhiteboard *gaim_whiteboard_create( GaimAccount *account, char *who, int state ) { //g_print( "gaim_whiteboard_create()\n" ); GaimPluginProtocolInfo *prpl_info; GaimWhiteboard *wb = g_new0( GaimWhiteboard, 1 ); wb->account = account; wb->state = state; wb->who = g_strdup( who ); prpl_info = GAIM_PLUGIN_PROTOCOL_INFO( account->gc->prpl ); gaim_whiteboard_set_prpl_ops( wb, prpl_info->whiteboard_prpl_ops ); // Start up protocol specifics if( wb->prpl_ops && wb->prpl_ops->start ) wb->prpl_ops->start( wb ); wbList = g_list_append( wbList, ( gpointer )( wb ) ); return( wb ); } // ------------------------------------------------------------------------------------------------------ void gaim_whiteboard_destroy( GaimWhiteboard *wb ) { //g_print( "gaim_whiteboard_destroy()\n" ); if( wb->ui_data ) { //g_print( "---wb->ui_data = %p\n", wb->ui_data ); // Destroy frontend if( whiteboard_ui_ops && whiteboard_ui_ops->destroy ) whiteboard_ui_ops->destroy( wb ); } // Do protocol specific session ending procedures if( wb->prpl_ops && wb->prpl_ops->end ) wb->prpl_ops->end( wb ); if( wb ) { //g_print( "---wb = %p\n", wb ); wb->account = NULL; wb->state = 0; if( wb->who ) g_free( wb->who ); wbList = g_list_remove( wbList, wb ); g_free( wb ); wb = NULL; } } // ------------------------------------------------------------------------------------------------------ void gaim_whiteboard_start( GaimWhiteboard *wb ) { //g_print( "gaim_whiteboard_start()\n" ); // Create frontend for whiteboard if( whiteboard_ui_ops && whiteboard_ui_ops->create ) whiteboard_ui_ops->create( wb ); } // ------------------------------------------------------------------------------------------------------ // Looks through the list of whiteboard sessions for one that is between usernames 'me' and 'who' // Returns a pointer to a matching whiteboard session; if none match, it returns NULL GaimWhiteboard *gaim_whiteboard_get_session( GaimAccount *account, char *who ) { //g_print( "gaim_whiteboard_get_session()\n" ); GaimWhiteboard *wb = NULL; GList *l = wbList; // Look for a whiteboard session between the local user and the remote user while( l ) { wb = l->data; if( !strcmp( gaim_account_get_username( wb->account ), gaim_account_get_username( account ) ) && !strcmp( wb->who, who ) ) return( wb ); l = l->next; } return( NULL ); } // ------------------------------------------------------------------------------------------------------ GList *gaim_whiteboard_draw_list_destroy( GList *draw_list ) { //g_print( "gaim_whiteboard_draw_list_destroy()\n" ); if( draw_list == NULL ) return( NULL ); else { // Destroy the contents of this list int *n = NULL; GList *l = draw_list; while( l ) { n = l->data; if( n ) g_free( n ); l = l->next; } g_list_free( draw_list ); draw_list = NULL; } return( draw_list ); } // ------------------------------------------------------------------------------------------------------ void gaim_whiteboard_set_dimensions( GaimWhiteboard *wb, int width, int height ) { if( whiteboard_ui_ops && whiteboard_ui_ops->set_dimensions ) whiteboard_ui_ops->set_dimensions( wb, width, height ); } // ------------------------------------------------------------------------------------------------------ void gaim_whiteboard_draw_point( GaimWhiteboard *wb, int x, int y, int color, int size ) { if( whiteboard_ui_ops && whiteboard_ui_ops->draw_point ) whiteboard_ui_ops->draw_point( wb, x, y, color, size ); } // ------------------------------------------------------------------------------------------------------ void gaim_whiteboard_draw_line( GaimWhiteboard *wb, int x1, int y1, int x2, int y2, int color, int size ) { if( whiteboard_ui_ops && whiteboard_ui_ops->draw_line ) whiteboard_ui_ops->draw_line( wb, x1, y1, x2, y2, color, size ); } // ------------------------------------------------------------------------------------------------------ void gaim_whiteboard_clear( GaimWhiteboard *wb ) { if( whiteboard_ui_ops && whiteboard_ui_ops->clear ) whiteboard_ui_ops->clear( wb ); } // ------------------------------------------------------------------------------------------------------