view plugins/perl/perl-handlers.h @ 7727:72c0d2c66f45

[gaim-migrate @ 8372] (10:49:40) faceprint: no no no no no (10:49:51) LSchiere2: what did i get wrong faceprint? (10:50:05) faceprint: server aliases (10:50:11) LSchiere2: what about them? (10:50:18) Paco-Paco: they don't belong in blist.xml (10:50:24) faceprint: bingo (10:50:25) LSchiere2: i asked sean (10:50:36) SeanEgan: He did (10:50:38) Paco-Paco: yeah that bugged me but I wasn't going to get involved (10:51:04) SeanEgan: but I'd listen to faceprint. (10:51:08) LSchiere2: it makes sense, both winicq and winaim use them even after the person goes offline (10:51:20) faceprint: and so does the oscar prpl (10:51:28) faceprint: but the core didn't (10:51:33) faceprint: and everyone was happy (10:51:37) datallah: whats wrong w/ saving them as long as they are refreshed when appropriate? (10:51:58) faceprint: datallah: doing it in the core assumes certain things about how they're handled in all prpls (10:51:58) LSchiere2: so the correct fix would be to change the protocols instead of the blist? (10:52:22) faceprint: right. the prpls know what's going on, so they should store it as a setting like oscar does committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 03 Dec 2003 15:53:54 +0000
parents 33486b749aa9
children 4315bb5f427b
line wrap: on
line source

#ifndef _GAIM_PERL_HANDLERS_H_
#define _GAIM_PERL_HANDLERS_H_

#include "plugin.h"

typedef struct
{
	SV *callback;
	SV *data;
	GaimPlugin *plugin;
	int iotag;

} GaimPerlTimeoutHandler;

typedef struct
{
	char *signal;
	SV *callback;
	SV *data;
	void *instance;
	GaimPlugin *plugin;

} GaimPerlSignalHandler;


void gaim_perl_timeout_add(GaimPlugin *plugin, int seconds, SV *callback,
						   SV *data);
void gaim_perl_timeout_clear_for_plugin(GaimPlugin *plugin);
void gaim_perl_timeout_clear(void);

void gaim_perl_signal_connect(GaimPlugin *plugin, void *instance,
							  const char *signal, SV *callback,
							  SV *data);
void gaim_perl_signal_disconnect(GaimPlugin *plugin, void *instance,
								 const char *signal);
void gaim_perl_signal_clear_for_plugin(GaimPlugin *plugin);
void gaim_perl_signal_clear(void);

#endif /* _GAIM_PERL_HANDLERS_H_ */