view libgaim/plugins/perl/scripts/account.pl @ 14449:74cdcd0c58b5

[gaim-migrate @ 17163] Make Gaim::Gtk actually work in wingaim. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Tue, 05 Sep 2006 02:09:17 +0000
parents 60b1bc8dbf37
children cb7eef7bf550
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$MODULE_NAME = "Account Functions Test";

use Gaim;

# All the information Gaim gets about our nifty plugin
%PLUGIN_INFO = ( 
	perl_api_version => 2, 
	name => " Perl: $MODULE_NAME", 
	version => "0.1", 
	summary => "Test plugin for the Perl interpreter.", 
	description => "Implements a set of test proccedures to ensure all " .
	               "functions that work in the C API still work in the " .
		       "Perl plugin interface.  As XSUBs are added, this " .
		       "*should* be updated to test the changes.  " .
		       "Furthermore, this will function as the tutorial perl " .
		       "plugin.",
	author => "John H. Kelm <johnhkelm\@gmail.com>", 
	url => "http://sourceforge.net/users/johnhkelm/", 
	
	load => "plugin_load", 
	unload => "plugin_unload" 
); 


	# These names must already exist
	my $GROUP		= "UIUC Buddies";
	my $USERNAME 		= "johnhkelm2";
	
	# We will create these on load then destroy them on unload
	my $TEST_GROUP		= "perlTestGroup";
	my $TEST_NAME	 	= "perlTestName";
	my $TEST_ALIAS	 	= "perlTestAlias";
	my $PROTOCOL_ID 	= "prpl-oscar";


sub plugin_init { 
	return %PLUGIN_INFO; 
} 


# This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded
#	Note: The plugin has a reference to itself on top of the argument stack.
sub plugin_load { 
	my $plugin = shift; 
	print "#" x 80 . "\n\n";
	Gaim::debug_info("plugin_load()", "Testing $MODULE_NAME Started.");
	print "\n\n";
	

	#################################
	#				#
	#	Gaim::Account::Option	#
	#				#
	#################################

	print "Testing: Gaim::Account::Option::new()...\n";
	$acc_opt  = Gaim::Account::Option->new(1, "TEXT", "pref_name");
	$acc_opt2 = Gaim::Account::Option->bool_new("TeXt", "MYprefName", 1);
	
	#################################
	#				#
	#	Gaim::Account		#
	#				#
	#################################


	print "Testing: Gaim::Account::new()... ";
	$account = Gaim::Account->new($TEST_NAME, $PROTOCOL_ID);
	if ($account) { print "ok.\n"; } else { print "fail.\n"; }

	print "Testing: Gaim::Accounts::add()...";
	Gaim::Accounts::add($account);
	print "pending find...\n";

	print "Testing: Gaim::Accounts::find()...";
	$account = Gaim::Accounts::find($TEST_NAME, $PROTOCOL_ID);
	if ($account) { print "ok.\n"; } else { print "fail.\n"; }
	
	print "Testing: Gaim::Account::get_username()... ";
	$user_name = $account->get_username();
	if ($user_name) {
		print "Success: $user_name.\n";
	} else {
		print "Failed!\n";
	}

	print "Testing: Gaim::Account::is_connected()... ";
	if ($account->is_connected()) {
		print " Connected.\n";
	} else {
		print " Disconnected.\n";
	}

	print "Testing: Gaim::Accounts::get_active_status()... ";
	if ($account->get_active_status()) {
		print "Okay.\n";
	} else {
		print "Failed!\n";
	}

	$account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID);
	print "Testing: Gaim::Accounts::connect()...pending...\n";
	
	$account->set_status("available", TRUE);
	$account->connect();

	print "\n\n";
	Gaim::debug_info("plugin_load()", "Testing $MODULE_NAME Completed.");
	print "\n\n" . "#" x 80 . "\n\n";
} 

sub plugin_unload { 
	my $plugin = shift; 

	print "#" x 80 . "\n\n";
	Gaim::debug_info("plugin_unload()", "Testing $MODULE_NAME Started.");
	print "\n\n";

	#########  TEST CODE HERE  ##########

	print "\n\n";
	Gaim::debug_info("plugin_unload()", "Testing $MODULE_NAME Completed.");
	print "\n\n" . "#" x 80 . "\n\n";
}