Mercurial > pidgin
view src/gaim-client-example.c @ 13323:723f5b7ef6a2
[gaim-migrate @ 15693]
Long long ago, in a far-off land, a patch was sent to gaim-devel...
I modified this patch, but couldn't test it, so it sat. Today, I got to borrow an evaluation laptop from Apple (here at the University of Minnesota, Crookston). So, I bring you...
A patch from Michael Culbertson: On Mac OS X, obtain the system idle time via IOKit. Thus, our idle time calculations will reflect system usage rather than X11 application usage.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Fri, 24 Feb 2006 03:38:09 +0000 |
parents | c9312177821a |
children | 8bda65b88e49 |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }